
Metal Gear Solid V: Ground Zeroes
Platforms: Microsoft Windows · PlayStation 3 · PlayStation 4Genres: Genres · Action · 1st-person · Behind view · Shooter · Stealth · Spy / espionage · Regional differences
Metal Gear Solid V: Ground Zeroes is a third-person action game with a focus on stealth. Part of the long-running Metal Gear franchise, it is a prologue to Metal Gear Solid V: The Phantom Pain and it takes place after Metal Gear Solid: Peace Walker as...
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Cast & Crew · 224 people
- Hideo Kojima· Original Story, Planning / Design, Written by, Producers, Directed by, Hideo: Voice / Motion Capture, Planning / Game Design, Story Research, Direction / Tuning
- Shuyou Murata· Written by, Story Research, In-game Voices / Tape Scripts
- Hidenari Inamura· Written by, Story Research, In-game Voices / Tape Scripts
- Yoji Shinkawa· Character & Mechanical Design, Art Director, Gun Research, Concept Art
- Harry Gregson-Williams· Music by
- Motosada Mori· Military Advisor, Stunt: CQC Action
- Yoshiharu Nishiyama· Lighting Supervisor
- Hiroaki Yoshiike· Lead Level Designers, Direction / Tuning, Manager
- Youta Tsutsumizaki· Lead Level Designers, Direction / Tuning, In-game Script Planning
- Atsuki Imada· Lead Level Designers, Direction / Tuning
- Masaki Saito· Lead Level Designers, Direction / Tuning
- Tsuyoshi Osada· Lead Level Designers, Direction / Tuning
- Makoto Sonoyama· Lead Programmers, Lead Player Programmer
- Takehiro Nomura· Lead Programmers, Gimmick Programmers, Lead Technical Artist, Lead Cinematics Engineer
- Kotaro Oki· Lead Programmers, Lead Audio Engineer
- Junji Tago· Technical Director, Direction / Tuning
- Hideki Sasaki· CG Art Director
- Takeya Inoguchi· Lead Character Artist, Lead Character Artists
- Keiichi Matate· Lead Weapon / Mechanical Artist, Gun Research, Weapon Research, Manager, Lead Weapon / Mechanical Artists
- Mineshi Kimura· Lead Environment Artist, Lead Environment Artists
- Yasuhiro Ikoma· Lead Effects Artist
- Akira Kanke· Lead UI Artist
- Hiroyuki Ebinuma· Lead Animator
- Norifumi Hosoya· Lead Cinematic Artist
- Masayuki Suzuki· Lead Lighting Artist
- Kazuki Muraoka· Sound Director
- Akihiro Honda· Lead Composer
- Ludvig Forssell· Composer
- Ryoji Makimura· Lead Sound Designer
- Akihiro Teruta· Lead Sound Editor
- Ikuya Nakamura· Co-Director, Direction / Tuning
- Yoshikazu Matsuhana· Creative Producers, Direction / Tuning, Mastering Team Leader
- Yuji Korekado· Creative Producers, Direction / Tuning
- Ken-Ichiro Imaizumi· Producers
- Kiefer Sutherland· Snake: Voice / Facial Capture
- Erik Brown· Snake: Motion Capture, Stunt: Enemy
- Robin Atkin Downes· Kazuhira Miller: Voice / Facial Capture
- Eric Bossick· Kazuhira Miller: Motion Capture
- Tara Strong· Paz: Voice / Facial Capture
- Savannah Daniels· Paz: Motion Capture
- Antony Del Rio· Chico: Voice / Facial Capture
- Clayton Martin· Chico: Motion Capture, Stunt: Enemy
- James Horan· Skull Face: Voice / Facial Capture
- Blake Crawford· Skull Face: Motion Capture
- Christopher Randolph· Huey: Voice
- Philip Anthony-Rodriguez· Soldiers / Extras: Voice
- Crispin Freeman· Soldiers / Extras: Voice
- Joel Johnstone· Soldiers / Extras: Voice
- Matthew Mercer· Soldiers / Extras: Voice
- Roger Rose· Soldiers / Extras: Voice
- Dave Hill· Soldiers / Extras: Voice, Soldiers / Extras: Facial Capture
- Yuri Lowenthal· Soldiers / Extras: Facial Capture
- Charles Johnson· Soldiers / Extras: Motion Capture
