
Madden NFL 2000
Platforms: Microsoft Windows · Nintendo 64 · Classic Mac OSGenres: Genres · Sports · Diagonal-down · 2D scrolling · Real-time · Direct control · Multiple units/characters control · Football (American) · Licensed
John Madden brings the best football back to PC, bigger than ever! All 31 NFL teams (including the new Cleveland Browns), all-star and classic teams, player-specific animations, and much more. Graphics are better than ever. Improved running and rush...
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Age Rating
E
Cast & Crew · 145 people
- John Madden· Strategy and Game Design
- John Schappert· Vice President Product Development
- John Vifian· Executive Producer
- Ted Fitzgerald· Producer
- Dan Baker· Associate Producer
- Matthew McKnight· Associate Producer
- Rob Jones· Associate Producer
- Brian Movalson· Assistant Producer, Stadium/Website Approvals
- Richard Beresh· Assistant Producer
- Scott Slaby· Assistant Producer
- Chuck Park· Assistant Producer
- Steve Jones· Production Assistant
- Vu Thai Dang· Production Assistant
- James R. Bailey· Project Manager
- Ernest Adams· Video Producer
- Eric Kornblum· Video Specialist
- Jerry Newton· Video Operations Manager
- David Whittaker· Audio Director
- Fred McGinn· Sound Effects
- Ken Felton· Sound Effects
- Marc Farly· Sound Effects
- Pat Summerall· Play by Play
- James Brown· EA Studio Host
- Red Cashion· Guest Referee
- H. Erik Whiteford· Product Manager
- Randy Shoemaker· Assistant Product Manager
- Sandy Sandoval· Player Relations
- Charles Scibetta· Public Relations
- Gabriel Leon· Documentation
- Cole Bronn· Sr. Project Manager
- Henrik Kam· Package Cover Photography
- Steve Bono· QB Audibles
- Jamal Anderson· Motion Capture Talent
- Terrell Owens· Motion Capture Talent
- Shane Collins· Motion Capture Talent
- Jon Baker· Motion Capture Talent
- Mark Butterfield· Motion Capture Talent
- David Kempfert· Motion Capture Talent
- Michael Yasko· Mastering
- Yuri Green· Mastering
- Yakim Hayuk· Mastering
- Joseph Adams· Testing Supervisor
- Doug Doine· Lead Tester
- Cedric Carty· Lead Tester
- Jason Estebez· Testers
- Andrew Young· Testers
- Oliver Ng· Testers
- Jesse Waco· Testers
- Andrew Patania· Testers
- Steven Fleming· Testers
- Meir Wasserman· Testers
- Jamie Lau· Testers
- Rodney Moye· Testers
- Daniel Polinsky· Testers
- Bob Feldman· Testers
- Shane Ferguson· Customer Quality Control
- Benjamin Crick· Customer Quality Control
- Jacob Fernandez· Customer Quality Control
- Justin Mason· Customer Quality Control
- Dave Knudson· Customer Quality Control
- Scott Rich· Lead Software Engineer
- Deon du Plessis· Lead Software Engineer
- Jeremy Paulding· Lead Software Engineer
- Marek Telgarsky· Lead Software Engineer
- D. Stuart Riffle· Software Engineer
- Icer Addis· Software Engineer
- Jim Hejl· Software Engineer
- Shu Chiun Cheah· Software Engineer
- Brian Hixon· Software Engineer
- Mike Coker· Software Engineer
- James Talton· Software Engineer
- Daniel Martin· Software Engineer
- Ryan Ingram· Software Engineer
- Erik Parker· Software Engineer
- Lance Jackson· Software Engineer
- Rob Murphy· Software Engineer
- Isaac Burns· Software Engineer
- Ryan Burnsides· Software Engineer
- Pranas Pauliukonis· Software Engineer
- Dave Swanson· Technologist
- James Brookes· Technologist
- Scott Taylor· Development Director
- Dale Jackson· Development Director
- Don Barnes· Player Models & Texture Artist
- Luke Mosling· Player Models & Texture Artist
- Gordon Chen· Player Motion Artist
- Eric Kohler· Player Motion Artist
- Mike Nakfoor· Interface Artist
- David Northcutt· Interface Artist
- Jason Hayes· Cinematic Artist
- Donnie Worley· Cinematic Artist
- Christian Holmes· Stadium Artist
- Matt Flewelling· Stadium Artist
- Joe Vance· Fields & Texture Artist
- Leonard L. Williams II· Teamart & Player Texture Artist
- Greg Jobes· Hi-res Modeling & Texture Artist
- Jim Spoto· Technical Artist & Tools Support
- Steven Waller· Motion Capture Direction
- Chun Chong Leong· PlayArt
- Benjamin S. Yu· PlayArt
- Jorge Rosado· Lead Artist, Interface
- Sergio Vanelli· Lead Artist, Stadiums
- Holly Ruark-Mesick· Lead Artist/Designer, Interface
- John Turk· Art Manager/Art Direction
- David O'Neal· Additional Sound Programming
- Ian Schmidt· Sound Programming
- Rob Hubbard· Audio Technical Director
- Jermaine Dupri· Musical Producer
- Ludacris· Lyrics and Intro Performance
- Don Veca· Menu Music Scoring
- Darryl S. Duncan· Cinematic & Menu Music Scoring
- David Mercier· Additional Tools and Libraries
- Curtis Patzer· Additional Tools and Libraries
- Frank Barchard· Additional Tools and Libraries
- James Fairweather· Additional Tools and Libraries
- Kaz Okuda· Additional Tools and Libraries
- Patrick Ratto· Additional Tools and Libraries
- Michael W. Weilbacher· Tools Programmer
- Stephen Shelton· Tools Programmer
- John Rotolo· Central Services Manager
- Kristen Latimore· Special Thanks
- Sue Garfield· Special Thanks
- James Kennedy· Special Thanks
- Bob Sarlotte· Special Thanks
- Andrew Anthony· Special Thanks
- Monty Amdursky· Special Thanks
- Gene Goldberg· Special Thanks
- Joe Madden· Special Thanks
- Mike Madden· Special Thanks
- Howard Balzer· Special Thanks
- John Hadley· Special Thanks
- Frank Cooney· Special Thanks
- Ross Schaufelberger· Special Thanks
- Murray Allen· Special Thanks
- Jesse Abney· Special Thanks
- Paulette Doudell· Special Thanks
- Carrie Fisher· Special Thanks
- Clay Walker· Special Thanks
- LaShun Lawson· Special Thanks
- Farra D'Orazio· Special Thanks
- Sandy Montag· Special Thanks
- Scott Gamel· Special Thanks
- Tim Langley· Special Thanks
- Howard Skall· Special Thanks
- Angela Manolakas· Special Thanks
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