
LEGO Pirates of the Caribbean: The Video Game (2011)
Platform: WindowsGenres: Action Games · Action · Adventure
LEGO® Pirates of the Caribbean: The Video Game is an action adventure game that brings the Pirates of the Caribbean world and all its colorful characters to life in LEGO Brick form. Players experience all the memorable scenes from all four films in the humorous and quirky LEGO Video Games style.
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LEGO® Pirates of the Caribbean: The Video Game is an action adventure game that brings the Pirates of the Caribbean world and all its colorful characters to life in LEGO Brick form. Players will experience all the memorable scenes from all four films in the humorous and quirky LEGO Video Games style. Product Features: Experience the swashbuckling adventure, irreverent humor, memorable characters and amazing creatures of the Pirates of the Caribbean universe (content from all 4 films), through action-adventure gameplay, engaging puzzles and hilariously quirky LEGO cutscenes. Play as Jack Sparrow, Captain Barbossa, Davy Jones and all of your other favorite Pirates of the Caribbean characters, each with their own personalities! Experience your favorite sequences from all four films in an all-new way with the "LEGO twist" that takes players from the port of San Juan to the pirate haven of Tortuga and everywhere in-between! Local Co-op play, one of the most beloved features of the LEGO video game series, returns to allow you to team up and enjoy the adventure with others!
Editions
- LEGO® Pirates of the Caribbean The Video Game$19.99
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Set up your rig →Age Rating
E10+· ESRB — for Cartoon Violence.
Modes & Features
- Single-player
- Shared/Split Screen Co-op
- Shared/Split Screen
- Steam Trading Cards
- Steam Cloud
- Remote Play on Phone
- Remote Play on Tablet
- Remote Play on TV
- Remote Play Together
- Family Sharing
Languages · 10
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English | ✓ | ||
| French | ✓ | ||
| Italian | ✓ | ||
| German | ✓ | ||
| Spanish - Spain | ✓ | ||
| Czech | ✓ | ||
| Danish | ✓ | ||
| Dutch | ✓ | ||
| Russian | ✓ | ||
| Polish | ✓ |
System Requirements
- Processor:
- 2.7 GHz Intel Pentium 4 class or AMD Athlon or equivalent processor
- Memory:
- 2 GB RAM
- Graphics:
- 256 MB 3D video card supporting Shaders 3.0 (NVIDIA 8800 GT or higher, ATI Radeon HD 3870 or higher)
- Additional Notes:
- Onboard (built-in) integrated chipsets are not supported (e.g., Intel on-board 8xx/9xx series chipsets, SiS and S3 series, ATI Mobility Radeon 7500 and X1300)
- OS *:
- Microsoft Windows 7 / XP SP3
Cast & Crew · 271 people
- David Whittaker· Head of Audio
- Jon Burton· Design Director, Lead Designers, Level Design, Company Director
- James Cunliffe· Lead Designers, Level Design, LEGO Integration Director, Lead Technical Artist, Front End Art
- John Hodskinson· Lead Designers, Level Design, Game Mechanics, Lead Programmer
- Charles McNair· Lead LEGO Vehicle Design, LEGO Vehicle Design
- Toby Everett· Level Design
- Daniel McCreadie· Level Design
- James McLoughlin· Level Design
- Stephen Sharples· Level Design
- Carl Greatrix· LEGO Vehicle Design
- Jeffrey Hatton· LEGO Vehicle Design
- Ramón Alfaro Marcilla· LEGO Vehicle Design
- Luke Hatton· Sound Design
- Michael Leaning· Sound Design
- Rob Jenkins· Front End Art, Concept Art
- Bill Martin· Animation Tech, Cutscene Animation, Additional Cutscene Story & Direction
- Jen Deakin-Berry· Special Thanks
- Maddie Deakin-Berry· Special Thanks
- Lottie Deakin-Berry· Special Thanks
- Sarah Pereira· Special Thanks
- Rosie Pereira· Special Thanks
- Maria Lines· Special Thanks
- Alison Scragg· Special Thanks
- Evan Scragg· Special Thanks
- Holly Scragg· Special Thanks
- Davey Bythell· Special Thanks
- Ivis Chan· Special Thanks
- Fay Briscoe· Special Thanks
- Helen Wither· Special Thanks
- George Wither· Special Thanks
- Harry Wither· Special Thanks
- Kym Edwards· Special Thanks
- Mattias Eklundh· Special Thanks
- Colin Chang· Quality Assurance Testers
- Peter Christiansen· Quality Assurance Testers
- Graeme Churchman· Quality Assurance Testers
- Darryl Clancy· Quality Assurance Testers
- Paul Munro· Animation Tech, In-Game Animation
- Stuart Wilson· Animation Tech, In-Game Animation
- Tim Webster· Concept Art
- Alistair Crowe· Head of Technology
