
Tom Clancy
Platforms: Xbox · PlayStation 2 · GameCubeGenres: Genres · Action · 1st-person · Shooter · Tactical shooter · Voice control · Licensed · Regional differences
In 2007, an unidentified group of terrorists attack a number of high-profile targets, beginning with the G8 summit in Switzerland and continuing with a Venezuelan oil refinery in the Caribbean. Their demands are obviously targeted at disrupting the oil...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 284 people
- Yuan Pei Sheng· Producer
- Audrey Leprince· Co-Producers
- Wu Dong Hao· Co-Producers
- Kailin Zhu· Artistic Direction Team, Graphic Team Leader
- Fabrice Holbé· Artistic Direction Team
- Paul Tumelaire· Artistic Direction Team
- Guillaume Drouin· Artistic Direction Team
- David García· Artistic Direction Team
- Ting Sun· Engine Team Leader
- Jun Wu· Online Engine / Info Team Leader
- Chen Peng· Level Design Team Leader, Game Designer Team
- Lei Zhang· Sound Design Leader
- Ping Wu· Animation Team Leader
- Xu Hai Ling· Testing Team Leader
- Victor Douangamath· Online Testing Team Leader
- Marc-André Proulx· Canada Testing Team Leaders
- Mathieu Larin· Canada Testing Team Leaders
- Marc-André Burcikas· Canada Testing Team Leaders
- Chen Baowu· Engineers
- Minjie Gu· Engineers
- Ma Zhen· Engineers
- Wei Xiang· Engineers
- Yao Bin· Engineers
- Xiaoyue Xu· Engineers
- Sun Xiao Dong· Engineers
- Zuo Rui Wen· Engineers
- Tao Zhang· Engineers
- Li Qiu· Engineers
- Wang Xuan· Engineers
- Lin Wei Jian· Engineers
- Laurent Mascherpa· Engineers, Editorial Advisors: AI & Game Programming
- Qiao Zhi Jun· Engineers
- Wang Hai Rong· Engineers
- Fang Wei Cheng· Online Engineers
- Gu Yu· Online Engineers
- Qian Huang· Online Engineers
- Liu Xiao· Online Engineers
- Hong Mu· Online Engineers
- Shen Nan· Online Engineers
- Pan Ying· Online Engineers
- Zhang Jiao· Online Engineers
- Hai Chen· Online Engineers
- Zhen Hong Cai· Graphic Designers
- Sheng Cao· Graphic Designers
- Jing Chen· Graphic Designers
- Hong Jun Fang· Graphic Designers
- Giuliano Boiocchi· Graphic Designers
- Gu Qiang· Graphic Designers
- Jean-Philippe Rajotte· Graphic Designers, Marketing Artists
- Le Li Bing· Graphic Designers
- Li Jing· Graphic Designers
- Lu Quan Zhen· Graphic Designers
- Ronglin Shen· Graphic Designers
- Jia'an Shou· Graphic Designers
- Simone Mirandola· Graphic Designers
- Wu Yan Wei· Graphic Designers
- Xie Yuan· Graphic Designers
- Xu Liang An· Graphic Designers
- Yan Hong Mei· Graphic Designers
- Ming Yin· Graphic Designers
- Zhang Yan· Graphic Designers
- Zhao Fei· Graphic Designers
- Ding Yong· Graphic Designers
- Huang Zhe· Graphic Designers
- Li Ping Su· Graphic Designers
- Marc Meyer· Graphic Designers
- Wang Qi· Graphic Designers
- Wu Min Jie· Graphic Designers
- Yves Allaire· Graphic Designers, Artistic Director
- David Massicotte· Graphic Designers
- Shen Ye Tao· Game Designer Team
- Maxime Béland· Game Designer Team
- Dong Ding· Level Designers
- Jonathan Dumont· Level Designers
- Gao Fei· Level Designers
- Carl Lavoie· Level Designers, Lead Level Designer, Lead Artist
- Yann Sylvestre· Level Designers
- Jie Xiong· Level Designers
- Zhang Fan· Level Designers
- Yu Hai Peng· Level Designers, Game Design Studio Manager
- Qian Yong· Level Designers
- Li Chong· Level Designers
- Yan Zhao Xiang· Level Designers
- Yuanjun Ou· Sound Designer
- Tang Ye Ping· Animators
- Zhang Tianyu· Animators
- Zhang Yi Min· Animators
- Yu Lei· Data Managers
- Zhang Shi Yang· Data Managers
- Alain Abbyad· Testers, Linguistic Testers
- Alexandre Grierson· Testers
- Cao Jun· Testers
- Chen Liyu· Testers
- Derek Fortin· Testers
- Fu Jun· Testers
- Ji Zhong Pin· Testers
- Xiyun Li· Testers
- Marie-Chantal Larocque· Testers
- Mi Qi· Testers
- Olivier Gauthier· Testers, Canada Testers
- Sun Jie Feng· Testers
- Yin Sun· Testers
- Wu Nan· Testers
- Yang Jie· Testers
- Zhang Qi· Testers
- Florent Martinez· Online Testers
- Fu Xiang· Online Testers
- Gabriel Sanvido· Online Testers
- Hao Xiao Han· Online Testers
- Jia Zhi Qin· Online Testers
- Li Ji· Online Testers
- Lu Xia Ming· Online Testers
- Luc Plante· Online Testers, Linguistic Testers
- Marc Brouillette· Online Testers
- Shen Yue· Online Testers
