
The Darkness
Platforms: Microsoft Windows · PlayStation 3Genres: Genres · Action · 1st-person · Shooter · Direct control · Horror · Licensed · Regional differences
The Darkness is a first-person shooter based on the Top Cow comic of the same name. Jackie Estacado, a Mafia hit man in modern New York City, becomes possessed by an ancient evil on his 21st birthday. The curse has been passed down through the...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 194 people
- Erik Dalin· Motion Capture Cast
- Peter Eggers· Motion Capture Cast
- Åsa Olsson· Motion Capture Cast
- Frans Wiklund· Motion Capture Cast
- Kirk Acevedo· VoCap Cast
- Lauren Ambrose· VoCap Cast
- Mike Patton· VoCap Cast, Special Thanks
- Dwight Schultz· VoCap Cast
- James Mathers· VoCap Cast
- Kirk Baltz· VoCap Cast
- Mike Starr· VoCap Cast
- Norma Michaels· VoCap Cast
- Alex Mann· VoCap Cast
- Jens Matthies· Additional Casting, Actors Directed by, Additional Motion Capture Performers, Game Design, In-Game Cinematics Directed by, Photography, Additional Textures, Additional Graffiti Art by, Art Director, VoCap Recording Session Produced by, Additional Writers, Story by
- Tom Keegan· Actors Directed by, Casting, VoCap Recording Session Produced by, Additional Writers
- Angelique Perrin· VoCap Cast
- Terry Woodberry· VoCap Cast
- David Alan Graf· VoCap Cast
- David Bianchi· VoCap Cast
- P.J. Marino· VoCap Cast
- Paul Stroili· VoCap Cast
- Barry Sigismondi· VoCap Cast
- Richard Leighton· VoCap Cast
- Hassan El-Amin· VoCap Cast
- James Kyson Lee· VoCap Cast
- David McCharen· VoCap Cast
- Tre Temperelli· VoCap Cast
- Nika Futterman· VoCap Cast
- Darren Richardson· VoCap Cast
- Ken Lally· VoCap Cast
- Charity James· VoCap Cast
- Oscar Torres· VoCap Cast
- Willis Burks II· VoCap Cast
- Frank Brantley· VoCap Cast
- Chris Boyer· VoCap Cast
- Daniel Mann· VoCap Cast
- Robert J. Locke· VoCap Cast
- Johnny Ferrara· VoCap Cast
- Robert Clotworthy· VoCap Cast
- Seth Ericson· Additional Motion Capture Performers
- Tim Man· Additional Motion Capture Performers
- Johan Panner· Additional Motion Capture Performers
- Daniel Eriksson· Additional Motion Capture Performers, Animators
- Anton Ragnarsson· Additional Motion Capture Performers, Additional Engine Programmers, Additional Tools Programmers, Lead Game Programmer
- Anna Rahl Tjärnfors· Additional Motion Capture Performers
- Anders Backman· Additional Motion Capture Performers, Additional Engine Programmers, Additional Tools Programmers, Game Programmers
- Cecilia Lindblad· Additional Motion Capture Performers
- Mia Björner· Additional Motion Capture Performers
- Erik Pettersson· Additional Motion Capture Performers, Modelers
- Mia Wirström· Additional Motion Capture Performers
- Henrik Håkansson· Additional Casting, Additional Music, Lead Animator, In-Game Cinematics Directed by
- Richard Steven Horvitz· VoCap Cast
- Dee Bradley Baker· VoCap Cast
- Jennifer Darling· VoCap Cast
- Fred Tatasciore· VoCap Cast
- Nolan North· VoCap Cast
- Kari Wahlgren· VoCap Cast
- Molly Kasch· VoCap Cast
- Kerry Michaels· VoCap Cast
- Sky Soleil· VoCap Cast
- Chris Edgerly· VoCap Cast
- Tony Demarinis· VoCap Cast
- Martin Charles Warner· VoCap Cast
- Adam Gregor· VoCap Cast
- Patrick Gorman· VoCap Cast
- Al Brown· VoCap Cast
- William Frederick Knight· VoCap Cast
- Andrea Toyias· Casting Assistant, Script Supervisor
- Kimberly Grefberg· Additional Audio, Additional Creative Editing
