
Metal Gear Solid: Peace Walker (2010)
Platforms: PSP · Xbox 360 · PlayStation 3 · Xbox OneGenres: Genres · Action · Behind view · Quick Time Events (QTEs) · Shooter · Stealth · Martial arts · Spy / espionage
After the events of the third Metal Gear Solid game, Metal Gear Solid 3: Snake Eater, Naked Snake isolates himself from the United States and sets up home in Colombia. Here, he creates Militaires Sans Frontières (Soldiers without Borders), a private...
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Age Rating
T
Cast & Crew · 236 people
- Akihiro Honda· Lead Composer
- Kazuma Jinnouchi· Music
- Nobuko Toda· Music
- Shuichi Kobori· Music, Music Scoring Mixer
- Seiro Hirose· Music
- Norihiko Hibino· Additional Music
- Takahiro Izutani· Additional Music
- Yoshitaka Suzuki· Additional Music
- Jeremy Soule· Additional Music
- Todd Haberman· Additional Music
- Suminobu Hamada· Music Scoring Mixer
- Hideyuki Akutsu· Sound
- Makoto Yamakawa· Sound
- Kotaro Oki· Sound
- Kazuki Muraoka· Sound Director
- Kazuki Yanashima· Sound, Network, Menu
- Yoji Shinkawa· Character & Mechanical Design, Concept Art, Art Director, Gun Research
- Hideo Kojima· Original Story/Planning/Game Design, Real-time Cutscene Director, Direction/Tuning, Story, Written by
- Kenichi Akamoto· Level Designers
- Yu Sahara· Level Designers
- Yuji Kaine· Level Designers
- Ryo Nagatsuka· Level Designers, Direction/Tuning
- Kenji Kimura· Level Designers
- Hayato Tanimoto· Level Designers
- Yusuke Miyata· Level Designers
- Arata Matsushita· Level Designers
- Youta Tsutsumizaki· Level Designers, Direction/Tuning
- Joshua McQueary· Level Designers
- Ryo Ozaki· Level Designers
- Tokifune Otani· Level Designers
- Jieyon I· Level Designers
- Yusuke Tanaka· Level Designers
- Jun Kuronuma· Level Designers, Real-time Cutscenes
- Kento Kurihara· Level Designers
- Atsushi Takahashi· Level Designers
- Tomohiro Habara· Level Designers
- Hiroaki Yoshiike· Lead Level Designers, Manager, Direction/Tuning
- Yoshito Ohara· Lead Level Designers, Direction/Tuning, System
- Tsuyoshi Osada· Lead Level Designers, Direction/Tuning
- David Hayter· Snake
- Robin Atkin Downes· Kazuhira Miller
- Tara Strong· Paz Ortega Andrade
- Grey DeLisle-Griffin· Amanda Valenciano Libre
- Christopher Randolph· Huey
- Vanessa Marshall· Dr. Strangelove
- H. Richard Green· Hot Coldman
- Steven Jay Blum· Zadornov
- Antony Del Rio· Chico
- Chihoko Uchiyama· Concept Art
- Yuya Ishihata· Concept Art
- Juntaro Saito· Concept Art
- Taro Sekino· ADR Edit
- Yutaka Shimoyama· ADR Edit
- Toshiyuki Miyamoto· ADR Edit, Subtitles
- Tomoo Sekine· ADR Edit
- Masayoshi Shimano· ADR Edit
- Hiroe Noguchi· ADR Edit
- Kazufumi Watanabe· ADR Edit
- Kiyoko Kumasaka· ADR Edit
- Rie Yamatani· ADR Edit
- Jodi Benson· EVA
- Katsunori Onuki· System
- Takeshi Maekawa· System
- Fumito Miyauchi· System
- Yusuke Nishida· System
- Morihiko Kiryu· Graphics System
- Masao Awaji· Graphics System, Effects
- Kunio Takabe· Graphics System
- Naoyoshi Yamashita· Player
- Makoto Sonoyama· Player, Direction/Tuning, System, Manager, Lead Programmers
- Yuta Kunibe· Player
- Suguru Kano· Player
- Kengo Hama· Enemy AI
- Hiroki Fujiwara· Enemy AI
- Junichi Inoue· Enemy AI
- Hidemasa Ariga· Enemy AI
- Kazuya Matsunaga· Enemy AI
- Toukai U· Enemy AI
- Youngho Kim· Enemy AI
- Yuji Korekado· Enemy AI
- Takehiro Nomura· Enemy AI, Lip Sync Tools