- Shi Wen· Online Testers
- Wang Ji Ming· Online Testers
- Zhou Tao· Online Testers
- Zhou Su· Online Testers
- Caroline Fréchette· Linguistic Testers
- Matteo Michetti· Linguistic Testers
- Konstantin Voigt· Linguistic Testers
- Juan Vargas· Linguistic Testers
- Charles Drolet-Demers· Canada Testers
- Jean-Sebastien Charbonneau· Canada Testers
- Philippe Michaud· Canada Testers
- Anthony Ayotte· Canada Testers
- Gabriel Dubuc· Canada Testers
- Lyne Archambault· Canada Testers
- Christian Norton· Canada Testers
- Bruno Leblanc· Canada Testers
- Jean-Sébastien Primeau· Canada Testers
- Francois Arguin· Canada Testers
- Patrick Melanson· Canada Testers
- Éric Visconti· Canada Testers
- Michel Morin· Canada Testers
- Jean-François Dupuis· Canada Testers
- Olivier Berteil· Marketing Coordinator
- Thomas Giroux· Marketing Artists
- Chadi Lebbos· Producer
- Mike McCoy· Lead Game Designer
- Nicholas Duveau· Audio Designer
- Luc Bouchard· Lead Programmers
- Jean-François Dubé· Lead Programmers
- Josef Sy· Lead Animator
- Bruno Bellavance· Data Manager
- Marco Brambilla· Intro Cinematic & In-game Cinematics written by, Intro Cinematic & In-game Cinematics directed by, Written by
- Richard E. Dansky· Dialog by, Written by
- Rob Auten· Dialog by
- Jean-Michel Tari· Trieste Cinematic Art Director
- Ron Martin· In-Game & Outro Cinematics Studio Director
- François Raymond· Producer
- Jean-Pierre Flayeux· Line Producer
- Gaétan Richard· Project Coordinator
- Martine Rivet· Compositing Coordinator
- Justin Booth-Clibborn· Executive Producer
- Angela Bowen· Producer
- Marco Spier· Animation Director
- Marie Hyon· Art Director
- Eddy Wong· Menfond Electronic Art and Computer Design Co., Ltd Team
- Michael Wah· Menfond Electronic Art and Computer Design Co., Ltd Team
- Kevin Hong· Menfond Electronic Art and Computer Design Co., Ltd Team
- Jean Hou· Menfond Electronic Art and Computer Design Co., Ltd Team
- Oli Ho· Menfond Electronic Art and Computer Design Co., Ltd Team
- Natalie Wong· Menfond Electronic Art and Computer Design Co., Ltd Team
- GTJ Tang· Menfond Electronic Art and Computer Design Co., Ltd Team
- Sketch Tan· Menfond Electronic Art and Computer Design Co., Ltd Team
- Tiger Cao· Menfond Electronic Art and Computer Design Co., Ltd Team
- Tommy Tang· Menfond Electronic Art and Computer Design Co., Ltd Team
- Jimmy Wu· Menfond Electronic Art and Computer Design Co., Ltd Team
- Dalace Zhang· Menfond Electronic Art and Computer Design Co., Ltd Team
- Yan Yuan· Menfond Electronic Art and Computer Design Co., Ltd Team
- Fish Zhao· Menfond Electronic Art and Computer Design Co., Ltd Team
- Charter Liang· Menfond Electronic Art and Computer Design Co., Ltd Team
- Angela Wang· Menfond Electronic Art and Computer Design Co., Ltd Team
- Ten Huang· Menfond Electronic Art and Computer Design Co., Ltd Team
- Fei Huang· Menfond Electronic Art and Computer Design Co., Ltd Team
- Sengs Seng· Menfond Electronic Art and Computer Design Co., Ltd Team
- Junh Wu· Menfond Electronic Art and Computer Design Co., Ltd Team
- Sakure Liang· Menfond Electronic Art and Computer Design Co., Ltd Team
- johnny he· Menfond Electronic Art and Computer Design Co., Ltd Team
- Kaic Li· Menfond Electronic Art and Computer Design Co., Ltd Team
- Simon Wen· Menfond Electronic Art and Computer Design Co., Ltd Team
- Susan Huang· Menfond Electronic Art and Computer Design Co., Ltd Team
- Jack Ding· Menfond Electronic Art and Computer Design Co., Ltd Team
- Nico Chen· Menfond Electronic Art and Computer Design Co., Ltd Team
- Coco Xu· Menfond Electronic Art and Computer Design Co., Ltd Team
- Raven Luo· Menfond Electronic Art and Computer Design Co., Ltd Team
- Jean-Sébastien Ferey· Localization Project Manager
- Jean-Robert Michel· Localization Assistant
- Jérémi Valiquette· Sound Studio Manager
- Alexis Nolent· Original Story/Story Editor, Written by
- Bill Brown· Music composed by
- Noëlla Huet· Ave Maria performed by
- Jacques Drouin· Ave Maria performed by
- Simon Charles Pressey· Sound Technical & Artistic Advisor
- Olivier Germain· Recording Engineers
- Jocelyn Daoust· Recording Engineers
- Tchae Measroch· Foley Artist
- André Chaput· Sound Editor
- Bryan O. Watkins· Supervising Sound Designer