- Brent Sharon· Additional Audio
- Michael Wynne· Additional Audio, Tools Programmers
- Patrick Liu· Additional Audio, Game Design, Photography, Associate Producers
- Jason Wilson· Additional Audio
- Gustaf Grefberg· Musical Score, Lead Sound Designer
- Johan Althoff· Sound Director, Session Musicians, Additional Music
- Ian Stevens· Additional Audio
- Ludwig Schütz· Additional Audio
- Ronny Ahlgren· Session Musicians
- Peter Lindholm· Session Musicians
- Rony Barrak· Session Musicians
- Volkan Akol· Additional Music
- Roger Magnusson· Additional Music
- Teddy Christopher Bergsman Lind· Additional Music
- Alexander Danielsson· Additional Music
- Jens Andersson· Lead Designer, Game Design, Tools Programmers, Additional Game Programmers, Story by
- Fredrik Ljungdahl· Lead Gameplay Designer, Game Design, Additional Textures, Story by
- Jan Andersson· Gameplay Designers, Photography, Additional Textures, Additional Modelers
- Johan Oskarsson· Gameplay Designers, Photography
- Theo Savidis· Gameplay Designers
- Jonas Nordström· Gameplay Designers
- Anders Olsson· Gameplay Designers, Additional Game Programmers
- Tommy Tordsson Björk· Gameplay Designers, Game Design, Additional Writers
- Jerk Gustafsson· Lead Level Designer, Game Design, Story by
- Torbjörn Åhlén· Level Designers, Texture Modelers, Photography
- Emil Gustavsson· Level Designers
- Christian Grawert· Level Designers
- Jimmy Eriksson· Level Designers
- Mikael Wahlberg· Level Designers, Additional Textures, Additional Scripting
- Lars Johansson· Game Design, Producer, Story by
- Mikael Säker· Game Design, Additional Textures, Starbreeze Lead Writer, Written by, Story by, Additional Scripting
- Björn Aneer· Additional Level Design, Additional Graffiti Art by
- Tom Fritzson· Additional Level Design, Lead Modeler
- Markus Söderqvist· Animators
- Sigtor Kildal· Animators, Motion Capture Engineers
- Benny Edlund· Centroid
- Johan Fröjd· Centroid
- Kjell Emanuelsson· Texture Modelers, Photography, Additional Graffiti Art by
- Helena Olkiewicz· Texture Modelers, Photography, Additional Modelers
- Mattias Snygg· Concept Art, Additional Textures
- Adrian Nicita· Webmaster
- Chris Carlisle· Special Thanks
- Harris Miller III· Special Thanks
- Joakim Hellstedt· Additional Concept Art, Modelers
- Fredrik Lernmark· Additional Concept Art
- John Wallin· Additional Concept Art
- Carl Sturk· Photography, Lead Texture Modeler
- Axel Torvenius· Additional Textures, Concept Art
- Magnus Högdahl· Additional Textures, Technology Director, Additional Tools Programmers, Lead Engine Programmer, Additional Game Programmers
- Richard Leibowitz· Special Thanks, Union Entertainment Executive Producer
- Mike Zarara· Special Thanks
- Ola Ingvarsson· Special Thanks
- Ben Murray· Special Thanks, Motion Capture Engineers
- Danny Murdock· Special Thanks, Motion Capture Engineers
- Sam Handel· Special Thanks
- Rose Richmond· Special Thanks
- Greg Werckman· Special Thanks
- Marcus Dalhamn· Special Thanks
- Denise Deals· Special Thanks
- Joseph Sutton· Special Thanks
- Michael Tatro· Special Thanks
- Howard Perlman· Special Thanks
- Liz Buckley· Special Thanks
- Frank Lam· Special Thanks
- Brian Reagan· Special Thanks
- Laura Heeb Mustard· Special Thanks
- Matt Hawkins· President and COO, Top Cow Productions Executive Producers
- Rob Levin· VP Editorial
- Filip Sablik· VP Marketing and Sales
- Phil Smith· Managing Editor
