
Max Payne 3 (2012)
Platforms: Xbox 360 · PlayStation 3 · Windows · Macintosh · Xbox One · Xbox SeriesGenres: Genres · Action · Behind view · Quick Time Events (QTEs) · Shooter · Direct control · Contemporary · South America · Regional differences
Max Payne 3 is the third main game in the series and takes place a good few years after the events of the previous entries. Following his work as a DEA agent and a New York City Police Department detective, protagonist Max Payne moves from Hoboken, New...
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Age Rating
M
Cast & Crew · 300 people
- Nickolas Warseck· Audio Lead
- Charlie Bewsher· Lead Designer
- Giles Hitchcock· Senior Designers
- Evan Michaels· Senior Designers
- Lewis Griffin· Sound Designer
- John MacPherson· Lead Design
- Jonathan Hodge· Design
- Sean Donovan· Level Design Lead
- Mike Belair· Level Design
- Ryan Pendleton· Level Design
- Jason Bone· Lead Designer
- Steven Avery· Design
- Matthew Freedman· Design
- Conrad Ramakers· Design
- Alisha Thayer· Design
- Malcolm Wilson· Design
- David Roberts· Lead Designer
- Rob Taylor· Designers
- Paul Nettleton· Designers
- Aaron Gandaa· Designers
- Steve Donohoe· Sound Designer
- Nicholas Shewchuk· UI Designer
- Chris Berg· Senior Designer
- Christian Kjeldsen· Audio Designers
- Jeffrey R. Whitcher· Audio Designers
- Derek Tarvin· Director of Technology
- Sin Loh· Animators
- Richard Gregory· Junior Environment Artist
- Mark Harrison-Ball· Lead Technical Art Pipeline
- Ross George· Technical Environment Artist
- Andy Davis· Technical Artist
- Ian McCarthy· Lead Testers
- Marcus Pratt· Lead Testers
- Vanessa Spiers· Testers
- Jonathan Stead· Testers
- Paul Devonshire· IT
- Kudrat Sapaev· IT
- Kevin Hoare· Technical Director
- Paul MacPherson· Art Director
- Wallace Robinson· Lead Lighting
- Jeff Desharnais· Office Support
- Cristina Warseck· Office Support
- Ilchul Shin· Technical Artists
- Sean Letts· Lead Cutscene Animator
- Tim Webb· Cutsene Animators
- Alan O'Brien· Cutsene Animators
- Brian Weber· Cutsene Animators
- Randy Stratton· Cutsene Animators
- Suna Kang· Cutsene Animators
- Jason Barnes· Cutsene Animators
- Sarah LaPenna Onheiber· Facial Animators
- Matthew Onheiber· Facial Animators
- Thanh Phan· Facial Animators
- Candace Giancanelli· Facial Animation Support
- Champin Chen· Facial Animation Support
- Katelyn Overton· Facial Animation Support
- Gabe Landers· Cutscene Support
- Brett Harris· Animation
- Eliot Tokoroyama· Animation
- Kirk Cumming· Animation
- Scott Stoabs· Structure Artists
- Charlene Dunn· Structure Artists
- Matt Clyne· Structure Artists
- Sarah Shafer· Human Resources
- Chris Wells· Office Manager
- Michael Mattes· IT Director
- David Counts· IT Manager
- Paul Anderson· IT
- Dan Brockman· Facilities Manager
- Neal D. Corbett· Technical Artist
- Nick Robey· QA Lead
- Mark Bentley· QA Testers
- Sam Fowler· QA Testers
- Daniel Webster· QA Testers
- Ebrahim Fadia· IT Manager
- Carrie Panks· Admin
- Aaron Garbut· Art Director
- Michael Kane· Associate Art Directors
- Ian McQue· Assistant Art Director
- Adam Fowler· Technical Director
- Klaas Schilstra· Associate Technical Directors
- Phil Hooker· Associate Technical Directors
- Sergei Kuprejanov· Creative Director
- Mark Tennant· Lead Animator
- Anthony Kwan· Lead Vignette Animator
- Jonathan Moyes· Animators
- Mark Pinnock· Animators
- Ryan Schacter· Animators
- Stephen Cooper· Animators
- Jae Young Lee· Artists
- Christine Lee· Artists
