
Lego Dimensions
Platforms: Wii U · PlayStation 3 · PlayStation 4Genres: Genres · Action · 3rd-person (Other) · Platform · Puzzle elements · Sandbox / open world · Licensed
LEGO Dimensions is a multi-franchise toys-to-life game featuring characters and levels from 14 licensed franchises with additional franchises due to arrive in the future. The game contains elements from the Middle Earth franchise, The LEGO Movie, DC...
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Cast & Crew · 256 people
- Jon Burton· Company Director, Design Director, Game Directors, Story, Game Dialogue, Creative Director
- David Dootson· Studio Manager
- James Cunliffe· LEGO Integration Director, Tools Scripting
- Jeremy Pardon· Head of Animation
- Leon Warren· Head of Art
- James McLoughlin· Game Directors, Story, Game Dialogue
- Graham Goring· Story, Game Dialogue
- Daniel McCreadie· Assistant Game Director, Game Dialogue
- Dewi Roberts· Lead Worlds Designer, Game Dialogue
- Owen Ballhatchet· Project Managers, Senior Project Manager
- Trevor Sherring· Project Managers
- Steve Harding· Head of Game Programming
- Chris Stanforth· Heaad of Game Mechanics, Head of Game Mechanics
- Alistair Crowe· Head of Technology
- Michael de Belle· Head of Audio, Lead Audio Designer, Vocalisations
- Paul Munro· Head of In-game Animation
- Nicola Daly· Lead Environment Artist, Lead Environment Artists
- Robert Dickerson· Lead Technical Artist
- Thomas Litton· Lead VFX Artist
- David Wollen· Lead Level Construction Artist, Tools Scripting, Head of Level Construction
- Deborah Crook· Lead Technical Construction Artist, Additional Construction Artists
- Neil Allen· Lead LEGO Construction Artist, LEGO Environment Art
- Neil Crofts· Lead Character Artist
- Sean Dudley· Associate Lead Character Artist
- Charles McNair· Lead LEGO Model Artist
- Helen Kershaw· Lead In-game Animator
- Duncan Kinnaird· Cinematics Animation Direction
- Phil Gray· Cinematics Animation Direction
- Ben Klages· Lead Game Programming
- Paul W. Connor· Associate Head of Game Mechanics
- Ian Simpson· Game Mechanics Project Lead, Game Mechanics Project Leads
- Stuart Wilson· Lead Character Rigger
- Roland Hougs· Lead Tools Programmer
- David Connell· Lead Render Technology Programmer
- Vassilis Poulopoulos· Associate Lead Render Technology
- simon brown· Lead Game Technology Programmer
- Chris Halliday· Lead Simulation Programmer
- Anna Bailey· Project Coordinators, Project Managers
- Toby Jennings· Project Coordinators, Junior Production Coordinator
- Alexander Bradshaw· Additional Production, Head of Production
- David Geeson· Additional Production, Project Coordinators
- Wil Evans· Designers
- Toby Everett· Designers, Game Dialogue
- Andrew Holt· Designers, Game Dialogue
- Andrew Lyne· Designers
- Joe Moore· Designers, Game Dialogue
- Stephen Sharples· Designers, Game Dialogue
- Georgina Cronshaw· Worlds Design Team
- Dawn McDiarmid· Worlds Design Team
- Christopher Andrew McGerr· Worlds Design Team
- Jacob Mills· Worlds Design Team
- Mark Bidewell· Senior Game Programmers
- John Newton· Senior Game Programmers
- Carlos Torija Archilla· Game Programmers
- Nick Cunliffe· Game Programmers
- Glen Pepper· Game Programmers
- Michael Jackson· Game Programmers
- Alex Kitching· Game Programmers
- Alvaro Fernandez Luzuriaga· Game Programmers
- Oscar North· Game Programmers
- Paul Dobson· Senior Level Construction Artist
- Mike Roberts· Senior Level Construction Artist
- Mike Battersby· Level Construction Artists
- Katie Clague· Level Construction Artists
- Stuart Deakin-Berry· Level Construction Artists
- Leigh Hadfield· Level Construction Artists
- Stefan Heibel· Level Construction Artists
- David Holt· Level Construction Artists
- David Howell· Level Construction Artists
- Stuart Jackson· Level Construction Artists
- Ryszard Momot· Level Construction Artists
- Sam Owen· Level Construction Artists
