
Dead or Alive 5 Ultimate
Platforms: PlayStation 3 · arcade video game machineGenres: Genres · Action · Side view · 2D scrolling · Anime / Manga · Fighting · Martial arts
Dead or Alive 5: Ultimate is a single-player and multiplayer 3D fighting game. It continues the storyline of the Dead or Alive series, centered on the aftermath of the destruction of DOATEC and the rise of new tournaments and rivalries. The narrative...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 260 people
- Yosuke Hayashi· Producer
- Yohei Shimbori· Director
- Yutaka Saito· Art Director
- Manabu Nagasaki· Project Manager
- Hideki Niimi· CG Manager
- Yuuki Satake· Engineering Lead
- Takeshi Omori· Game Design Leads
- Takayuki Saga· Game Design Leads
- Hirohisa Kaneko· Character Art Leads
- Haruhiko Shikata· Character Art Leads
- Kensaku Tabuchi· Environment Art Lead
- Yoshiro Tachibana· Animation Leads
- Kousuke Wakamatsu· Animation Leads
- Yoshiteru Tomita· Real-Time Cinematics Lead
- Osamu Yazu· VFX Leads
- Takamitsu Watanabe· VFX Leads
- Makoto Hosoi· Audio Lead & Design
- Naoya Okamoto· Technical Art Lead
- Kazutaka Kato· UI Art Lead
- Peter Garza· Localization Director, System Voice
- Motohiro Shiga· Game Design
- Tsuyoshi Iuchi· Game Design
- Gaku Arai· Game Design
- Masakazu Hirayama· Game Design
- Hidekazu Asada· Game Design
- Tetsuya Nitta· Game Design
- Masaki Toyoda· Game Design
- Ryusuke Kanda· Game Design
- Yoshinobu Suzuki· Engineering
- Mikiyasu Kambayashi· Engineering
- Daisuke Oikawa· Engineering
- Takeshi Mizobe· Engineering
- Takahiro Onuki· Engineering
- Wataru Iwasaki· Engineering
- Masato Naito· Engineering
- Yuichiro Watanabe· Engineering
- Taihei Obara· Programmer Support
- Masanao Kimura· Programmer Support
- Yuta Yamazaki· Programmer Support
- Takeshi Kawaguchi· Programmer Support
- Takeshi Sawatari· Programmer Support
- Takashi Watanabe· Programmer Support
- Takayuki Teruya· Programmer Support
- Haruhisa Itou· Programmer Support
- Junichi Koyama· Programmer Support
- Michihiro Sato· Programmer Support
- Tomoya Sakashita· Programmer Support
- Yoshihiro Kimura· Programmer Support
- Kazuki Iwana· Programmer Support
- Kenichi Uchiyama· Programmer Support
- Kojiro Seino· Programmer Support
- Katsuyuki Ōkura· Programmer Support
- Hiroya Usuda· Programmer Support
- Yutaro Takahashi· Programmer Support
- Hirotaka Kataoka· Programmer Support
- Shota Nagata· Programmer Support
- Tomoya Ichikawa· Programmer Support
- Yasuhiro Nakamoto· Programmer Support
- Hiroyuki Nishi· Programmer Support
- Mizuki Yamamoto· Programmer Support
- Takafumi Imanaga· Programmer Support
- Kenichi Sato· Programmer Support
- Masaki Shibuya· Programmer Support
- Tatsuro Orikasa· Programmer Support
- Natsuko Kawakami· Character Art
- Hideaki Takahashi· Character Art
- Machiko Hara· Character Art
- Nozomi Furuta· Character Art
- Kazuhiro Nishimura· Character Art
- Hiroyuki Yazaki· Character Art
- Hiromi Tsukazaki· Character Art
- Yasuaki Suzuki· Character Art
- Tadashi Kawabe· Environment Art
- Shunsuke Fujita· Environment Art
- Ryosei Muraki· Environment Art
- Chihiro Ootaka· Environment Art
- Kōichi Yabata· Environment Art
- Kaori Kobayashi· Environment Art
- Sachiko Namba· Environment Art