- Greg Lohr· Artists
- Sheryl Low· Artists
- Darren Porter· Artists
- Morgan Hall· Artists
- Elliot Lee· Lead Dev Support
- Patrick Donaghy· Dev Support
- Adriel Draude· Dev Support
- David A. Zaballero· Dev Support
- Kelly Gibson· Financial Controller
- Chris Louth· IT Manager
- Robin Chow· Network Administrator
- Leigh Malpas· Lead Artist
- Taylor Shawyer· Environment / Vehicle Artist
- Jay Pavao· Lead Environment Art
- James Nicholson· Lead Environment Art
- Jason Zorn· Environment Art
- Aaron Hordos· Environment Art
- Chian Chia· Environment Art
- Jeff Leung· Environment Art
- Daniel Ibanez· Environment Art
- Amy Gallan· Environment Art
- Valmor Garcia· Lead Technical Art
- Kevin Ala-Pantti· Technical Art
- Peter Armstrong· Lead Character Art
- Greg Strangis· Character Art
- Rob Elsworthy· Lead Cinematic Visual Effects
- Jamie Donnelly· Cinematic Visual Effects
- Joel Farrow· Cinematic Visual Effects
- Kelly Grimes· Cinematic Visual Effects
- John Kim· Animation
- Benjamin Chue· Animation
- Peter Reynolds· Animation
- Alastair Dukes· Studio Manager
- Ian J. Bowden· Art Director
- Tristan Riggs· Animation
- John Carbone· Art Director
- Jae-Suk Jo· Character Art Lead
- Stephen Guberski· Character Art
- Aaron Kucinski· Character Art
- Tom Shepherd· Technical Directors
- Joshua Bass· Art Department Director
- Raul Cabrales· Concept Artists
- David Hong· Concept Artists
- Jason Castagna· Concept Artists
- JungHyun Lim· Character Artists
- Marcellus Barnes· Character Artists
- Aaron Robuck· QA Department
- Eric Dannerhoj· Environment Art
- JD Solilo· Environment Art
- Karen Wolff· Environment Art
- Nicholas Greco· FX Art
- Joseph M. Jobst· FX Art
- Joshua Hoaglund· Animation
- Matthew Fonseca· Animators
- Rohd Santos· Animators
- Duncan Shields· Animators
- Kathrin Roessler· Lead Artist
- Maritza Louis· Artists
- Lee Salo· Artists
- Angelo Borrillo· Artists
- Mike Gillen· Artists
- Stephen Sloper· Animation
- Julia Wren· Senior Environment Artists
- Colin Seaman· Senior Environment Artists
- Rachele Doimo· Senior Environment Artists
- Raymond Dela Cruz· Character Art
- Thaddeus Maharaj· Character Art
- Arthur Chiang· Technical Manager
- Chris Conway· QA Manager
- Stephanie Karpman· QA
- Kevin Pettigrew· QA
- Joel Adamo· QA
- Richard Buchanan· IT Manager
- Lisa Olsen· Office Administration
- Ian Lane Davis· AI Director & Studio President
- Andy Welihozkiy· Animation Lead
- Jeffrey B. Carroll· Animation
- Joe Ries· Animation
- Jisung Roh· Character Art
- Sam Low· Dev Support
- Patrick Swidler· Dev Support
- Drew Medina· Environment Art Lead
- Patrick Clark· Environment Art
- Ken Davis· Studio Director
- Hugues St. Pierre· Technical Director
- Michael Blanchette· Technical Art
- Steve Genovese· Technical Art
- Steve Martin· Studio Manager
- Ted Carson· Technical Directors
- Kyle Hansen· Technical Artists
- Dennis Logashov· Structure Artists
- Edgar D. Acevedo· Structure Artists
- Grant Werner· Structure Artists
- Hee-Chul Chang· Structure Artists
- Jesse Yerkes· Structure Artists
- Jude Liberty· Structure Artists
- Scott Schoennagel· Structure Artists
- Nicole Griffee-Zuniga· Prop Artist
- Darrick Pister· Lead Character Art
- Taewoo Roh· Character Artists
- Geoffrey Show· QA Department
- Jason Umbreit· QA Department
- Stephen Russo· QA Department
- Steven Reed· Chief Technology Officer
- Eugene Foss· Technical Director
- Graham Olek· Artists
- Chris Edwards· Artists
- Adam Cochrane· Associate Art Directors
- Jürgen Mol· Associate Producer