- Marc Silvestri· Based on The Darkness - Resurrection Comic Created by, CEO, Top Cow Productions Executive Producers
- Garth Ennis· Based on The Darkness - Resurrection Comic Created by
- David Wohl· Based on The Darkness - Resurrection Comic Created by
- Jon Johansson· IT Manager
- Beth Prandini· Special Thanks
- Jennifer Fok· Special Thanks
- Kyriakos Toyias· Special Thanks
- Davidson Lloyd· Special Thanks
- Connor Keegan-Lloyd· Special Thanks
- Ulf Abjörner· Special Thanks
- Alexander Löfberg· Special Thanks
- Mathias Lindfeldt· Special Thanks
- Patrik Karlsson· Modelers
- Carl-Mikael Lagnecrantz· Modelers
- Nicholas Sirén· Modelers
- Elias Dahlström· Modelers
- Pär Tingström· Modelers
- Angel Navarro· Modelers
- Vladas Zukas· Modelers
- Daniel Jevons· Original Game Pitch Document
- Johan Kristiansson· Starbreeze CEO
- Robert Nyberg· Starbreeze HR
- Ursula Bende· Starbreeze Finance and Accounting
- Christie Berlin· Starbreeze Finance and Accounting
- Tommy Persson· Legal Affairs
- Tobias Lundmark· Starbreeze QA
- Jessica Nilsson· Starbreeze QA
- Ida Rödén· Paintings by
- Pär Andersson· Firearms Coordinator
- Anton Wiegert· Additional Modelers
- Sandra Sporre· Additional Animation
- Zach Matheny· Production Assistants
- Joshua Cozine· Production Assistants
- Chaz Riggs· Production Manager
- Hans Andersson· Associate Producers
- Anthony DeLuca· 2K Producers
- Denby Grace· 2K Producers
- Erik Olofsson· Additional Game Programmers, Additional Tools Programmers, Engine Programmers
- Christian Murray· Additional Game Programmers, Engine Programmers, Additional Tools Programmers
- Fredrik Johansson· Additional Game Programmers
- Roger Mattsson· Additional Engine Programmers, Game Programmers
- Patrik Willbo· Additional Engine Programmers, Additional Tools Programmers, Game Programmers
- Olle Rosenquist· Additional Engine Programmers, Additional Tools Programmers, Game Programmers
- Jakob Ericsson· Additional Engine Programmers, Additional Tools Programmers, Game Programmers
- Jim Kjellin· Additional Tools Programmers, Engine Programmers, Additional Game Programmers
- Anders Ekermo· Additional Tools Programmers, Engine Programmers, Additional Game Programmers
- Jesper Rudberg· Additional Tools Programmers, Engine Programmers, Additional Game Programmers
- Magnus Auvinen· Additional Tools Programmers, Engine Programmers, Additional Game Programmers
- Marcus Hennix· Engine Programmers, Additional Game Programmers, Additional Tools Programmers
- Carl Vikman· Music Engineering
- Jamie Santos· VO Engineers
- Peter Kneser· VO Engineers
- Henrik Meijer· Additional Tools Programmers
- Paul Jenkins· Written by, Story by, The Darkness Comic Written by
- Jim Fagerlund· Additional Scripting
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for The Darkness yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on The Darkness?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on The Darkness.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for The Darkness. Sign in to submit one.
Trailers
No trailers logged for The Darkness yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for The Darkness yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on The DarknessNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on The Darkness.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around The Darkness.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…