- Chris Halliday· Dynamics Lead
- David Connell· Platform Technology Lead
- Roland Hougs· Tools Lead
- Simon Brown· Framework Lead
- Steven Craft· Technology Team
- Andrew Davies· Technology Team
- Tim Gradwell· Technology Team
- Paul Hunter· Technology Team
- Jonathan Mayer· Technology Team
- Martin William Akehurst· Quality Assurance Testers
- Jacob Almond· Quality Assurance Testers
- Kimberley Arnold· Quality Assurance Testers
- Philip Barker· Quality Assurance Testers
- Stewart Benson· Quality Assurance Testers
- Cissy Biri· Quality Assurance Testers
- Alexander Bradshaw· Quality Assurance Testers
- Tom Brown· Quality Assurance Testers
- James Burgon· Quality Assurance Testers
- James Burt· Quality Assurance Testers
- Andrew Cass· Quality Assurance Testers
- Mark Warburton· Quality Assurance Compliance Testers
- Tim Wileman· Quality Assurance Compliance Testers
- Raphaël McCreadie· Quality Assurance Localization Testers
- Maria Pampin· Quality Assurance Localization Testers
- Christine Schuster· Quality Assurance Localization Testers
- Fabio Sticca· Quality Assurance Localization Testers
- Steffen Troldtoft· Quality Assurance Localization Testers
- Peter David Spencer· Quality Assurance Senior Tester
- Jamie Adams· Quality Assurance Testers
- James Gourlay· Quality Assurance Leads
- Ben Halling· Quality Assurance Leads
- Lee Meader· Quality Assurance Leads
- Graham Price· Quality Assurance Leads
- Nigel Wynn· Quality Assurance Leads
- Pablo González López· Quality Assurance Compliance Testers
- Robbie Malcolmson· Quality Assurance Compliance Testers
- Joe Connor· Special Thanks
- Amy Clarke· Special Thanks
- Frank Niblock· Special Thanks
- Cath Niblock· Special Thanks
- Lee Niblock· Special Thanks
- Elizabeth Kavanagh· Special Thanks
- Steve Wakeman· Special Thanks
- Katy Carlisle· Special Thanks
- Hania Krajewscy· Special Thanks
- Malgosia Krajewscy· Special Thanks
- Szymek Krajewscy· Special Thanks
- Gemo Wainwright· Special Thanks
- Jane Martin· Special Thanks
- Jeremy Pardon· Head of Animation
- Leon Warren· Head of Art, Lead Environment Artist, Environment Art
- Deborah Crook· Lead Technical Artist, Level Setup & Tech Art
- Andrew Dolan· Lead Character Animation, In-Game Animation, Animation Tech
- David Brown· Lead Cutscene Animation, Cutscene Animation, Cutscene Story & Direction
- Neil Crofts· Lead Character Artist, Character Art
- Chris Stanforth· Head of Game Mechanics, Additional Game Programming
- Paul W. Connor· Game Mechanics
- James Douglas· Game Mechanics
- Mark Engley· Game Mechanics
- Ralph Ferneyhough· Game Mechanics
- Glynn Scragg· Game Mechanics
- Mike Spencer· Game Mechanics
- Ian Thomas· Game Mechanics
- Mike Battersby· Level Setup & Tech Art
- Sam Owen· Level Setup & Tech Art
- Martin Palmer· Level Setup & Tech Art
- Cheng Xiang· Level Setup & Tech Art
- Neil Allen· Additional Level Setup & Tech Art
- David Burton· Additional Level Setup & Tech Art
- Stuart Deakin-Berry· Additional Level Setup & Tech Art
- Ryszard Momot· Additional Level Setup & Tech Art
- Mike Roberts· Additional Level Setup & Tech Art
- Barry Thompson· Additional Level Setup & Tech Art
- David Wollen· Additional Level Setup & Tech Art
- Guy Avery· Environment Art
- Darren Edwards· Environment Art
- Stuart Heald· Environment Art
- David Hoye· Environment Art
- Andy Ingram· Environment Art
- Stephen Ions· Environment Art
- Craig Lewis· Environment Art
- Stuart Niblock· Environment Art
- Elliot Whittaker· Environment Art
- John Bakis· Cutscene Environment Art
- Andrzej Krajewski· Cutscene Environment Art
- Richard Walker· Cutscene Environment Art
- Robert Dickerson· Art Tech Support
- David Bowman· Additional Art
- Steven De Sykes· Additional Art
- Alan Dooley· Additional Art
- Roger Robinson· Additional Art
- Ashley Sparling· Additional Art
- Adam Esat· Character Art
- William Thompson· Character Art
- Michael Snowdon· Visual Effects, Front End Art
- Kürsté Bythell· In-Game Animation
- Opinder Singh Chaggar· In-Game Animation
- Mark Crane· In-Game Animation
- Dale Hemenway· In-Game Animation
- Felix Pereira· In-Game Animation
- James Stuart· In-Game Animation
- Tania Vincent· In-Game Animation
- Annika Barkhouse· Cutscene Animation
- Elisa Capretto· Cutscene Animation
- Emma Carlsson· Cutscene Animation
- Andrew James Chapman· Cutscene Animation
- Richard Drumm· Cutscene Animation
- Phil Gray· Cutscene Animation, Cutscene Story & Direction
