
Shellshock: Nam '67
Platform: Microsoft WindowsGenres: Genres · Action · Behind view · Shooter · Direct control · Historical events · War
Shellshock takes you back to the years of the Vietnam war. You take on the role of a rookie soldier on his first tour of duty. Using a third-person perspective, you experience napalm bombardments of civilian villages, sneaky night missions along the...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 189 people
- Arjan Brussee· Development Director, Core Technology
- Hermen Hulst· Managing Director, Special Thanks
- Douglas Walker· Lead Designer, Co-Writers
- Bob Spink· Senior Designers, Co-Writers
- Brian Roberts· Senior Designers
- Faried Verheul· Designers
- Iain G. Howe· Designers
- Jonathan Phillips· Designers
- Jorrit Rouwé· Lead Programmer
- Frank Compagner· Programmers
- Kasper J. Wessing· Programmers
- Stefan Lauwers· Programmers
- Robert Morcus· AI Programmer
- Mathijs de Jonge· Lead Artist
- Stefan Radermacher· Senior Technical Artist
- Meindert Ekkelenkamp· Senior Environment Artist / Visualizer
- Sjoerd De Jong· Environment Artist
- Fran Saa· Texture Designers
- Guillermo Toston Bartolome· Texture Designers
- Michiel van Iperen· 3D Artists
- Erik van der Pluym· 3D Artists
- Roman van der Haven· 3D Artists
- Paulus Bannink· 3D Artists
- Eric Cochonneau· Animators
- Bart Wijsman· Animators
- Xavier Marquis· Illustrator
- Jonathan Kray· Cutscene Director, Co-Writers
- Matthew J. Costello· Script Writer
- Nati Zeidenstadt· Sound Design
- Remco Straatman· Lead AI Technology
- Arjen Beij· AI Technology
- William van der Sterren· AI Technology
- Guido De Haan· Core Technology
- Jeffrey Exterkate· Core Technology
- Michiel van der Leeuw· Core Technology
- Nathan Vos· Core Technology
- Niels Duijn· Core Technology
- Tommy Krul· Core Technology
- Tommy de Roos· Core Technology
- Lennart Denninger· Core Technology
- Jurgen Kluft· Core Technology
- Sebastian Downie· Test Manager
- Hugo van der Heiden· Test Team
- Justin Touw Ngie Tjouw· Test Team
- Randall Vyent· Test Team
- Vincent Amse· Test Team
- Anthony Schulting· Test Team
- Gillmar Bundel· Test Team
- James Sumner· Test Team
- Alastair Burns· PR & Marketing
- David Bowry· Game Director
- Nancy Gatehouse· Special Thanks
- Chris Vallely· Special Thanks
- Martin de Ronde· Special Thanks
- Joris de Man· Special Thanks
- Hülya Bozkurt· Special Thanks
- Alex Joseph· Special Thanks
- Charlie Knight· Special Thanks
- Nigel Collier· Special Thanks
- Robin Putters· Special Thanks
- Philip Ivanov· Special Thanks
- Pascal Bush· Special Thanks
- Patrick Cowan· Producer
- Martin Alltimes· Executive Producer
- David Rose· European Development Director
- Louise Fisher· European Development Office Manager
- Helen Lawson· Brand Manager
- Mark Allen· PR Manager
- Steve Starvis· Head of Global Communications
- Chris Rowley· QA Director
- Ghulam Khan· Assistant QA Manager
- Joe Neate· Product Test Coordinators
- Alex Cox· Product Test Coordinators
- Derren Toussaint· Product Test Coordinators
- Paul Harrison· QA Technicians
- Alex Holroyd· QA Technicians
- Andy Secchi· QA Technicians
- Liam Hill· QA Technicians
- Kwesi Moodie· QA Technicians
- Nuruzzaman Ali· QA Technicians
- Dean Ollive· QA Technicians
- Ernest Doku· QA Technicians
- David Hotard· QA Technicians
- Wayne Macdonald· QA Technicians
- Richard Pettit· QA Technicians
- Michael Owusu· QA Technicians
- Marcus Smikle· QA Technicians
- Chris Gardiner· QA Technicians
- Richard Abbott· QA Technicians
- Clive Sawford· QA Technicians
- James Wicker· QA Technicians
- Allison Hope Archer· QA Technicians
- Jason Ried· QA Technicians
- David Haddon· QA Technicians
- Richard Edbury· QA Technicians
- Carl Lovett· QA Technicians
- Chris Brooks· QA Technicians
- Caroline Simon· Localisation Group Manager
- Guillaume Mahouin· Localisation Manager
- Marco Vernetti· QA Localisation Supervisor
- Joaquín de Prado García· QA Localisation Product Test Coordinator
- Matthieu Chollet· QA Localisation Assistant
- Arnaud Messager· QA Localisation Testers
- Jacques Galon· QA Localisation Testers
- Julien Rossi· QA Localisation Testers
- Angelo Rocca· QA Localisation Testers