- Lazlow Jones· Soldiers / Extras: Motion Capture
- Rudy McCollum· Soldiers / Extras: Motion Capture
- Hidetaka Ichiyama· Soldiers / Extras: Motion Capture, Stunt: Enemy
- Shoji Kurata· Soldiers / Extras: Motion Capture
- Satoshi Noda· Soldiers / Extras: Motion Capture
- Kentaro Ishido· Soldiers / Extras: Motion Capture
- Yuka Hino· Soldiers / Extras: Motion Capture
- Donna Burke· iDROID: Vocal Guide
- Wataru Koga· Stunt: Player, Stunt: Enemy
- Akira Sugihara· Stunt: Player
- Makoto Arakawa· Stunt: Player, Stunt: Enemy
- Akihiko Sai· Stunt: Player, Stunt: Enemy
- Leontin Georgel Brutaru· Stunt: Player
- Fabien Lemoine· Stunt: Player
- Junya Iwamoto· Stunt: Enemy
- Satoshi Hirano· Story Research, Gun Research, Weapon Research, In-game Voices / Tape Scripts, Subtitles, Translation Coordination
- Toshiki Suda· Gun Research, Weapon Artists
- Shigeki Kushimoto· Medical Supervisor
- Chihoko Uchiyama· Concept Art
- Yuya Ishihata· Concept Art
- Nobuyoshi Nishimura· Concept Art
- Daizaburo Nakamura· Production Manager
- Ayako Yoshioka· Production Coordinator
- Etsu Tamari· In-game Voices / Tape Scripts, Managers, Subtitles
- Yusuke Miyata· In-game Script Planning, Level Designers
- Jun Kuronuma· In-game Script Planning, Level Designers
- Koichiro Ito· Managers
- Yukie Kimura· Subtitles
- Sean Eyestone· Translation Coordination
- Christopher Johns· Translation Coordination
- Ken Mendoza· Translation Coordination
- Arata Matsushita· Level Designers
- Yu Sahara· Level Designers
- Takuya Imaeda· Level Designers
- Shinpei Yamamoto· Level Designers
- Takuya Sokukawa· Level Designers
- Satoshi Matsuno· Level Designers
- Joshua McQueary· Level Designers
- Yuji Kaine· Level Designers
- Ryo Nagatsuka· Level Designers
- Yusuke Tanaka· Level Designers
- Takayoshi Takeuchi· Level Designers
- Yuki Mizuochi· Player Programmers
- Shoji Yamauchi· Player Programmers, Gimmick Programmers
- Kazuya Matsunaga· Player Programmers
- Suguru Kano· Player Programmers
- Youngho Kim· Player Programmers, Gimmick Programmers
- Akira Toyoda· Player Programmers, Asset Engineers
- Victor Rachels· Player Programmers
- Shutaro Iida· Lead Enemy NPC Programmers
- Yoshito Ohara· Lead Enemy NPC Programmers
- Yukihiro Yamazaki· Enemy NPC Programmers
- Tomohiro Hasegawa· Enemy NPC Programmers
- Kenichi Muraoka· Enemy NPC Programmers
- Yuta Kokubo· Enemy NPC Programmers
- Shigeru Matsumoto· Enemy NPC Programmers
- Takuya Azumaguchi· Enemy NPC Programmers
- Hikaru Yoshikawa· Enemy NPC Programmers
- Max Preston· Enemy NPC Programmers
- Takashi Nakagawa· Enemy NPC Programmers, Vehicle Programmers, Graphics Engineers
- Sungkap Han· Enemy NPC Programmers
- Xinpeng Huang· Enemy NPC Programmers
- Kota Kodama· Enemy NPC Programmers
- Yuta Kunibe· Enemy NPC Programmers
- Ryuichiro Okamoto· Lead Vehicle Programmer, Lead Physics Engineer, System Engineers
- Kazu Sato· Vehicle Programmers, Gimmick Programmers
- Shogo Asai· Vehicle Programmers
- Masao Awaji· Lead FX Programmer
- Takayuki Aoki· FX Programmers
- Kohei Ishiyama· FX Programmers
- Jose Schneider· FX Programmers
- Kuniharu Ogura· Lead UI Programmer
- Nozomu Ikehata· UI Programmers, Script Tools Engineers
- Makoto Abe· UI Programmers
- Masayuki Kobayashi· Lead Online Programmer, Lead Online Engineer
- Shinya Shinozaki· Online Programmers
- Akira Ugajin· Online Programmers
- Kazuki Yanashima· Lead Audio Programmer, Animation Engineers
- Yuji Ogaito· Lead System Programmer, Cinematic Engineers
- Noriyuki Sonoda· System Programmers, Mastering Staff