- Christopher Alba· Sound Designers
- Michael Camello· Sound Designers
- Eryne Prine· Sound Designers
- Richard M. Dumont· Voice Director, Voice Talent
- Nicholas Grimwood· Voice Editing
- Alain Goulem· Voice Talent
- Michael Rudder· Voice Talent
- Terrence Scammell· Voice Talent
- Luis De Cespedes· Voice Talent
- Mark Camacho· Voice Talent
- Arthur Holden· Voice Talent
- Marcel Jeannin· Voice Talent
- Claudia Besso· Voice Talent
- Susan Glover· Voice Talent
- Douglas Rye· Following Voice Over by Soundelux Design Music Group
- Carole J. Ruggier· Following Voice Over by Soundelux Design Music Group
- Jay Harik· Following Voice Over by Soundelux Design Music Group
- Sam Sako· Following Voice Over by Soundelux Design Music Group
- Marcelo Tubet· Following Voice Over by Soundelux Design Music Group
- Ulysses Cuadra· Following Voice Over by Soundelux Design Music Group
- Efrain Figueroa· Following Voice Over by Soundelux Design Music Group
- Helgar Padrini· Following Voice Over by Soundelux Design Music Group
- Corinne Leroy· Site Managing Director
- Chen Shen Feng· Programmer Studio Manager
- Lu Zhi Gang· Graphic Studio Manager
- Romain His· Sound Studio Manager
- Jin Zong· Data Management Studio Manager
- Éric Audette· Tester Studio Manager
- Yves Guillemot· President & CEO Ubisoft World
- Christine Burgess-Quémard· Executive Director, Worldwide Studios
- Serge Hascoët· Executive Director, Worldwide Content Strategy
- Christophe Derennes· Project Closer
- Nicolas Schoener· Editorial Coordination Manager
- Lionel Raynaud· Editorial Game Design Director
- Cyril Derouineau· Editorial Advisors: AI & Game Programming
- Alexandre Debrousse· GamesLab Analysis
- Frédéric Duroc· GamesLab Analysis
- Stéphane Cardin· GamesLab Analysis
- Romain Vazeille· Approval Coordinators
- Dave Costello· Approval Coordinators
- Josh Ostrander· Approval Coordinators
- Magali Chrétien· Production Process Coordinator
- Gaelle Prunayre· International Production Studio Manager
- Florence Alibert· EMEA Marketing Director
- Caroline Stevens· EMEA Senior Marketing Group Manager
- Alexis Bodard· EMEA Brand Manager
- Christian Born· Local Brand Managers
- Evelyn de Vooght· Local Brand Managers
- Javier Montoro· Local Brand Managers
- Jim Hill· Local Brand Managers
- Sara Pelton· Local Brand Managers
- Marcel Keij· Local Brand Managers
- Michiel Verheijdt· Local Brand Managers
- Michael Thielmann· Local Brand Managers
- Ronald Kaulbach· Local Brand Managers
- Sören Lass· Local Brand Managers
- Stéphane Catherine· Local Brand Managers
- Fabienne Laurède· Local Brand Managers
- Vanessa Leclerc· Local Brand Managers
- Michael Gale· Local Brand Managers
- Alexandre Bolchert· Manufacturing Department
- Laurent Lugbull· Manufacturing Department
- Pierre Escaich· Manufacturing Department
- Tony Key· Vice President of Marketing
- Hélène Juguet· Brand Director
- Michael Jeffress· Brand Manager
- David Hawk· Public Relations Manager
- Gilles Langourieux· General Manager
- Dominic Laroche· Game Service Producer
- Eric Lagel· Online Gaming Associate Producer
- Guillaume Plante· Game Service Programmers
- José Covatta· Game Service Programmers
- Philippe Lalande· Game Service Programmers
- Scott Schmeisser· Game Service Programmers
- Julien Barès· Special Thanks
- Vincent Greco· Special Thanks
- Arnaud Carrette· Special Thanks
- Nary-Tiana Andriamampandry· Special Thanks
- Benoit Fouillet· Special Thanks
- Christophe Roguet· Special Thanks
- Dominique Duvivier· Special Thanks
- Philippe Malfoy· Special Thanks
- Eric Prévost· Special Thanks
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Tom Clancy yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Tom Clancy?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Tom Clancy.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Tom Clancy. Sign in to submit one.
Trailers
No trailers logged for Tom Clancy yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Tom Clancy yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Tom ClancyNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Tom Clancy.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Tom Clancy.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…