
Marvel Midnight Suns (2022)
Platforms: Windows · PlayStation 4 · Xbox OneGenres: Genres · Strategy / tactics · Diagonal-down · Free camera · Turn-based · Cards / tiles · RPG elements · Turn-based tactics (TBT) · Sci-fi / futuristic · Licensed
Marvel’s Midnight Suns is the ultimate crossover event combining the rich story, character relationships, customization and progression of an RPG with the tactical strategy and combat mechanics of...
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Cast & Crew · 262 people
- Christopher D'Ambrosio· Audio Directors
- Gary Miranda· Audio Directors
- Kyler Bondura· Audio QA Analyst
- Brooke Anderson· Destruction Audio Configurators, Destruction VFX Configurators, QA Testers
- Logan Blackwood· Destruction Audio Configurators, Destruction VFX Configurators, QA Testers
- David Feldman· Destruction Audio Configurators, Associate Producers, QA Engineering Specialist
- Joe Weinhoffer· Lead Designer, Gameplay Engineers, User Interface Engineers
- Will Miller· Lead Abbey Designer, Lead Engineers, Gameplay Engineers
- James Brawley· Mission Designer
- Dakota LeMaster· Principal Designer, Gameplay Engineers
- David Gurley· Designers, Gameplay Engineers
- Mark Nauta· Designers
- Ryan Meier· Designers
- Benjamin Pickerel· Designers
- Jake Morrison· Designers
- Adam Schneider· Audio Designers
- Griffin Cohen· Audio Designers
- Whitney Tyner· Lead UI/UX Designers, Lead User Interface Engineers
- Jason Montgomery· Lead UI/UX Designers, UI Artists
- Kaitlyn Newland· Lead UI/UX Designers, UI/UX Designer
- peter smith· Motion Graphics Designer, UI Artists
- Matthew D'Arcangelo· Lead Combat Level Designer
- Todd Broadwater· Lead Abbey Level Designer
- Tim Flemming· Cinematic Level Designers
- Leslie Harwood· Cinematic Level Designers
- Brian Hess· Level Designer
- Sid Meier· Director of Creative Development
- Josh Cooper· Director of Development
- Jacob Solomon· Creative Director
- Garth DeAngelis· Franchise Director
- Dennis Moellers· Art Director, Art Directors
- Chris Staehler· Cinematic Director
- Michael Springer· Technical Director
- Scott Ellison· Lead Testers
- Timothy McCracken· Lead Testers
- Meaghan McNelis· QA Supervisor
- Ryan Oliphant· Live Ops Test Lead, QA Testers
- Luke Wiltshire· Game Consultant
- David Ismailer· President
- Phil Dixon· Chief Operating Officer
- Melissa Bell· Chief Marketing Officer
- Jennifer Cabalquinto· Chief Financial Officer
- Greg Rinaldi· VP, Core Games
- Elizabeth Howard· VP, Publishing Operations
- Sean Murphy· Studio Outsource Manager
- Steve Ogden· UI Artists, Motion Graphics Artists, Associate Art Directors, Narrative Directors
- Zeljko Strkalj· UI Artists, Lead Technical Artist
- Rob Sugama· UI Artists
- Nick Paul· UI Artists
- Ryan Wolper· UI Artists
- Jacob Jones· Motion Graphics Artists
- Gregory Foertsch· Art Directors
- Aaron Yamada-Hanff· Associate Art Directors
- Seamas Gallagher· Concept Artists
- Piero Macgowan· Concept Artists
- Ryan Andrade· Concept Artists
- Kat Berkely· Concept Artists
- Michael Tassie· Concept Artists
- Dongmin Shin· Concept Artists
- Sang Han· Concept Artists
- Jennifer Kraft· Additional Concept Art, VFX Artists
- Matthew Davis· Lead Character Artists
- Alan Denham· Lead Character Artists
- Matthew Kean· Lead Character Artists
- Chris Sulzbach· Lead Character Artists
- Stephanie Gitlin· Lead Character Artists
- Esther Didini-James· Character Artists
- Kwangho· Character Artists
- Johann Tan· Character Artists
- Brian Busatti· Character Artists, Lead Abbey Environment Artists
- David Pacanowsky· Character Artists
