
Metal Gear 2: Solid Snake (1990)
Platforms: MSX · J2ME · WiiGenres: Genres · Action · Top-down · Stealth · Sci-fi / futuristic · Spy / espionage
In 1999, a great scientist named Kio Marv invented "oilix", a special petroleum-purifying substance that was supposed to help in the upcoming oil crisis. Shortly after the invention became known in the world, Dr. Marv was abducted. An investigation...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 21 people
- Isao Akada· Game Programming
- Toshinari Oka· Game Programming
- Hiroyuki Fukui· Demo Programming
- Shuko Iwamoto· Character Design
- Tae Yabu· Character Design
- Shuko Fukui· Character Design
- Tomohiro Nishio· Character Design, Mechanical Design, Modeling
- Yoshihiko Ota· Character Support
- Hideo Kojima· Scenario, Game Design
- Masahiro Ikariko· Music Compose
- Mutsuhiko Izumi· Music Compose
- Yuko Kurahashi· Music Compose
- Tomoya Tomita· Music Compose
- Kazuhiko Uehara· Music Compose, Sound Effect
- Yuji Takenouchi· Music Compose
- Tsuyoshi Sekito· Music Compose
- Naoki Satō· Logo Design
- Yoshiyuki Takani· Illustration
- Tomonori Otsuka· Special Thanks
- Yusaku Wajiki· Special Thanks
- Yumiko Hashioka· Special Thanks
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Metal Gear 2: Solid Snake (1990) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Metal Gear 2: Solid Snake (1990)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Metal Gear 2: Solid Snake (1990).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Metal Gear 2: Solid Snake (1990). Sign in to submit one.
Trailers
No trailers logged for Metal Gear 2: Solid Snake (1990) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Metal Gear 2: Solid Snake (1990) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Metal Gear 2: Solid Snake (1990)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Metal Gear 2: Solid Snake (1990).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Metal Gear 2: Solid Snake (1990).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…