
The Legend of Zelda: Twilight Princess HD
Platform: Wii UGenres: Genres · Action · Behind view · Metroidvania · Puzzle elements · Fantasy · Medieval · War
The Wii U remaster of the game includes: Enhanced graphics Wii U GamePad support (allowing for a mini-map to be displayed on the touchscreen, items to be changed using the touchscreen, instant wolf transformation via touchscreen without talking to...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
T
Cast & Crew · 277 people
- Eiji Aonuma· Director, Producer
- Makoto Miyanaga· Sub-Directors
- Yoichi Yamada· Sub-Directors
- Shinichi Ikematsu· Sub-Directors
- Daiji Imai· Sub-Directors
- Koji Kitagawa· Sub-Directors
- Hiromasa Shikata· Sub-Directors
- Kentaro Tominaga· Sub-Directors
- Aya Kyogoku· Script
- Takayuki Ikkaku· Script
- Ryutaro Kanno· Level Planning
- Minoru Narita· Level Planning
- Yugo Hayashi· Level Planning
- Kosuke Yabuki· Level Planning
- Kosono Okina· Level Planning
- Kenta Usui· Boss Battle Planning
- Shigeo Kimura· Data Management
- Hajime Nakamura· Data Management
- Kazuaki Morita· Program Directors
- Toshio Iwawaki· Program Directors
- Makoto Sasaki· Main Programming
- Hiroshi Umemiya· Player Programming
- Nobuo Okajima· UI System Programming
- Atsushi Sakaguchi· UI System Programming
- Shigeki Yoshida· UI System Programming, Cinema Scene Planning
- Takamitsu Kuzuhara· Enemy Programming
- Keigo Nakanishi· Enemy Programming
- Hisashi Okada· Enemy Programming
- Atsushi Yamazaki· Enemy Programming
- Koji Sakai· Object Programming
- Norihisa Ashida· Object Programming
- Nobuhiro Sumiyoshi· NPC Programming
- Masayuki Kuwajima· NPC Programming
- Takashi Yoshimi· NPC Programming
- Keiji Takahashi· NPC Programming
- Kenzo Hayakawa· Technical Programming
- Kenji Matsutani· Technical Programming
- Masatoshi Ogawa· Camera Programming
- Satoru Takizawa· Art Director, Art Supervisor
- Keisuke Nishimori· Player Design
- Yoshiyuki Oyama· Enemy Design Lead
- Yasutomo Nishibe· Enemy Design
- Takafumi Kiuchi· Enemy Design
- Rikuto Yoshida· Enemy Design
- Satomi Asakawa· Character Design Lead
- Michiko Iwasawa· Character Design
- Tsubasa Sakaguchi· Character Design
- Daisuke Watanabe· Character Design
- Tomomi Marunami· Character Design
- Atsushi Miyagi· Field Design Lead
- Eiji Mukao· Field Design
- Hanako Hisada· Field Design
- Takuro Shimizu· Field Design
- Masahiro Kawanishi· Field Design
- Mizue Suetake· Field Design
- Hiromu Takemura· Dungeon Design
- Shinko Takeshita· Dungeon Design
- Akito Osanai· Dungeon Design
- Kazunori Hashimoto· Dungeon Design
- Haruyasu Ito· Effect Design
- Yoko Fukuda· Effect Design
- Tokihiko Toyoda· UI Design
- Mei Ide· UI Design
- Yusuke Nakano· Main Character Design/Illustration, Stamp Design
- Marumi Nakajo· 3-D Player Animation
- Yuko Yoshimura· 3-D Player Animation
- Takeshi Yamaguchi· 3-D Enemy/Character Animation
- Chikako Nishizaki· 3-D Enemy/Character Animation
- Takeshi Arima· 3-D Enemy/Character Animation
- Hiroki Motoshiromizu· 3-D Enemy/Character Animation
- Mieko Ajima· 3-D Enemy/Character Animation
- Kimihiro Ozaki· 3-D Enemy/Character Animation
- Hiroki Ishibashi· 3-D Enemy/Character Animation
- Hiroko Ihara· 3-D Cinema Scene Animation
- Satoru Yasumura· 3-D Cinema Scene Animation
- Takahiro Koizumi· 3-D Cinema Scene Animation
- Katsuki Hisanaga· 3-D Cinema Scene Animation
- Kazuhide Hiura· 3-D Cinema Scene Animation
- Masayuki Kawakita· 3-D Cinema Scene Animation
- Hiroyuki Inoue· 3-D Enemy/Character Modeling
- Yasutaka Maeki· 3-D Enemy/Character Modeling
- Masanori Esaki· 3-D Enemy/Character Modeling
- Takumi Ishii· 3-D Enemy/Character Modeling
- Kazuhiro Saito· 3-D Enemy/Character Modeling
- Shunsuke Yamamoto· 3-D Enemy/Character Modeling
- Shunichi Shirai· 3-D Field/Dungeon Modeling
- Sanae Suzuki· 3-D Field/Dungeon Modeling
- Tomoko Kusano· 3-D Field/Dungeon Modeling