- Kazuhide Hatsuyama· Enemy AI
- Yasuhiro Kawabata· Mech AI
- Charles Gondak· Senior Asset Coordinator
- Eliot R. Connors· Asset Coordination, Voice Over Editorial
- Brian Petterson· Asset Coordination
- David Natale· Asset Coordination, Voice Over Recording Engineers
- Catherine Taber· Cécile Cosima Caminades
- Lori Alan· The Boss
- Shigeru Suzuki· Subtitles
- Christopher Johns· Subtitles
- Sean Eyestone· Translation Coordination, Assistant Director
- Satoshi Hirano· Translation Coordination, In-Game Voices/Briefing Files/Radio Scripts
- Toshikazu Takahashi· Mother Base
- Kazumitsu Ota· Mother Base, Menu
- Masahiro Horikoshi· Mother Base
- Takeyasu Moriyama· Mother Base
- Kotaro Tahara· Mother Base
- Kuniharu Ogura· Menu
- Keiichi Matate· Direction/Tuning, Gun Research, Weapon Research, Character Modeling Lead Artist, Mechanical Modeling Lead Artist
- Kazu Sato· Menu
- Nobumitsu Tanaka· 2D CG Tools, Real-time Cutscenes, Mother Base, Menu
- Takahiro Sakuma· Real-time Cutscenes, Menu
- Wataru Ito· Real-time Cutscenes, Mech AI
- Yuji Takahashi· Real-time Cutscene Tools
- Tomoyuki Arai· Illustrated Cutscenes, System
- Satoshi Kazama· Illustrated Cutscenes
- Kazuki Yamamura· Network, Menu
- Masayuki Kobayashi· Network
- Ryuichiro Okamoto· Network
- Hironobu Matsui· Character Modeling High-poly 3D Artists, Character Modeling Artists
- Aya Hotani· Character Modeling High-poly 3D Artists, Character Modeling Artists
- Kayo Yoshida· Character Modeling High-poly 3D Artists, Character Modeling Artists
- Kazuya Iwata· Real-time Cutscene Artists
- Norifumi Hosoya· Continuity, Real-time Cutscene Lead Artist
- Shuyou Murata· Real-time Cutscene Assistant Director, In-Game Voices/Briefing Files/Radio Scripts
- Tomoyuki Kamei· Lighting Artists, Background Modeling Lead Artist
- Yukihiro Fujita· Lighting Artists, Background Modeling Artists
- Shinichi Matsuda· Lighting Artists, Background Modeling Artists
- Yasushi Nakamura· Lighting Artists, Background Modeling Artists
- Yumi Sagehashi· Lighting Artists, Background Modeling Artists
- Yoshimasa Bunno· Lighting Artists, Background Modeling Artists
- Yutaka Negishi· Lighting Director, Lighting Manager
- Akihiro Teruta· Assistant Director
- Scott Gershin· Executive Creative Director
- Janet Rankin· Facility Manager
- Hanna Kondo· Special Thanks
- Grant Albrecht· The End
- Ayumi Kikuta· Background Modeling Artists
- Yasumi Tamura· Background Modeling Artists
- Yasuhiro Ikoma· Effects Lead Artist
- Toshiki Suda· Mechanical Modeling Weapons Artists, Gun Research
- Haruki Chiba· Mechanical Modeling Weapons Artists
- Roger Craig Smith· Soldiers/Extras
- April Stewart· Soldiers/Extras
- James Silverman· Soldiers/Extras
- Michael Ann Young· Soldiers/Extras
- Julie Nathanson· Soldiers/Extras
- Mark Deklin· Soldiers/Extras
- Andrea Baker· Soldiers/Extras
- Dan Hagen· Soldiers/Extras
- Yuri Lowenthal· Soldiers/Extras
- James C. Mathis III· Soldiers/Extras
- Michael McConnohie· Soldiers/Extras
- Matthew Mercer· Soldiers/Extras
- Dave Fennoy· Soldiers/Extras
- Khary Payton· Soldiers/Extras
- Sam Riegel· Soldiers/Extras
- David B. Fouquette· Soldiers/Extras
- Bumper Robinson· Soldiers/Extras
- Troy Baker· Soldiers/Extras
- Andrew Bowen· Soldiers/Extras
- Juan Monsalvez· Soldiers/Extras
- Kenji Okada· Real-time Cutscene Artists
- Teruaki Kobayashi· Real-time Cutscene Artists
- Toshiyuki Kuroiwa· Real-time Cutscene Artists