- Joseph Price· Level Construction Artists
- Cheng Xiang· Level Construction Artists, Tools Scripting
- Liam Fleming· LEGO Construction Artists
- Thomas Hughes· LEGO Construction Artists
- James Lay· LEGO Construction Artists, LEGO Environment Art
- Dale Rogers· LEGO Construction Artists
- Keith Shankland· LEGO Construction Artists
- david burton· Additional Construction Artists, Lead Level Construction Artists
- Guy Avery· Senior Environment Artists, Additional VFX Artists
- John Bakis· Senior Environment Artists
- Stephen Ions· Senior Environment Artists
- Euan Morrison· Senior Environment Artists
- Finn Allen· Environment Artists
- Szabolcs Brezovsky· Environment Artists
- Michael James Cox· Environment Artists
- Alan Dooley· Environment Artists
- Darren Edwards· Environment Artists
- Dominic Giles· Environment Artists
- Stuart Heald· Environment Artists
- Jonathan Hooper· Environment Artists
- Andy Ingram· Environment Artists
- Andrzej Krajewski· Environment Artists
- Craig Lewis· Environment Artists
- Paul McCormack· Environment Artists
- Alex Mehroke· Environment Artists
- Duncan Phillpotts· Environment Artists
- Samir Pookhan· Environment Artists
- Roger Robinson· Environment Artists
- Jack Walker· Environment Artists
- Richard Walker· Environment Artists
- Elliot Whittaker· Environment Artists
- Eloise Payne· Project Coordinator (Art)
- Adam Esat· Senior Character Artist
- Pedro Cabeleira· Character Artists
- Kelly Chiu· Character Artists
- Jack Kuntze· Character Artists
- Sidney Thibault· Character Artists
- William Thompson· Character Artists
- Jon Boorman· Additional Character Art
- Carl Greatrix· Senior LEGO Model Artists
- Jeffrey Hatton· Senior LEGO Model Artists, LEGO Environment Art
- Mark Boon· LEGO Model Artists
- Thomas Coleman· LEGO Model Artists, LEGO Environment Art
- Rob Curtis· LEGO Model Artists
- Alexander Jones· LEGO Model Artists
- Leon Scopes· LEGO Model Artists
- Chris Rumsey· Additional LEGO Model Artist
- Francesca Lloyd· Project Coordinator (LEGO Integration)
- Adam Stephens· VFX Artists
- Anja Sommeregger· VFX Artists
- Roger Bacon· Additional VFX Artists
- Mike Boden· Additional VFX Artists
- Robert Michael Lovegrove· Additional VFX Artists
- Shanedi Matnarudin· Additional VFX Artists
- Gareth Richards· Additional VFX Artists
- Stuart Allardes· UI Artists
- Andrew Golding· UI Artists
- Daniel Nuttall· Additional UI Artist
- Jon Gadbury· Concept/2D Artists
- Nathan Haines· Concept/2D Artists
- Tim Webster· Concept/2D Artists
- Mark Crane· Senior In-game Animation
- James Stuart· Senior In-game Animation
- Duncan Brown· In-game Animation
- Kürsté Bythell· In-game Animation
- Opinder Singh Chaggar· In-game Animation
- Andrew Dolan· In-game Animation, Lead In-Game Animator
- Morgan Fripp· In-game Animation
- Jonathan Hall· In-game Animation
- Dale Hemenway· In-game Animation
- Charlie Hopkins· In-game Animation
- Dean James· In-game Animation
- Spencer Jones· In-game Animation
- Antony Manley· In-game Animation, Character Rigging
- Tom Parkin· In-game Animation
- Mark Peart· In-game Animation
- Darren Vaile· In-game Animation, Character Rigging
- Steven Wilson· In-game Animation
- Jordi Coll Orfila· Character Rigging
- Gemma Louise Jones· Cinematics Production Manager
- Thomas Mills· Cinematics Production Assistant
- Bob H. Scott· Additional Animation Director, Cinematics Senior Animators
- Penny Clark· Cinematics Editor
- Andrew James Chapman· Cinematics Senior Animators
- Andrew J. Latham· Cinematics Senior Animators
- Michael Cummings· Cinematics Technical Animators
- David Martinez· Cinematics Technical Animators
- Andrew Unsworth· Cinematics Technical Animators, Additional Cinematics Animation
- alex brown· Cinematics Animators
- Sarah Brown· Cinematics Animators
- Elisa Capretto· Cinematics Animators
- Richard Greene· Cinematics Animators
- Andrew Holden· Cinematics Animators
- Thaxnay Kapdee· Cinematics Animators