- Ritsuko Tanaka· 3-D Field/Dungeon Modeling
- Mizuki Tashima· 3-D Field/Dungeon Modeling
- Mari Fujita· 3-D Field/Dungeon Modeling
- Kyohei Yamaguchi· 3-D Field/Dungeon Modeling
- Mariko Sanefuji· 3-D Field/Dungeon Modeling
- Masami Naito· 3-D Field/Dungeon Modeling
- Mutsumi Oda· 3-D Object Modeling
- Fumihiro Matsumoto· 3-D Object Modeling
- Mitsuhiro Takano· Cinema Scene Directors
- Takumi Kawagoe· Cinema Scene Directors
- Daisuke Nobori· Cinema Scene Planning
- Hiroyasu Kuwabara· Cinema Scene Planning
- Hitoshi Kobayashi· Cinema Scene Planning
- Eriko Kimura· Cinema Scene Planning
- Chiaki Aida· Cinema Scene Planning
- Naoki Mori· Cinema Scene Planning
- Koichi Natsuyama· Motion Capture
- Hitomi Hiraki· Motion Capture
- Miwa Hashiguchi· Motion Capture
- Toru Minegishi· Music, Sound Supervisors
- Asuka Hayazaki· Music
- Kōji Kondō· Music
- Takahiro Watanabe· Sound Effects/Programming, Sound Supervisors
- Yohei Miyagawa· Sound Effects/Programming
- Atsushi Masaki· Sound Effects/Programming
- Mitsuhiro Kida· Sound Effects/Programming
- Akira Sasanuma· Voice
- Akiko Komoto· Voice
- Hironori Miyata· Voice
- Junji Kitajima· Voice
- Jun Mizusawa· Voice
- Takeharu Onishi· Voice
- Juri Takita· Voice
- Sayaka Aida· Voice
- Hiromi Hirata· Voice
- Naomi Wakabayashi· Voice
- Mahito Yokota· Teaser Music Orchestration Music
- Michiru Oshima· Arrangement, Ending Music Arrangement
- Keizo Kato· Progress Management
- Takashi Tezuka· Supervisors
- Toshihiko Nakago· Supervisors
- Hironobu Kakui· Technical Support
- Yoshito Yasuda· Technical Support, Special Thanks
- Shingo Okamoto· Technical Support, Special Thanks
- Ryosuke Yamada· Debug
- Naoki Takami· Debug
- Masato Kimura· Programming Support
- Shinichi Sasaki· Programming Support
- Masafumi Kawamura· Programming Support
- Hideaki Shimizu· Programming Support
- Jeffrey C. Miller· Localization Management
- Leslie Swan· Localization Management, NOA Localization Management
- William Trinen· Localization Management
- Nathan Bihldorff· Localization, NOA Localization Management, Original Translation
- Reiko Ninomiya· Localization
- Scot Ritchey· Localization, NOA Localization Management, Original Translation
- Shuji Hashimoto· Product Testing
- Robert Crombie· Product Testing
- Kyle Hudson· Product Testing
- Eric M. Bush· Product Testing
- Sean Egan· Product Testing
- Tom Hertzog· Product Testing
- Mika Kurosawa· Product Testing
- Teresa Lillygren· Product Testing
- Tomoko Mikami· Product Testing
- Kathy Huguenard· Product Testing
- Jeffrey Storbo· Product Testing
- Yuri Adachi· Special Thanks
- Jin Ikeda· Special Thanks
- Yoji Inagaki· Special Thanks
- Keijiro Inoue· Special Thanks
- Keizo Ohta· Special Thanks
- Yoshinori Kiuchi· Special Thanks
- Shinya Kitai· Special Thanks
- Keiko Kinoshita· Special Thanks
- Tomoaki Kuroume· Special Thanks
- Hiroyasu Sasano· Special Thanks
- Kaoru Sato· Special Thanks
- Takao Shimizu· Special Thanks
- Tadashi Sugiyama· Special Thanks
- Toshiaki Suzuki· Special Thanks
- Shinya Takahashi· Special Thanks, Senior Producers
- Masahiro Takeguchi· Special Thanks
- Takuhiro Dohta· Special Thanks, Program Supervisors
- Takahiro Hamaguchi· Special Thanks
- Yoshiki Haruhana· Special Thanks
- Shunsuke Makita· Special Thanks
- Keisuke Matsui· Special Thanks
- Yumiko Matsumiya· Special Thanks
- Shigehiro Kasamatsu· Special Thanks
- Kiyoshi Koda· Special Thanks
- Atsushi Nishiwaki· Special Thanks
- Kunihiro Komatsu· Special Thanks
- Masaro Sakakibara· Special Thanks
- Gentaro Takaki· Special Thanks
- Hiromichi Miyake· Special Thanks
- Yuji Sawatani· Special Thanks
- Takafumi Noma· Special Thanks
- Kei Uramoto· Special Thanks
- Shigeru Miyamoto· Producer, General Producer
- Satoru Iwata· Executive Producer
- Joss Ellis· Project Management
- Tom Crago· Project Management
- David Giles· Project Management
- Sean O'Sullivan· Lead Programming