- Yasuyuki Sato· Environment Art
- Rie Motonari· Environment Art
- Hiroyuki Kato· Environment Art
- Katsuhiro Yamauchi· Animation
- Chitose Sasaki· Animation
- Ryoji Abe· Animation
- Takaaki Kurosawa· Animation
- masayuki fukushima· Animation
- Toshiaki Kondo· Animation
- Hideki Saito· Animation
- Jiro Yoshida· VFX
- Takehiko Kanaoka· VFX
- Kazuki Osada· VFX
- Naoki Yamamoto· VFX
- Hiroyuki Kimura· VFX
- Kazuya Fujii· VFX
- Mitsuaki Uchida· VFX
- Daisuke Inari· Real-Time Cinematics & Real-Time Camera
- Yoshinori Kobayashi· Real-Time Cinematics & Real-Time Camera
- Shuichi Okada· Real-Time Cinematics & Real-Time Camera
- Yoshiki Horiuchi· Real-Time Cinematics & Real-Time Camera
- Katsuyuki Shimizu· Real-Time Cinematics & Real-Time Camera
- Ikuo Harigai· Real-Time Cinematics & Real-Time Camera
- Shinichi Nakamura· Real-Time Cinematics & Real-Time Camera
- Takahiro Yadori· Real-Time Cinematics & Real-Time Camera
- Masaru Ueda· Technical Art
- Kenta Kawano· Technical Art
- Yuki Nakajima· UI Art
- Yukiko Maruyama· Concept Art
- Chifumi Suzuki· Concept Art
- Hiromi Baba· Concept Art
- Tsutomu Terada· Concept Art
- Kazuhiro Higuchi· Concept Art
- Mariko Hirokane· Concept Art
- Hiroaki Takahashi· Audio Design
- Shigekiyo Okuda· Audio Design
- Mari Yoshida· Audio Design
- Yosuke Kinoshita· Audio Design
- Atsuo Saito· Foley Artist
- Yojiro Yoshimatsu· Music
- Ayako Toyoda· Music
- Masako Otsuka· Music
- Brianna Forster· Localization
- Manabu Kiguchi· Assistant Managers
- Masayuki Terao· Assistant Managers
- Takayuki Nishikawa· Assistant Managers
- Yoshinori Ueda· Studio Managers
- Kohei Shibata· Studio Managers
- Yasunori Sakuda· Studio Managers
- Hōko Kuwashima· Kasumi
- Wakana Yamazaki· Ayane
- Hikaru Midorikawa· Hayate / Ein
- Hideyuki Hori· Ryu Hayabusa
- Yuka Koyama· Helena
- Kotono Mitsuishi· Christie
- Maaya Sakamoto· La Mariposa
- Yui Horie· Hitomi
- Banjō Ginga· Bayman
- Ayako Kawasumi· Kokoro
- Nobutoshi Canna· Jann Lee
- Yumi Toma· Leifang
- Yuko Nagashima· Tina
- Kenta Miyake· Bass
- Bin Shimada· Zack
- Junko Minagawa· Eliot
- Chikao Otsuka· Gen Fu
- Unsho Ishizuka· Brad Wong
- Hiroki Touchi· Rig
- Ryōko Shiraishi· Mila
- Joji Nakata· Leon
- Yuko Minaguchi· Momiji
- Michie Tomizawa· Rachel
- Shinichirou Miki· Akira
- Eric Kelso· Jacky
- Lisle Wilkerson· Sarah
- Minami Takayama· Pai
- Moriya Endo· Donovan
- Ryuzi Kitaura· Cinematic Director, Sound Producer
- Masami Nikaido· Visual Effects Supervisor
- Takuya Okuwaki· Edit-Visual Effects
- Ryuichi Snow· Animation Director
- Shoko Kitamura· Animators
- Takashi Kawamura· Animators
- Yumiko Takahashi· Animators
- Nagisa Kamiyama· Motion Capture Camera
- Takayuki Kamiyama· Suiken Motion Performance
- Hiroshi Motokura· 'The Storied Journey of the Boy and the Drunk'
- Lotus Juice· 'False State', Ending Theme: 'I'm a Fighter', 'Let's Get It'
- Yuya Kubo· 'Let's Get It'
- Hiromasa Inoue· Producer
- Masayo Ono· Line Producer
- Chihiro Hashimoto· CG Director
- Kaori Obara· Digital Artists
- Shinji Kato· Digital Artists
- Yasushi Shimajiri· Digital Artists
- Kazuki Watanabe· Digital Artists
- Daisuke Minatoya· Digital Artists
- Ayano Miki· Digital Artists
- Mie Takenaka· Production Assistant
- Kiyoshi Okuyama· tuetue Kombinato.
