
Resident Evil (2002)
Platforms: GameCube · Wii · Windows · Xbox 360 · PlayStation 3 · PlayStation 4 · Xbox One · Nintendo SwitchGenres: Genres · Action · 3rd-person (Other) · Puzzle elements · Survival horror · Horror
Special forces S.T.A.R.S. Bravo team
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 187 people
- Koji Kakae· Planners
- Joesuke Kaji· Planners
- Shigenori Nishikawa· Planners
- Shinsaku Ohara· Script Translation and Voice Direction
- Akira Kokushoh· Motion Capture and Movie Coordination
- Hideaki Motozuka· Lead Engineer
- Ryuta Takahashi· Engineers
- Shuichiro Chiboshi· Engineers
- Yoshiaki Nishimura· Engineers
- Wataru Ohmori· Engineers
- Kazunori Inoue· Engineers
- Tomohiro Akizuki· Engineers
- Masakatsu Endo· Engineers
- Akiko Matoba· Engineers
- Nao Ueda· Engineers
- Satoshi Nishimura· Engineers
- Naoki Katakai· Stage CG Art Director
- Yusuke Kan· Stage CG Art Image Designer
- Masachika Kawata· Stage CG Lead Designer
- Miho Hamano· Stage CG Designers
- Naoto Ishii· Stage CG Designers
- Yuki Kurahashi· Stage CG Designers
- Koichi Hidaka· Stage CG Designers
- Hidenori Kouyama· Stage CG Designers
- Eirou Yoshii· Stage CG Designers
- Yoshizumi Hori· Stage CG Designers
- Kaori Doi· Stage CG Designers
- Tetsuya Sasano· Stage CG Designers
- Toshiko Katayama· Stage CG Designers
- Tomohiro Ise· Stage CG Designers
- Kentarou Yano· Stage CG Designers
- Ryoko Koyama· Stage CG Designers
- Natsuko Shimizu· Stage CG Designers
- Eijiro Nishimura· Stage CG Designers
- Takahito Washisaka· Stage CG Designers
- Naohiro Yamada· Stage CG Designers
- Atsutoshi Murata· Stage CG Technical Advisor
- Kenichi Ueda· Character & Creature Lead Designer
- Masaki Yamanaka· Enemy Direction
- Kenichiro Yoshimura· Character and Creature Designers
- Yoshinori Matsushita· Character and Creature Designers
- Hiroshi Yugen· Character and Creature Designers
- Yoshifumi Hattori· Character and Creature Designers
- Nobuaki Yamazaki· Character and Creature Designers
- Naohiro Taniguchi· Character and Creature Designers
- Nobuhiro Tatsumi· Character and Creature Designers
- Yasuyo Kondo· Character and Creature Designers
- Yuichiro Hiraki· Character and Creature Designers
- Takeshi Arima· Character and Creature Designers
- Akihiko Nasu· Character and Creature Designers
- Yusuke Hashimoto· VFX Lead Engineer
- Masato Kimura· VFX Engineers
- Hideki Nakanishi· VFX Engineers
- Takuo Yamamoto· VFX Engineers
- Hideki Shiojiri· VFX Background Movie
- Muneyuki Kotegawa· Item Design
- Naoki Yoshikawa· Interface Design
- Shigeomi Okamura· 3D Objects and Puzzle Interface
- Shusaku Uchiyama· Lead Composer/Arranger
- Makoto Tomozawa· Composers/Arrangers
- Misao Senbongi· Composers/Arrangers
- Hideaki Utsumi· Sound Designers
- Yoshito Kato· Sound Designers
- Takayuki Sano· Merchandiser
- Hidé Gondoh· Director of Photography
- Toshiya Kotani· Layout Captured Motion Editing Facial Animation Lighting Lead Designer
- Shinji Utsunomiya· Layout Captured Motion Editing Facial Animation Lighting Designers
- Takaaki Yamaguchi· Layout Captured Motion Editing Facial Animation Lighting Designers
- Yoshiaki Hirabayashi· Layout Captured Motion Editing Facial Animation Lighting Designers
- Kunihiko Isuda· Layout Captured Motion Editing Facial Animation Lighting Designers
- Mitsuhiro Kubo· Layout Captured Motion Editing Facial Animation Lighting Designers
- Sachio Nakada· Layout Captured Motion Editing Facial Animation Lighting Designers
- Kashow Oda· Animation Unit Face Modeling & Facial Direction
- Kenji Kumagai· Animation Unit Facial Assistant
- Hideaki Sakado· Animation Unit Designers
- Tsuyoshi Hanzawa· Animation Unit Designers
- Yuji Koga· Animation Unit Designers
- Isao Matsuda· Animation Unit Designers
- Koya Imamura· Animation Unit Designers
- Ryoma Matsuya· Animation Unit Designers
- Naoyuki Takasawa· Animation Unit Designers
- Tetsuya Tanabe· Animation Unit Designers
- Noba Oda· Animation Unit Management
- Tomoatsu Godai· Animation Unit Operators
- Kazuaki Kitazawa· Animation Unit Operators
- Masashi Imanaka· Animation Unit Operators
- Seiichi Tanabe· Animation Unit Operators
- Hans Van Veenendaal· Film Shoot Tech Support
- Takeo Iwata· Film Shoot Support
- Hideaki Fukai Jr.· Film Shoot Support
- Katsuhiro Fujita· Film Shoot Support
- Futoshi Nagata· Storyboard Artist
- Yukihiko Hojo· Studio Manager
- Masahiro Aono· Technical Support