- Richard Greene· Cutscene Animation
- Andrew Holden· Cutscene Animation
- Charlie Hopkins· Cutscene Animation
- Simon James· Cutscene Animation
- Duncan Kinnaird· Cutscene Animation, Cutscene Story & Direction
- Andrew J. Latham· Cutscene Animation
- Thomas Lowe· Cutscene Animation
- Ross Norcross· Cutscene Animation
- Nicholas Stephens· Cutscene Animation
- Derek Swain· Cutscene Animation
- Andrew Unsworth· Cutscene Animation
- Chris Woodworth· Cutscene Animation
- Michael Cummings· Animation Tech
- Jonathan Arden· Technology Team
- Alistair Brown· Technology Team
- Rob Chinneck· Technology Team
- Tom McCain· Technology Team
- Alan Murta· Technology Team
- Abraham Odamteng· Technology Team
- Peter Opdam· Technology Team
- Matt Phillips· Technology Team
- Vassilis Poulopoulos· Technology Team
- Simon Ward· Technology Team
- Colin John Wilson· Technology Team
- Jamie Wither· Technology Team
- Richard Crockford· Additional Technology
- Paul Hughes· Additional Technology
- Paul Lockyer· Systems Support
- Andrew Wood· Systems Support
- Sam Burton· Special Thanks
- Ben Burton· Special Thanks
- Helen Burton· Special Thanks
- Helen Cunliffe· Special Thanks
- Jacob Cunliffe· Special Thanks
- Sarah Cunliffe· Special Thanks
- Georges Riet· Special Thanks
- Francesca Charlesworth· Special Thanks
- Fiona Stanforth· Special Thanks
- Emily Stanforth· Special Thanks
- Peaches Stanforth· Special Thanks
- Laura Warren· Special Thanks
- Ryan Warren· Special Thanks
- Kiera Warren· Special Thanks
- Sophie Tyrrell· Special Thanks
- Laurence Brown· Special Thanks
- James Brown· Special Thanks
- Florie Poucin· Special Thanks
- Ben Dawton· Special Thanks
- Dale Wilson· Special Thanks
- Leah Donohue· Special Thanks
- Janet Crook· Special Thanks
- Alan Crook· Special Thanks
- Donna Crook· Special Thanks
- Becky Ferneyhough· Special Thanks
- Imogen Ferneyhough· Special Thanks
- Thomas Ferneyhough· Special Thanks
- Danielle Newton· Special Thanks
- James Newton· Special Thanks
- Helen Dolan· Special Thanks
- Ethan Dolan· Special Thanks
- Zoe Dolan· Special Thanks
- Joanne Eubank· Special Thanks
- Jacqueline Chinneck· Special Thanks
- Stella Connor· Special Thanks
- Max Martin· Special Thanks
- Charis Martin· Special Thanks
- Jamie Clancy· Special Thanks
- Jack Clancy· Special Thanks
- Finn Clancy· Special Thanks
- Shamim Bakhsh· Special Thanks
- Shabana Bakhsh· Special Thanks
- Sonia Bakhsh· Special Thanks
- Dawn Burton· Special Thanks
- Mia Burton· Special Thanks
- Gail Vincent· Special Thanks
- Craig Vincent· Special Thanks
- Sammy Vincent· Special Thanks
- Andy Nattan· Special Thanks
- Linda Lowe· Special Thanks
- Janet Bailey· Special Thanks
- Amador Alfaro Marcilla· Special Thanks
- Jacqueline Bakis· Special Thanks
- Tara Bakis· Special Thanks
- Tenee Bakis· Special Thanks
- Max Bakis· Special Thanks
- Diana Cruz· Special Thanks
- Walter Gilbert· Special Thanks
- Tom Stone· Managing Director
- Graham Stark· Head of Quality Assurance
- Alex Frazer· Quality Assurance Manager
- Manjit Gill· Quality Assurance Project Leads
- Will Miles· Quality Assurance Project Leads
- Simon White· Quality Assurance Project Leads
- Craig Asling· Quality Assurance Leads
- Sam Delaney· Quality Assurance Leads
- Paul Flanagan· Head of Production, Executive Producer
- Daniel Crossley· Assistant Producers
- Trevor Sherring· Assistant Producers
- John O'Brien· Additional Production
- Jonathan Smith· Head of Production
- Phillip Ring· Producer
- Loz Doyle· Additional Production
- Matthew Ellison· Additional Production
- Vincent Grogan· Additional Production
- Nicholas Ricks· Additional Production
- Mudasir Ahmed· Additional Game Programming
- Mohammed Bakhsh· Additional Game Programming
- Mark Bidewell· Additional Game Programming
- Stephen Harding· Additional Game Programming
- Ben Klages· Additional Game Programming
- Simon Lever· Additional Game Programming
- Jose Miguel Mendez· Additional Game Programming
- Christopher Payne· Additional Game Programming
- Andrew Simpson· Additional Game Programming
- David Dootson· Head of Programming
- Nick Cunliffe· Game Programming
- Michael Jackson· Game Programming
- John Newton· Game Programming
- Antony White· Additional Game Programming
- Colm Duggan· Cutscene Storyboarding
- Anthony Perrin· Cutscene Storyboarding
- Paul Salmon· Cutscene Storyboarding
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