- David Jones· Character Artists
- Brian Theodore· Lead Combat Environment Artist
- David Black· Lead Abbey Environment Artists, Technical Artist
- Todd Bergantz· Environment Artists, VFX Artists, Destruction Librarian
- Andrew Clark· Environment Artists
- Michael Unkrich· Environment Artists
- Alex Llivicura· Environment Artists, Destruction Modelers
- Lee Arnest· Environment Artists
- Toby Franklin· Environment Artists
- Neal Jany· Environment Artists, Lead Lighting Artist, Technical Artist
- Andrew Griffin· Environment Artists
- Morgan A. Hill· Environment Artists
- Justin Rodriguez· Environment Artists
- Daniella Zeman· Environment Artists
- Nate Broach· Environment Artists
- Luke James· Environment Artists, Destruction Modelers
- Clark Coots· Environment Artists
- Rambo Siu· Environment Artists
- Michael R. Bates· Environment Artists
- Jason R. Keith· Cinematic Lighting Artists
- Eric Roin· Cinematic Lighting Artists
- kevin bradley· Lead Animator
- Bryan Twomey· Principal Abbey Animator
- David Senita· Lead Gameplay Animators
- Justin Thomas· Lead Gameplay Animators
- Hector Antunez· Lead Gameplay Animators
- Louis Ferina· Gameplay Animators
- alex kim· Gameplay Animators
- Kyle Baeta-Orick· Gameplay Animators
- Bobby Taylor· Gameplay Animators
- Aaron Andersen· Gameplay Animators
- Rachel Schneider· Gameplay Animators
- Grant Chang· Gameplay Animators
- Heather Carpini Harris· Gameplay Animators
- Gregory Marlow· Gameplay Animators
- Frank Serrano· Gameplay Animators
- John Stewart· Lead Technical Animator
- Elizabeth Barry· Technical Animators
- Andrew Benson· Technical Animators
- brian evans· Technical Animators
- Ryan Griffin· Technical Animators
- Andrew Currie· Combat Cinematic Artist
- Sage G.C.· Abbey Cinematic Artist
- Steve Jameson· Lead VFX Artist
- Kyle Bunk· VFX Artists
- Todd Bilger· VFX Artists
- Michael E. Bazzell· VFX Artists
- Richard Menkhaus· Principal Abbey VFX Artist
- Gabe Scanlan· QA Testers
- Llewyn Spencer· QA Testers
- Nathan Antolin· QA Testers
- Michael Caddick· QA Testers
- Daron Carlock· QA Testers
- Ryan Mosher· QA Testers
- Terrence Myers· QA Testers
- Robert Seal· QA Testers
- Tiffany Ann Somara· QA Testers
- Albert Briggs· QA Testers
- Leon Eichhorn· QA Testers
- Aria Saunders· QA Testers
- Shaun Wilson· QA Testers
- Parker Boeckmann· Babies
- June Anastasia Bouscher· Babies
- Asher Bradley· Babies
- Emerson Bradley· Babies
- Camina Rey Gurley· Babies
- Killian James Gurley· Babies
- Victor Hess· Babies
- Violet Hess· Babies
- Autumn Jameson· Babies
- Jasper Jameson· Babies
- Rowan Jameson· Babies
- Nico LeGrand· Babies
- Francis McGlory· Babies
- Violet Nechama Schneider· Babies
- Cyrus Sly-Price· Babies
- Kaia Grace Tassie· Babies
- Aya Tyner· Babies
- Ellie Schultz· Babies
- Martin Hess· Babies
- Everett Bradley· Babies
- Steve Martin· CEO/President
- Heather Hazen· Chief Operating Officer
- Steve Meyer· Chief Creative Officer
- Shawn Kohn· Chief Administrative Officer
- Arne Schmidt· Senior Director of Artistic Services
- Steffen Drees· Senior QA Manager
- Pete Murray· Learning and Development Manager
- Beth Petrovich· HR Operations Manager
- Kat Miller· HR Manager
- Donna Milesky· Office Manager
- Eric Vincent· Lead Marketing Artist
- Ryan Taylorton· Marketing Video Artist
- Tyrone Shaffer· Data Scientist
- Rebecca Wise· Marketing Manager
- Susan Meier· Special Projects Coordinator
- John Huovinen· Building Manager
- David McFall· Information Technology Manager
- Justin McShane· Systems Administrator
- Jan Gonzalez· Sr. Manager, Project Management
- Kara Reason· Project Manager