- Naoki Sakamoto· Technical Support
- Ryuichi Okano· 3D Character Model Texture Filming
- Ryota Ueji· 3D Character Model Makeup Artist
- Yuki Suga· 3D Character Model Casting
- Shimako Sato· Director, Motion Capture Director
- Kenichi Imazeki· Gun Action Advisor
- Takashi Fukumoto· Movie Producer
- Masaji Shiina· Movie Producer
- Taku Kimura· Supervisor
- Ikuo Nishii· Supervisor
- Koichi Yamagishi· Supervisor
- Tsuyoshi Kobori· Animator
- Yuichiro Mouri· Animator
- Yūichi Itō· Animator
- Akira Taguchi· Animator
- Nelson Li· Animator
- Shigeki Hayashi· Animator
- Minoru Kusakabe· Animator
- Takuya Imamura· Animator
- Hiroyuki Hayashi· Storyboard Artist
- Takahiro Yamamoto· Production Software Programmer
- Kosei Munakata· Rendering and Technical Support
- Naoto Yamamura· Rendering and Technical Support
- Izumi Toyoki· Production Support
- Yasuji Yamahata· Production Support
- Kazuhisa Nishimura· Motion Capture Producer
- Kazuhiko Miho· Motion Capture Supervisors
- Ryuichi Yamamoto· Motion Capture Supervisors
- Shigeru Ohata· Motion Capture Recording Engineer
- Tomokazu Sakamoto· Motion Capture Lead Editor
- Shigeaki Nunokawa· Motion Capture Editors
- Eriko Sako· Motion Capture Editors
- Naoyuki Kanai· Motion Capture Editors
- Atsushi Doi· 3DCGI Director
- Hiroshi Yagishita· Designers
- Mio Tagiri· Designers
- Nobutaka Emoto· Designers
- Tetsuya Matsui· Action Director, Motion Capture Action Crew KINGS JAPAN
- Hanai Takahashi· Motion Capture Action Crew KINGS JAPAN
- Daigaku Sekine· Motion Capture Action Crew KINGS JAPAN
- Sumie Kaneshiro· Motion Capture Action Crew KINGS JAPAN
- Junichi Kawamoto· Motion Capture Action Crew KINGS JAPAN
- Kenichi Watanabe· Motion Capture Action Crew KINGS JAPAN
- Takehiko Tsuno· Motion Capture Action Crew KINGS JAPAN
- Naoki Ogura· Motion Capture Action Rope Work
- Takako Sakurai· Motion Capture Action Rope Work
- Yumiko Ishikawa· Schedule Management
- Akio Maeda· Motion Capture Action Additional "Real-time Event Motion"
- Wareta Okuda· Motion Capture Action Additional "Real-time Event Motion"
- Kenji Hata· Motion Capture Action Additional "Real-time Event Motion"
- Naomi Ueda· Jill Standard Motion
- Tatsuhito Shirokihara· Zombie Standard Motion
- Joe Whyte· Voice Actors
- Heidi Anderson· Voice Actors
- Ed Smaron· Voice Actors
- Hope Levy· Voice Actors
- Peter D. Jessop· Voice Actors
- Adam Paul· Voice Actors
- Dan Hagen· Voice Actors
- Chiaki Shirato· Voice Actors
- Carole J. Ruggier· Voice Director
- Peter Zinda· Voice Production Engineer, Voice Production Sound Designers
- Amanda Wyatt· VO. & ADR Coordinator, Asset Manager
- Scott Gershin· Creative Director, Sound Producer and Designer
- Bryan Celano· Voice Production Sound Designers
- Bryan Bowen· Voice Production Sound Designers
- Ronald Dutch Hill· Voice Production Sound Designers
- Becky Allen· Voice Production Project Coordinator
- Hiroshi Shibata· Special Thanks
- Wataru Hama· Special Thanks
- Katsumi Aoki· Special Thanks
- Takayuki Shimamura· Special Thanks
- Howard Cheng· Special Thanks
- Kazuki Hirose· Special Thanks
- Tian Lim· Special Thanks
- Hiroyuki Kobayashi· Producer
- Shinji Mikami· Director
- Todd Thorson· Marketing
- Sean Mylett· Marketing
- Bonnie Scott· Marketing
- Robert Johnson· Marketing
- Nathan Williams· Marketing
- Jennifer Deauville· Creative Services
- Marion Clifford· Creative Services
- Michiko Morita Wang· Package Design
- Jamie Gibson· Package Design
- Masayuki Fukumoto· Translation
- Melinda Mongelluzzo· Public Relations
- Matt Atwood· Public Relations
- Carrie Root· Public Relations
- Takuya Shiraiwa· Special Thanks to
- Bill Gardner· Special Thanks to
- Robert Lindsey· Special Thanks to
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Resident Evil (2002) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Resident Evil (2002)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Resident Evil (2002).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Resident Evil (2002). Sign in to submit one.
Trailers
No trailers logged for Resident Evil (2002) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Resident Evil (2002) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Resident Evil (2002)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Resident Evil (2002).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Resident Evil (2002).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…