- David Beron· Soldiers/Extras
- Jesse Corti· Soldiers/Extras
- Armando Valdez-Kennedy· Soldiers/Extras
- Daniel Kash· Soldiers/Extras
- Nobuyuki Imai· Subtitles
- Misaki Kokura· Subtitles
- Takumi Niibori· Subtitles
- Daizaburo Nakamura· Direction/Tuning, Production Manager
- Yoshikazu Matsuhana· Direction/Tuning
- Satoshi Matsuno· Direction/Tuning, Background Modeling Artists
- Atsuki Imada· System
- Masao Tomosawa· System, Lead Programmers
- Yuki Mizuochi· Mech AI
- Yuji Ogaito· Mech AI, Monsters AI
- Akira Toyoda· Mech AI
- Hikaru Yoshikawa· Monsters AI, Objects
- Yoshimasa Hagiwara· Weapons & Equipment
- Yuta Kokubo· Weapons & Equipment
- Yudai Sasaki· Weapons & Equipment
- Kenichiro Shigeno· Weapons & Equipment, Objects
- Yuta Hoshino· Objects
- Yuji Yamamoto· Objects
- Takayuki Aoki· Effects
- Jun Nagata· Effects
- Kenji Tanaka· Effects
- Tomohiro Hasegawa· Mother Base
- Lionel Lovisa· Animation Tools
- Takayuki Makishima· Character Modeling Artists
- Ryohei Oguma· Character Modeling High-poly 3D Artists, Mechanical Modeling Mech Artists
- Takeya Inoguchi· Character Modeling High-poly 3D Artists
- Kenji Shiraishi· Character Modeling High-poly 3D Artists
- Yoshikazu Hara· Character Modeling High-poly 3D Artists
- Jutaro Oue· Background Modeling Artists
- Yoshiyuki Watanabe· Background Modeling Artists
- Hiroyuki Tsuchida· Background Modeling Artists, Real-time Cutscene Artists
- Shintaro Naka· Background Modeling Artists, Real-time Cutscene Artists
- Yumiko Ashihara· Background Modeling Artists
- Motoko Toyama· Background Modeling Artists
- Ryōtarō Ōto· Background Modeling Artists
- Sayaka Minemura Ohto· Background Modeling Artists
- Kensei Ogihara· Mechanical Modeling Weapons Artists
- Katsuhiro Mukasa· Mechanical Modeling Mech Artists
- Akira Higaki· Mechanical Modeling Mech Artists
- Kenji Yokoyama· 2 D Art Artists
- Tōru Kawakami· 2 D Art Artists
- Akira Kanke· 2 D Art Artists
- Yukari Tomita· 2 D Art Artists
- Tsutomu Hashiguchi· 2 D Art Lead Artist
- Hiromi Sato· Character Animation
- Masaaki Kawata· Character Animation
- Kazuo Maruo· Mechanic Animation
- Makoto Akashi· Mechanic Animation
- Daisuke Kuki· Animators
- Saw Takeyama· Animators
- Takeshi Naito· Animators
- Keiichiro Honma· Animators
- Michiko Muto· Animators
- Masahiro Yoshinaga· Animation Director
- Kumi Sato· Real-time Cutscene Artists
- Noriaki Nishimura· Real-time Cutscene Artists
- Masaya Kobayashi· Real-time Cutscene Artists
- Tsutomu Taniguchi· Real-time Cutscene Artists
- Anthony Sorise· Production Assistants
- Alexander Leeman Johnson· Production Assistants
- Eric Rennaker· Production Assistants
- Ayako Yoshioka· Production Coordinator
- Justin Langley· Voice Over Recording Engineers
- William Beaman· Voice Over Business Manager
- Erica Mehallo· Voice Over Supervisor
- Jessicca Gonzalez· Voice Over Administrative Assistant
- Kris Zimmerman Salter· Voice Over Casting, Voice-Over Director
- Chad Bedell· Voice Over Editorial
- Jeff Kushner· Voice Over Editorial
- Bryan Celano· Voice Over Editorial
- Bob Rankin· Voice Over Editorial
- Ronald Dutch Hill· Voice Over Editorial
- Patrick Ginn· Voice Over Editorial
- Mark Camperell· Voice Over Editorial
- Hidenari Inamura· In-Game Voices/Briefing Files/Radio Scripts
- Etsu Tamari· In-Game Voices/Briefing Files/Radio Scripts
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