- Fausto Trevisan· QA Localisation Testers
- Andreas Gschwari· QA Localisation Testers
- Hinnerk Prinz· QA Localisation Testers
- Daniel Bendzko· QA Localisation Testers
- Corinne Callois· QA Localisation Testers
- Pablo Trenado· QA Localisation Testers
- Jason Walker· Head Mastering / Compatibility
- Phil Spencer· Mastering
- Ray Mullen· Mastering
- Gordon Gram· Compatibility
- Scott Sutherland· Compatibility
- Nicola Mason· Operations
- Bernadette Hannah· Operations
- Andrew Cockell· Packaging Concept & Design
- Gus Nwanya· Packaging Concept & Design
- Jodie Brock· Packaging Concept & Design
- Philippa Pratley· Packaging Concept & Design
- Kris Zimmerman Salter· Casting Director
- Gordon Hunt· Voice-over Direction
- Steven Jay Blum· Gunner, US Soldiers, Pilots and Prisoners
- Armando Valdez-Kennedy· Eyeball, US Soldiers, Pilots and Prisoners
- Josh Keaton· Tick Tock
- Dee Bradley Baker· Psycho, US Soldiers, Pilots and Prisoners
- George Dzundza· Platt
- Billy West· DJ, US Soldiers, Pilots and Prisoners
- Nicholas Guest· Salter, US Soldiers, Pilots and Prisoners
- Michael Bell· Howell
- Quinton Flynn· Corey, US Soldiers, Pilots and Prisoners
- James Lee· Monty, Vietnamese Soldiers, Prisoners and Civilians
- Charlie Schlatter· Deuce
- Christopher Cook· Short Timer, US Soldiers, Pilots and Prisoners
- Dorian Harewood· Tomkins, US Soldiers, Pilots and Prisoners
- Dan Hagen· O' Brien, US Soldiers, Pilots and Prisoners
- James Horan· Red Horn, US Soldiers, Pilots and Prisoners
- Jennifer Hale· Nurses
- Angel Parker· Nurses
- Haunani Minn· Mama-san, Hookers
- James Sie· Diem, Vietnamese Soldiers, Prisoners and Civilians
- Gwendoline Yeo· Hookers
- Kim Mai Guest· Hookers, Vietnamese Soldiers, Prisoners and Civilians
- Jean Pierre Nguyen· Vietnamese Soldiers, Prisoners and Civilians
- Tang Nguyen· Vietnamese Soldiers, Prisoners and Civilians
- Wahn Lee· Vietnamese Soldiers, Prisoners and Civilians
- Nancy Dovan· Vietnamese Soldiers, Prisoners and Civilians
- Regina Gibson-Broome· Voice-over Recording with Thanks to
- Devon G. Bowman· Voice-over Recording with Thanks to
- Mark Mercado· Voice-over Recording with Thanks to
- Nitzan Danon· Cutscene Audio with Thanks to
- Itzik Cohen· Cutscene Audio with Thanks to
- Tomer Koren· Cutscene Audio with Thanks to
- Shai Fahima· Cutscene Audio with Thanks to
- Elad Elharar· Cutscene Audio with Thanks to
- Shai Zingerman· Cutscene Audio with Thanks to
- Nimrod Mor· Cutscene Audio with Thanks to
- Sophie Sheen· In-game Music with Thanks to
- Clayton Palma· Producer
- Michael R. Kelly· QA Manager
- Colby McCracken· Assistant QA Manager
- Michael P. Gonos· Product Test Coordinators
- Nicole Ferrara· Product Test Coordinators
- Jordan Romaidis· Product Test Coordinators
- Quinn Aguirre· QA Technicians
- Mark Brand· QA Technicians
- Stephen Cavoretto· QA Technicians
- Kip Ernst· QA Technicians
- Daniel Franklin· QA Technicians
- Patrick Goodspeed· QA Technicians
- Kari Hattner· QA Technicians
- Jimmy Houng· QA Technicians
- Erik Kennedy· QA Technicians
- Julian Mehlfeld· QA Technicians
- Aaron Safronoff· QA Technicians
- Joe McDonald· Bass Strings
- Roy Orbison· In Dreams, Oh, Pretty Woman
- Bobby Bland· Yield Not to Temptation
- Eddie Kirk· The Hawg
- Eddie Floyd· Big Bird
- Percy Sledge· Warm and Tender Love
- Sonny Bono· The Beat Goes On
- Cher· The Beat Goes On
- Bill Dees· Oh, Pretty Woman
- John Lee Hooker· I Don't Wanna Go to Vietnam
- Jimmy Powell· Sugar Babe
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Shellshock: Nam '67 yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Shellshock: Nam '67?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Shellshock: Nam '67.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Shellshock: Nam '67. Sign in to submit one.
Trailers
No trailers logged for Shellshock: Nam '67 yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Shellshock: Nam '67 yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Shellshock: Nam '67No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Shellshock: Nam '67.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Shellshock: Nam '67.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…