- Masaru Ikata· Motion Capture Actor Coordinator
- Nobutoshi Takahashi· Motion Capture Action Director
- Katsuyuki Yamazaki· Motion Actors
- Yasunari Kinbara· Motion Actors
- Kentarou Shimazu· Motion Actors
- Asuka Yoshikawa· Motion Actors
- Akemi Hirota· Motion Actors
- Hiromi Shinjo· Motion Actors
- Nobuhiro Inohara· Motion Actors
- Kenji Sato· Motion Actors
- Hiromasa Masuda· Motion Actors
- Kazuhiro Inoue· Motion Actors
- Wataru Koga· Motion Actors [2]
- Keiichi Wada· Motion Actors [2]
- Tony Hosokawa· Motion Actors [2]
- Yuka Hino· Motion Actors [2]
- Ayako Hino· Motion Actors [2]
- Hiroko Yashiki· Motion Actors [2]
- Motoki Kawana· Motion Actors [2]
- Yutaka Kambe· Motion Actors [2]
- Akira Sugihara· Action Coordinator & Motion Actor
- Tetsuya Kobayashi· Motion Capture Producer
- Yoshiko Koyama· Motion Capture Director
- Gaku Otsu· Motion Capture Editor
- Jong Mok Lee· Lees TKD
- Tomoyasu Kataoka· Lees TKD
- Sachi Kokuryu· Motion Actor
- Danny Hunt· Cup of Tea Productions
- Lainie Bushey· Cup of Tea Productions
- Sam Riegel· Cup of Tea Productions
- Patrick Seitz· Cup of Tea Productions
- Yuki Ikeno· Software Manual
- Minako Abe· Software Manual
- Junpei Yamamoto· Art Work
- Sayaka Yoshimasu· Art Work
- Daisuke Hanou· Art Work
- Hidenobu Kawabata· Web Design
- Kaito Sawatari· Web Design
- Hiroshi Murai· Public Relations & Marketing Dept.
- Hideyasu Matsuo· Public Relations & Marketing Dept.
- Amos Ip· Senior VP and Sales Manager
- Jae Chang· Sales Coordiantor
- Shinka Umezaki· Production Manager
- Tad Saito· Controller
- Jeane Wong· Principal
- Kjell Vistad· PR Director
- Zachary Gunnell· PR Coordiantor
- Thomas Vickery· Sales Manager
- Marilena Papacosta· PR & Marketing Manager
- Chin Soon Sun· Community Manager
- Yasutomo Watanabe· General Manager
- Sammy Liu· Senior Vice President of Sales & Marketing
- Philip Chang· AVP of Technical Support Division
- Yukinori Yokoyama· Overseas Product Development Dept.
- Timothy L. Horst· Overseas Product Development Dept.
- Ina Liau· Overseas Product Development Dept.
- Hiroshi Suzuki· Global Marketing Dept.
- Hidetoshi Nakatsukasa· Global Marketing Dept.
- Tomohiro Tanimura· Global Marketing Dept.
- Hidekiyo Kobayashi· Global Business Division
- Takahiro Yamamoto· Global Business Division
- Carol Suzuki· Global Business Division
- Yumiko Katagiri· Global Business Division
- Tom Lee· Creative Director
- Toru Akutsu· Coordinator
- Vanessa Arteaga· The Fighters
- Sebastian Burton· The Fighters, 'Showdown'
- Marie Norindr· The Fighters
- Emmanuel Rodriguez· The Fighters
- Adande Thorne· The Fighters
- Paul Santoro· The Fighters
- Gem Tumbaga· The Fighters
- Akihiro Nakamura· Ashitano-Tetsujin
- Kenji Takemori· Ashitano-Tetsujin
- Naoaki Niisaka· Ashitano-Tetsujin
- Takahiro Tomiya· Ashitano-Tetsujin
- Yu Hasegawa· Ashitano-Tetsujin
- Fumiyoshi Kuratomi· Ashitano-Tetsujin
- Teru Iwami· Ashitano-Tetsujin
- Masato Yoshikawa· Ashitano-Tetsujin
- Yuri Itō· Everyone
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Dead or Alive 5 Ultimate yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Dead or Alive 5 Ultimate?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Dead or Alive 5 Ultimate.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Dead or Alive 5 Ultimate. Sign in to submit one.
Trailers
No trailers logged for Dead or Alive 5 Ultimate yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Dead or Alive 5 Ultimate yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Dead or Alive 5 UltimateNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Dead or Alive 5 Ultimate.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Dead or Alive 5 Ultimate.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…