
Pikmin 2 (2004)
Platforms: GameCube · Wii · Wii U · Nintendo SwitchGenres: Genres · Action · Puzzle · Strategy / tactics · Diagonal-down · Real-time · Contemporary · Fantasy
After escaping from a dangerous planet in the original Pikmin, Captain Olimar has made it home safely but only to discover that his employer, Hocotate Freight, is bankrupt. In order to save the company, Olimar and his assistant Louie now return to the...
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Age Rating
E
Cast & Crew · 78 people
- Shigeru Miyamoto· Producers
- Takashi Tezuka· Producers
- Shigefumi Hino· Directors
- Masamichi Abe· Directors
- Yoshikazu Yamashita· Main System Programming
- Yuji Kando· Pikmin & Game System Programming
- Katsuhito Nishimura· Creature & Level Programming
- Naoya Morimura· Creature Programming
- Yuzuru Ogawa· Screen Programming
- Hiroyuki Koono· Screen Programming
- Yasushi Ebisawa· Effects & Title Programming
- Yutaka Hiramuki· Level Design
- Taku Matoba· Level Design
- Minoru Narita· Level Design
- Kazumi Totaka· Sound Director
- Hajime Wakai· Music
- Mitsuhiro Hikino· Sound Programming
- Takahiro Watanabe· Sound Effects Programming
- Motoi Okamoto· Script
- Kazumi Yamaguchi· Piklopedia Script
- Hiroaki Takenaka· Total Design Manager
- Makoto Miyanaga· Map Design
- Atsushi Miyagi· Map Design
- Shinko Takeshita· Map Design
- Shinichi Ikematsu· Map Design
- Eiji Mukao· Map Design
- Hiroshi Matsunaga· Creature Design
- Michiho Hayashi· Creature Design
- Kenta Motokura· Creature Design
- Daisuke Kageyama· Creature Design
- Yoshiyuki Oyama· Creature Design
- Kenji Shinmoto· Creature Design
- Wataru Yamaguchi· Clay Illustration
- Taeko Sugawara· Object Design
- Hidekazu Ota· Treasure Design
- Tokihiko Toyoda· Screen Design
- Keijiro Inoue· Effects Design
- Koji Kitagawa· Title & World Map Design
- Takumi Kawagoe· Demo Design
- Naoki Mori· Demo Design
- Satomi Asakawa· Demo Design
- Daisuke Nobori· Demo Design
- Hiroyasu Kuwabara· Demo Design
- Shunsuke Makita· Demo Design
- Mizue Soda· Screen Design Support
- Hiroko Tsuji· Screen Design Support
- Yasutomo Nishibe· Screen Design Support
- Takeshi Yamaguchi· Model & Motion Support
- Chikako Nishizaki· Model & Motion Support
- Takahiro Nishigaki· Model & Motion Support
- Atsumi Yoshimura· Model & Motion Support
- William Barnes· North American Localization
- Nathan Bihldorff· North American Localization
- Tim O'Leary· North American Localization
- Erik Peterson· North American Localization
- William Trinen· North American Localization
- Jeffrey C. Miller· Localization Management
- Leslie Swan· Localization Management
- Keizo Kato· Progress Management
- Hironobu Kakui· Technical Support
- Shingo Okamoto· Technical Support
- Kenta Sato· Debug Support
- Yoshinobu Mantani· NOA Engineering Debug Team
- Robert Crombie· NOA Engineering Debug Team
- Kirk Buchanan· NOA Engineering Debug Team
- Dan Simpson· NOA Engineering Debug Team
- Jim Holdeman· NOA Engineering Debug Team
- Mika Kurosawa· NOA Engineering Debug Team
- Tim Bechtel· Brand Coordination
- Marc Doyal· Brand Coordination
- Reiko Ninomiya· Brand Coordination
- Satoru Iwata· Executive Producer
- James Honeywell· NOE Manual Localisation, NOE Manual Layout
- Silke Sczyrba· NOE Manual Localisation, NOE Manual Layout
- Britta Henrich· NOE Manual Localisation, NOE Manual Layout
- Daniela Schmitt· NOE Manual Localisation, NOE Manual Layout
- Jens Peppel· NOE Manual Localisation, NOE Manual Layout
- Sabine Möschl· NOE Manual Localisation, NOE Manual Layout
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