- Daniel Van Zant· Producer
- Eric Gus Anderson· Production
- Gary Conti· Production
- Jarred Vaughan· Production
- Zachary Gershman· Associate Producers
- Leslie Benzies· Executive Producer
- Carlo Audia· Associate Producer
- Graham Ainsley· Producer
- Michael Alan Erickson· Associate Producers
- Adrian Castañeda· Production
- David Kunkler· Production
- Eric T. Smith· Production
- John Ricchio· Production
- Norm Brown· Production Support Manager
- Lewis Gordon· Lead Programmer
- Konstantin Radchuk· Senior Programmers
- Richard Fabian· Senior Programmers
- Andy Borrell· Senior Programmers
- Pau Aguilar Fruto· Programmer
- Thomas Woodhead· Junior Programmer
- Oscar Valer· Lead Programmers
- Frank Kozuh· Lead Programmers
- Matthew Puthiampadavil· Programming
- Nick Snell· Programming
- Frank Chen· Programming
- Stephen Orr· Programming
- Terry Litrenta· Programming
- Grant Kim· Programming
- Geoff Herbynchuk· Programming
- David Yang· Programming
- Nan Ma· Programming
- John Moore· Programming
- Dzmitry Malyshau· Programming
- Mike Wilson· Programming
- Chris Oat· Graphics Programming Lead
- Doron Feinstein· Graphics Programming
- Anoop Ravi Thomas· Graphics Programming
- Dan Conti· Multiplayer Programming Lead
- James Chagaris· Multiplayer Programming
- Stephen LaValley· Multiplayer Programming
- Jeremy Tudisco· Multiplayer Programming
- Daniel Walsh· Graphics Programmers
- Raymond Kerr· Graphics Programmers
- Tyler Robertson· Graphics Programmers
- Robert Percival· Physics Programmer
- Ross Childs· Senior Programmer
- Andrew Collinson· Programmer
- Mike Slett· Lead Programmer
- Peter A. Grant· Programmers
- Dustin Sutherland· Programmers
- Adriaan Blaauw· Programming
- Quincy Conlon· Programming
- Michael Krehan· Lead Systems Programmer
- Fredrik Farnstrom· AI Programmers
- Jonathan Martin· AI Programmers
- Alan Goykhman· Graphics Programmers
- Bryan Musson· Animation Programmer
- Jason Jurecka· UI Programmer
- Rob Trickey· Network Programmers
- Justin Link· Physics Programmer
- James Miller· Lead Animation Programmer
- Daniel Archard· Animation Programmers
- Etienne Boulanger-Lapointe· Animation Programmers
- Shawn Shoemaker· Gameplay Programming Lead
- Mike Waltman· Senior Programmer
- Wayne Chen· Programmers
- Peter Gorniak· Programmers
- Stephane Conde· Programmers
- Gareth Cox· AI Programming
- Deryck Morales· AI Programming
- Eric James Anderson· Gameplay Programming
- Matt Koulouris· Gameplay Programming
- Joshua Landry· Gameplay Programming
- Christopher Thomas· Gameplay Programming
- Ali Siddiqui· Multiplayer Programmer
- Robert Katz· Audio Programmer
- David Etherton· Chief Software Architect
- Kevin Weinberg· Tools Programmer
- Luke Hutchinson· Systems Programmers
- Russ Schaaf· Systems Programmers
- Svetoslav Todorov· Systems Programmers
- Kevin Baca· Lead Network Programmer
- Al Gehrig Jr.· Network Programmers
- Ronald Roy· Network Programmers
- Bill Sherman· Network Programmers
- Raymond Sun· Network Programmers
- Aaron Tarvin· Network Programmers
- John Prescott· Scripter
- Scott Penman· Lead Gameplay Scripting
- Reginald Woods· Gameplay Scripting
- Nick Shier· Gameplay Scripting
- Colin Orr· Gameplay Scripting
- Sunny Atwal· Gameplay Scripting
- Ken Alguire· Gameplay Scripting
- Sean Kay· Gameplay Scripting
- Ben Wilson· Scripting Lead
- Grant Arundell· Lead Scripter
- Stefan Arnold· Scripting
- Tom Henderson· Scripting
- Robert J. Moore· Scripting
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