- Shaun Keeling· Cinematics Animators
- Pedro Lewis· Cinematics Animators
- Tom Merrison· Cinematics Animators
- Felix Pereira· Cinematics Animators
- Florie Poucin· Cinematics Animators
- Chris Woodworth· Cinematics Animators
- Mark Bonaccorso· Additional Cinematics Animation
- Emmett Carlsson· Additional Cinematics Animation
- Drew Rilett· Additional Cinematics Animation
- Peter Warbis· Additional Cinematics Animation
- Sam Baker· Cinematics Pre Visualisation
- Gergely Cziráky· Cinematics Pre Visualisation
- Justin Exley· Cinematics Pre Visualisation
- Giuliano Fontanelli· Cinematics Pre Visualisation
- Robin French· Cinematics Pre Visualisation
- Stephen Sammons· Cinematics Pre Visualisation
- christian smith· Cinematics Pre Visualisation
- Leo Tierney· Cinematics Pre Visualisation
- Anthony Perrin· Additional Cinematics Pre Visualisation
- Scott Wilkinson· Additional Cinematics Pre Visualisation
- Mark Engley· Senior Game Mechanics Programmer
- christopher payne· Senior Game Mechanics Programmer
- Glynn Scragg· Senior Game Mechanics Programmer
- Mike Spencer· Senior Game Mechanics Programmer
- Simon Ward· Senior Game Mechanics Programmer
- Mohammed Bakhsh· Assistant Game Mechanics Leads, Game Mechanics Project Leads
- Scott Bevin· Assistant Game Mechanics Leads
- Mudasir Ahmed· Game Mechanics Programmers
- Christopher Ball· Game Mechanics Programmers
- Ciaran Deasy· Game Mechanics Programmers
- James Douglas· Game Mechanics Programmers
- Anton Georgiev· Game Mechanics Programmers
- Karl Kelly· Game Mechanics Programmers
- Simon Lever· Game Mechanics Programmers
- Andrew Sheriff· Game Mechanics Programmers
- Christofer Stenberg· Game Mechanics Programmers
- John Treece-Birch· Game Mechanics Programmers
- Roger Valldeperas Juan· Game Mechanics Programmers
- Tom Vernon· Game Mechanics Programmers
- Jeremiah Vocaturo· Game Mechanics Programmers
- Jonathan Arden· Senior Render Technology Programmers
- Jamie Wither· Senior Render Technology Programmers
- John Bell· Render Technology Programmers
- Adam Dobson· Render Technology Programmers
- Lucas Gonzalez· Render Technology Programmers
- Emilio M. López Riñón· Render Technology Programmers
- Samuel Brown· Senior Game Technology Programmers
- Lukas Buricin· Senior Game Technology Programmers
- Tim Gradwell· Game Technology Programmers
- Sam Hughes· Game Technology Programmers
- Andrew Davies· Senior Simulation Programmers
- Peter Opdam· Senior Simulation Programmers
- Rob Chinneck· Simulation Programmers
- Tom McCain· Simulation Programmers
- Matthew Hill· Senior Tools Programmers
- Paul Hunter· Senior Tools Programmers
- Alan Murta· Senior Tools Programmers
- Piotr Krzepowski· Tools Programmers
- Mick Laidlow· Tools Programmers
- Jonathan Mayer· Tools Programmers
- Robert Sommeregger· Tools Programmers
- Richard Crockford· Additional Technology
- Ray Donnelly· Additional Technology
- Haydxn Gemson· Additional Technology
- Paul Hughes· Additional Technology
- Phil Owen· Additional Technology
- richard thomas· Additional Technology
- Lewis Wakeford· Additional Technology
- Tazio Schiesari· Sound Designers
- Sián Smit· Sound Designers
- Tessa Verplancke· Sound Designers, Vocalisations
- david whittaker· Lead Audio Cinematics
- Justin Cowie· Cinematics Audio
- Duncan Bradshaw· Dialogue Assistant
- Jennifer Burbeck· Audio Production, Project Coordinators
- Neil Dorrington· Tools Scripting
- Sian Harris· Vocalisations
- Reuben Gill· IT
- Peter Jones· IT
- Paul Lockyer· IT
- Andrew Wood· IT
- chris taylor· In Memory of
- Arthur Parsons· Game Directors
- David Hoye· Lead Environment Artists
- Nigel Middleman· Lead Technical Artist
- Barry Thompson· Lead Level Construction Artists
- Derek Swain· Cinematics Animation Direction
- Alexandra Banks· Designers, Additional Worlds Design
- Jimmy Mullin· Designers
- Laurence Gee· Worlds Design Team
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