
Metroid Prime 2: Echoes (2004)
Platforms: GameCube · WiiGenres: Genres · Action · 1st-person · Metroidvania · Shooter · Direct control · Motion control · Sci-fi / futuristic
A long time ago a race of beings called the Luminoth settled the planet Aether. They built energy controllers to harness the "light of Aether" to prolong the life of their planet and its inhabitants. After many ages of peace and prosperity, a meteor...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
T
Cast & Crew · 118 people
- Michael Kelbaugh· Senior Producer
- Bryan Walker· Producer
- Mark Pacini· Game Director
- Jason Behr· Senior Design
- Karl Deckard· Senior Design
- Mike Wikan· Senior Design
- Ted Chauviere· Design, Engineering
- Michael Cheng· Design
- Kynan Pearson· Design
- Paul Reed· Design
- Tom Ivey· Design Support
- Russell O'Henly· Design Support
- Chip Sbrogna· Design Support
- Francisco Javier Lafuente· Engineering Director
- Jack Mathews· Techincal Lead Engineering
- Andrew O'Neil· Techincal Lead Engineering
- Mark Haigh-Hutchinson· Senior Engineering
- David Kirsch· Senior Engineering
- Jim Gage· Engineering
- Steve McCrea· Engineering
- Irving Mah· Engineering
- Kai Martin· Engineering
- Alexander Quinones· Engineering
- Marco Thrush· Engineering
- Paul Tozour· Engineering
- Todd Keller· Lead Art
- Chuck Crist· Senior Art
- Don Hogan· Senior Art
- Elizabeth Foster· Senior Art
- Elben Schafers· Senior Art
- LeRoy Strauss· Senior Art
- Chris Voellmann· Senior Art
- Ryan Powell· Art
- Luis Ramirez· Art
- Danny Richardson· Art
- Alejandro Roura· Art
- Teague Schultz· Art
- Benjamin Sprout· Art
- Nicholas Trahan· Additional Art
- Derek Bonikowski· Animation
- Carlos Mendieta· Animation
- Dax Pallotta· Animation
- Stephen Zafros· Animation
- Andrew Jones· Concept Art
- Vince Joly· Animation Support
- Kimberly Sanchez· Animation Support
- Sean Horton· Art Interns
- Ilya Nazarov· Art Interns
- Quinn Smith· Art Interns
- Clark Wen· Audio Lead
- Scott Petersen· Audio Lead
- Frank Bry· Sound Support
- Matthew Piersall· Sound Support
- Todd Simmons· Sound Support
- Ryan Harris· Assistant Producer
- Al Artus· Operations
- Kellie Prinz Johnson· Operations
- Akiko Furukawa-Laban· Operations
- George Thomas· Operations
- Satoru Iwata· Executive Producer
- Kenji Miki· Producers
- Kensuke Tanabe· Producers
- Akira Otani· Assistant Producers, Public Relations
- Risa Tabata· Assistant Producers, Coordination
- Masakazu Miyazaki· Coordination
- Atsushi Ikuno· Interpretation / Coordination
- Kenji Yamamoto· Music
- Tomoyoshi Yamane· Supervisor (Samus Model)
- Naoki Mori· Storyboard Art
- Daisuke Nobori· Storyboard Art
- Hironobu Kakui· Techincal Support
- Masahiro Takeguchi· Techincal Support
- Yoshio Sakamoto· Special Thanks
- Tsuyoshi Watanabe· Special Thanks
- Yo Onishi· Special Thanks
- Masayuki Okada· Special Thanks
- Minako Hamano· Special Thanks
- Norihide Sasaki· Special Thanks
- Toshihiko Okamoto· Special Thanks
- Jeffrey C. Miller· Producer
- Kiyohiko Ando· Interpretation / Translation and Writing
- Nathan Bihldorff· Interpretation / Translation and Writing
- Tim O'Leary· Interpretation / Translation and Writing
- William Trinen· Interpretation / Translation and Writing
- Yoshinobu Mantani· Testing Management / Supervision
- Kyle Hudson· Testing Management / Supervision
- Eric M. Bush· Testing Management / Supervision
- Sean Egan· Testing Management / Supervision
- Randy Shoemake· Testing Management / Supervision
- Jan Peitzmeier· German Translation, Special Thanks
- Carmen Borchert· German Translation
- Rafael Jagielski· German Translation
- Thomas Miriel· French Translation
- Jesús Ángel Rodríguez Gago· Spanish Translation
- Roby Bonomo· Italian Translation
- Andreas Fey· Product Coordination
- Erkan Kasap· Testing Coordination
- Matthew Mawer· Testing Coordination
- Sonia Trepiccioni· Testing
- Andrea De Benedetto· Testing
- Stefania Montagnese· Testing
- Ángel Moreno Colmena· Testing
- Arrate Ugarte Sandonís· Testing
- Ariel del Rio de Angelis· Testing
- Petra Gyarmaty· Testing
- Blaz Majic· Testing
- Daniel Barsan· Testing
- Arnaud Lucas· Testing
- Silke Sczyrba· European Manual Localisation and Layout
- Britta Henrich· European Manual Localisation and Layout
- Daniela Schmitt· European Manual Localisation and Layout
- Jens Peppel· European Manual Localisation and Layout
- Martina Taxis· European Manual Localisation and Layout
- Carolin Fickert· European Manual Localisation and Layout
- Sabine Möschl· European Manual Localisation and Layout
- Martin Heyne· European Manual Localisation and Layout
- Manfred Anton· European Manual Localisation and Layout
- Peter Swietochowski· European Manual Localisation and Layout
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Metroid Prime 2: Echoes (2004) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Metroid Prime 2: Echoes (2004)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Metroid Prime 2: Echoes (2004).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Metroid Prime 2: Echoes (2004). Sign in to submit one.
Trailers
No trailers logged for Metroid Prime 2: Echoes (2004) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Metroid Prime 2: Echoes (2004) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Metroid Prime 2: Echoes (2004)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Metroid Prime 2: Echoes (2004).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Metroid Prime 2: Echoes (2004).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…