- Beau Santero· Strategy Analyst
- Caydence Funk· Technical Producer
- Clint McCaul· Content and Technical Producer
- Caroline Guevara· Character Producer
- Rachel Sima· Cinematics Producers
- Josh Orellana· Cinematics Producers
- Nick D'Rozario· Cinematics Producers
- Karsten Davis· Live Ops And UI Producer
- Michael Kotey· Combat Producer
- Emily Rose McCracken· Environment Producer
- Stephen Baker· Associate Producers
- Josh Atkins· SVP, Product Development
- Dylan Levy-Gantt· Additional Production
- Victoria Matthews· Additional Production
- Shelby Martin· Additional Production
- Christopher Laviña· Additional Production
- Antonio Trillo· Additional Production
- Rosalie Kofsky· Narrative Producer
- Sarah Lynn· Content Producers
- Andrew Frederiksen· Content Producers
- Amy Fincher· Content Producers
- Amanda Bonacorso· Content Producers
- Nick Todd· Senior Outsource Producer
- Lindsay Riehl· Senior Director of Production
- Dashiell Sarnoff· Production Assistants
- Brian Stansbury· Production Assistants
- Andrew Webster· Executive Producer
- Lalie Fisher· Senior Producers
- Doug MacLeod· Senior Producers
- Magnus Dean Rath· Producers
- Dean Razavi· Producers
- Berenice Guzman· Associate Producers
- John Murphy· Associate Producers
- Noelle Johnston· Associate Producers
- Isabella Gentile· Assistant Producer
- Olivia Yee· Production Assistant
- Casey Coleman· Additional Production
- Mariah Leder· Additional Production
- Ryan McFall· Lead Engineers, Lead Systems Engineers
- Dan Kaplan· Lead Engineers, Lead Systems Engineers, Gameplay Engineers
- Dan Price· Audio Engineers
- Jason Buzzell· Audio Engineers
- Eric Konzal· DevOps Engineers
- Ned Way· Lead Systems Engineers
- Andrew Paton· Lead Systems Engineers
- Jessica Fox· Systems Engineers
- Thomas Kadlec· Systems Engineers
- Matt Oelfke· Systems Engineers
- Scott D. Ramsay· Systems Engineers
- Eric Jordan· Systems Engineers
- Scott Boeckmann· Lead Graphics Engineer
- Kenneth Derda· Graphics Engineers
- Michael Donovan· Graphics Engineers
- Greg Velichansky· Graphics Engineers
- Asher Norland· Graphics Engineers
- Clementine Hassouni· Junior Graphics Engineer
- Russell Aasland· Lead Gameplay Engineer
- Alex P. Cheng· Gameplay Engineers
- Joshua Bouscher· Gameplay Engineers
- Damian Slonneger· Gameplay Engineers
- Josh Watson· Gameplay Engineers
- Ronald Alferez· Gameplay Engineers, User Interface Engineers
- Rob Niquette· Gameplay Engineers
- Tammi Tay· Gameplay Engineers
- Skyler O'Neill· Gameplay Engineers
- David Nishball· Gameplay Engineers
- Matthew Baros· Gameplay Engineers
- Ben Kramer· Gameplay Engineers
- Joseph Robinson· Gameplay Engineers
- Seth Davis· Gameplay Engineers
- Ram Eshwar Kaundinya· Gameplay Engineers
- Jeff Robinson· Gameplay Engineers
- Michael LeGrand· Lead User Interface Engineers
- Brittany Steiner· Lead User Interface Engineers, User Interface Engineers
- Joel Gonzales· Lead User Interface Engineers, User Interface Engineers
- Kevin Rucks· User Interface Engineers
- Nathaniel Wise· User Interface Engineers
- Joe Cortese· User Interface Engineers
- Chloe Wright· User Interface Engineers
- Joey Breslin· User Interface Engineers
- Brian Whooley· Senior Software Engineer
- Todd Smith· Principal Programmers
- Adam Sherburne· Principal Programmers
- David Bisset· Lead DevOps Engineer
- Jake Stambaugh· DevOps Engineers
- Casey O'Toole· Senior Director of Engineering
- Chad Rocco· Narrative Director, Narrative Directors
- Zach Bush· Narrative Lead
- Scott Wittbecker· Lead Writer
- Rony Kahana· Writer
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