- Daniel Bower· Programming
- Allen Weeks· Programming
- Bradey Smith· Programming
- Carl Sandland· Programming
- Geoff Browitt· Sound Programming
- Adrian Moore· Game Design Support
- Paul Court· Lead Art Director
- Parot Dhiraputra· Art Directors
- Emily McGregor· Art Directors
- Jared Spicer· Menu Design
- David Doe· Quality Assurance
- Jeanne-Clare Storace· Quality Assurance
- Scott Foran· Quality Assurance
- Kenji Yamamoto· Program Supervisors
- Masahiko Mashimo· Stamp Editing
- Kazuya Yoshioka· Artwork
- Jonghoon Park· Manual Editing
- Kiyohiko Ando· Coordination
- Paul Logue· Coordination
- Tomohiro Yamamura· Coordination
- Tomomi Sano· Assistant Director
- David Carrasco López· NOA Localization
- Ryan Nathaniel Kelley· NOA Localization
- Scott Willson· NOA Localization
- Thaddée Wiseur· NOA Localization
- Fabrizio Cattaneo· NOE Localisation Management
- Araceli Mazón Figueroa· NOE Localisation
- Greg T. Sadownik· NOE Localisation
- Pete Sheppard· NOE Localisation
- David Caussèque· NOE Localisation
- Natacha Faubert· NOE Localisation
- Arne Glinka· NOE Localisation
- Sven Pötzl· NOE Localisation
- Bruno Gramigna· NOE Localisation
- Giaime Carbonara· NOE Localisation
- Cristina Solà Picas· NOE Localisation
- Raúl Guerrero Plaza· NOE Localisation
- Thomas Ito· Original Translation
- Michaël Hugot· Original Translation
- Barbara Pisani· Original Translation
- Jesús Ángel Rodríguez Gago· Original Translation
- Hisashi Sekoguchi· Special Thanks
- Ryota Maruko· Special Thanks
- Hitoshi Kanetani· Special Thanks
- Shunsuke Matsushita· Special Thanks
- Lauren Wells· Special Thanks
- Yuta Ogawa· Special Thanks
- Toru Inage· Special Thanks
- Takayuki Higuchi· Special Thanks
- Yasuharu Ohta· Special Thanks
- Takeshi Tamura· Special Thanks
- Hiroki Matsuda· Special Thanks
- Ryuunosuke Suzuki· Special Thanks
- Andrea De Benedetto· Special Thanks
- Benedict Arthur Barrow· Special Thanks
- Laurent Siddi· Special Thanks
- Sascha Michalke· Special Thanks
- Matteo Zuzzi· Special Thanks
- Juan Keller· Special Thanks
- Katsuya Eguchi· Senior Producers
- Brad May· Art Progress Management
- Garth Midgley· Art Progress Management
- Oberon Bradford· Additional Art Director
- Tung Nguyen· Technical Support
- Fotini Ioannidis· Technical Support
- Nick Hower· Lead Graphics Design
- Jack Crosby· Lead Graphics Design
- Ayden Polat· Graphics Design
- Dylan Beazley· Graphics Design
- Clayton Barton· Graphics Design
- Trent Denham· Graphics Design
- Mel Guzzardi· Graphics Design
- Shenae Guzzardi· Graphics Design
- Hayden Desailly· Graphics Design
- Paco Casares· Graphics Design
- Mary Jane Kim· Graphics Design
- Thomas Hernandez· Graphics Design
- Blake Hollins· Graphics Design
- Stephen Jeal· Graphics Design
- Pino Gengo· Graphics Design
- Brad Nestor· Graphics Design
- Ian Bright· Graphics Design
- Sebastian Larsson· Graphics Design
- Ray Leung· Graphics Design
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for The Legend of Zelda: Twilight Princess HD yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on The Legend of Zelda: Twilight Princess HD?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on The Legend of Zelda: Twilight Princess HD.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for The Legend of Zelda: Twilight Princess HD. Sign in to submit one.
Trailers
No trailers logged for The Legend of Zelda: Twilight Princess HD yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for The Legend of Zelda: Twilight Princess HD yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on The Legend of Zelda: Twilight Princess HDNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on The Legend of Zelda: Twilight Princess HD.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around The Legend of Zelda: Twilight Princess HD.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…