- Chiayung Chang· System Programmers, Technical Artists
- Cédric Perthuis· System Programmers
- Hiroaki Arai· Technical Artists
- Nozomu Takeuchi· Technical Artists, Mastering Staff
- Kengo Ikeda· Technical Artists
- Koji Tomita· Technical Artists
- Akio Sakamoto· Technical Directors
- Kunio Takabe· Technical Directors
- Takaaki Ishikawa· Graphics Engineers
- Kazuya Adachi· Graphics Engineers
- Hiroki Tajima· Graphics Engineers
- Norihito Hatakeda· Graphics Engineers, Asset Engineers, Lead Level Editor Engineer
- Yukio Hayata· Graphics Engineers
- Takafumi Goto· Graphics Engineers
- Yuta Hoshino· FX Engineer
- Yusuke Nishida· Lead Animation Engineer
- Kazumasa Ogiso· Animation Engineers
- Daisuke Watanabe· Collision Engineer
- Kazuhide Hatsuyama· Lead AI Engineer
- Junji Maruhashi· AI Engineers
- Yuji Yamamoto· AI Engineers
- Yuki Sato· AI Engineers
- Makoto Yamakawa· Audio Engineers, Script Tools Engineers
- Kenta Moriyuki· Audio Engineers, Level Editor Engineers
- Hiroyuki Nakayama· Technical Sound Designer
- Masao Tomosawa· Lead UI Engineer
- Takeshi Maekawa· UI Engineers
- Kenjiro Tanaka· UI Engineers
- Nobumitsu Tanaka· Cinematic Engineers
- Takaaki Yamagishi· Cinematic Engineers
- Fumito Miyauchi· System Engineers, Lead Asset Engineer
- Katsunori Onuki· System Engineers
- Kiyokazu Takahashi· Asset Engineers
- Tomoyuki Oyama· Level Editor Engineers
- Kenichiro Shigeno· Mastering Staff
- Hironobu Matsui· Lead Character Artists
- Kenji Shiraishi· Character Artists
- Ryohei Oguma· Character Artists
- Aya Hotani· Character Artists
- Yohei Kiyohara· Character Artists
- Ayumu Saito· Character Artists
- Shingo Yuri· Character Artists
- Atsushi Kato· Character Artists
- Kana Kamada· Character Artists
- Atsuko Ito· Character Artists
- Mike Fudge· Character Artists
- Akira Inamura· Character Artists
- Shunichi Oe· Character Artists
- Masako Saito· Character Artists
- Yoshikazu Hara· Lead Weapon / Mechanical Artists
- Tatsuya Seko· Weapon Artists
- Noriaki Yamamoto· Mechanical Artists
- Katsuhiro Mukasa· Mechanical Artists
- Yoshihiro Ozawa· Mechanical Artists
- Shinichi Matsuda· Lead Environment Artists
- Yukihiro Fujita· Lead Environment Artists
- Takayuki Uchida· Lead Environment Artists
- Yuko Nagano· Environment Artists
- Yumi Sagehashi· Environment Artists
- Yasushi Nakamura· Environment Artists
- Yuta Hirai· Environment Artists
- Mamoru Okada· Environment Artists
- Yoshie Suzuki· Environment Artists
- Michiko Kiyohara· Environment Artists
- Tsuyoshi Yakata· Environment Artists
- Keiichi Kono· Environment Artists
- Tomoyuki Kamei· Environment Artists
- Shota Kurokawa· Environment Artists
- Miyuki Ariga· Environment Artists
- Jorge Lescale Muciño· Environment Artists
- Soichiro Hashii· Environment Artists
- Motoko Toyama· Environment Artists
- Kōhei Magome· Environment Artists
- Masakazu Nozaki· Environment Artists
- Tsutomu Abe· Environment Artists
- Takahiro Shogaki· Environment Artists
- Hitoshi Muto· Environment Artists
- Nobuyuki Fujiki· Environment Artists
- Keisuke Miyauchi· Environment Artists
- Takuya Uchimura· Environment Artists
- Toshinori Tanizawa· Environment Artists
- Daisuke Sato· Environment Artists
- Kohei Tsuchiya· Production Coordinator
- Tetsushi Sekiya· Effects Artists
- Soojin Kim· Effects Artists
- Hiroshi Hasegawa· Effects Artists
- Kojiro Matsuyama· Effects Artists
- Maki Hikizu· UI Artists
- Naofumi Sasaya· UI Artists
- Masaaki Kawata· Player Animators
- Yoshitaka Noda· Player Animators
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