
Kunitsu-Gami: Path of the Goddess (2024)
Platforms: Windows Apps · PlayStation 4 · Xbox One · PlayStation 5 · Xbox Series · Xbox Cloud Gaming · Windows · Nintendo Switch 2Genres: Genres · Action · Strategy / tactics · 3rd-person (Other) · 2D scrolling · Hack and slash · Tower defense · Direct control · Fantasy
A new tale of the Kami awaits... Kunitsu-Gami: Path of the Goddess is a unique Japanese-inspired, single player Kagura Action Strategy game. The game takes place on a mountain covered by...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 300 people
- Shuuichi Kawata· Director / Art Director
- Maito Yamada· Lead Game Designer
- Sean Keanaaina· Game Designers
- Kōichi Okada· Game Designers
- Marina Takahashi· Game Designers
- Morimasa Sato· Game Designers
- Ryo Yasukawa· Game Designers
- Tairoku Nozoe· Narrative Editor
- Kenichi Saito· Lead Application Programmer
- Dai Ryukawa· Application Programmers
- Eijiro Kitsu· Application Programmers
- Fumiya Akiba· Application Programmers
- Hiroshi Hattori· Application Programmers
- Hiroshi Inaba· Application Programmers
- Maximilian Kaito Miesczalok· Application Programmers
- Riku Nishikawa· Application Programmers
- Ryosuke Sakai· Application Programmers
- Ryuto Shimada· Application Programmers
- Towa Kashihara· Application Programmers
- Yosuke Nakasuka· Application Programmers
- Nobuhiro Enokido· Application Engineers
- Ryuichi Miyano· Application Engineers
- Shimpei Tanaka· Application Engineers
- Takahiro Sakai· Application Engineers
- Teppei Omi· Application Engineers
- Toshiaki Yonezawa· Application Engineers
- Hinanana· Art Work / Character Concept Artist
- Alexander Draude· Concept Artist
- Tatsuya Ogawa· Lead Character Artist
- Erika Tsuji· Character Artists
- Fuminori Sato· Character Artists
- Kodai Murakami· Character Artists
- Misaki Kuno· Character Artists
- Seiya Iwasaki· Character Artists
- Taketo Yabuki· Character Artists
- Wang Fang· Character Artists
- Takeshi Nose· 3D Scan Studio
- Hiroshi Honjo· 3D Scan Studio
- Masashi Morioka· 3D Scan Studio
- Tomoyuki Sakaguchi· Lead Environment Artist
- Futo Yamada· Environment Artists
- Haruka Chiba· Environment Artists
- Hongju Shin· Environment Artists
- Shinji Mikami· Environment Artists
- Taira Hasegawa· Environment Artists
- Tetsuya Shibasaki· Environment Artists
- Te-Yu Liu· Environment Artists
- Tomoatsu Motoyama· Environment Artists
- Ren Yamasaki· Environment Artists
- Koji Matsushima· Lead Visual Effects Artist
- Kazuhiro Tomiyama· Visual Effects Artist
- Sayuri Ono· Visual Effects Artist
- Seitaro Takai· Visual Effects Artist
- Shintaro Washino· Visual Effects Artist
- Taisei Fujiki· Visual Effects Artist
- Takahiro Sugibayashi· Visual Effects Artist
- Tomoaki Ofuku· Visual Effects Artist
- Yuya Kawabata· Visual Effects Artist
- Daisuke Nakagawa· Lead UI Artist
- Haruka Aoyama· UI Artists
- Kana Sasaki· UI Artists
- Makoto Shimojo· UI Artists
- Yuka Sugai· UI Artists
- Tomohiro Goto· Graphics Artist
- Dacchi· Technical Artists
- Hiroto Teraoka· Technical Artists
- Ho Jia Rui· Technical Artists
- Jumpei Yamada· Technical Artists
- Makoto Fukui· Technical Artists
- Ryota Unzai· Technical Artists
- Tan Xiaowei· Technical Artists
- Tsukasa Aso· Shader Artist
- Masamine Horie· Simulation Technical Artists
- Sanka Praneeth Akarsh· Simulation Technical Artists
- Shinya Yoshida· Simulation Technical Artists
- Takehiko Kegasa· Simulation Technical Artists
- Kouichi Egawa· Lead Animator
- Chika Kawahara· Animators
- Jiongfeng He· Animators
- Kejia Ma· Animators
- Nagiho Nakahashi· Animators
- Rin Kuroda· Animators
- Ryo Matsuyama· Animators
- Ryohei Arita· Animators
- Shingo Kuwazuru· Animators
- Takuaki To· Animators
- Yohei Nakamura· Animators
- Daichi Miura· Motion Capture Actors
- Hiro Takakura· Motion Capture Actors
- Masatoshi Fukidome· Motion Capture Actors
- Nanami Katayama· Motion Capture Actors
- Yoshiaki Yuasa· Motion Capture Actors
- Yuichi Yamamoto· Motion Capture Actors
- Ikuo Nakayama· Motion Capture Operators
- Katsumi Kobayashi· Motion Capture Operators
- Naoki Fujisawa· Motion Capture Operators
- Natsuki Kameda· Motion Capture Operators
- Masahiro Nakano· Motion Capture Operators
- Masayuki Tomoyoshi· Motion Capture Operators
- Tsunenori Shirahama· Motion Capture Operators
- Tsuyoshi Nagae· Motion Capture Operators
- Yoshiyuki Tonoe· Motion Capture Operators
- Saya Fukuoka· Motion Capture Operators
- Teruki Yoshioka· Motion Capture Operators
- Seiichi Shibata· Rigging Artists
- Tsuyoshi Kobayashi· Rigging Artists
- Tomohiro Nakano· Lead Cinematic Animation Artist
- Jiayi Xu· Cinematic Animation Artists
- Junya Yamamoto· Cinematic Animation Artists
- Nobuhiro Sugiyama· Cinematic Animation Artists
- Yuki Yasutake· Cinematic Animation Artists
- Tobuto Dezaki· Cinematic Planner
- Hiroko Ihara· Facial Rigging Artist
- Keiko Kamekawa· Facial Animation Artist
- Hikaru Shimazu· Lighting Artist
- Erika Sakaguchi· Sound Director
- Atsuko Fujitani· Sound Designers
- Shunta Namise· Sound Designers
- So Honda· Sound Designers
- Yoshito Kato· Sound Designers
- Yukio Mizuta· Sound Designers
- Ken Usami· Music Director
- Ryo Kiyosue· Sound Programmer
- Takashi Moriguchi· Game Audio Mixer
- Takeshi Kitamura· Foley Artist
- Taichi Kamata· Lead Production Managers
- Yasuyuki Yonezawa· Lead Production Managers
- Shizura Kurokawa· Production Managers
- Teruhiro Nishida· Production Managers
- Kazuhisa Inoue· Project Managers
- Yuki Furukawa· Project Managers
- Yoshizumi Hori· Vendor Managers
- Akiko Nagashima· Vendor Managers
- Takanori Arai· Vendor Managers
- Suting Chang· Vendor Managers
- Robert Prosser· Localization Director
- Luca Baldassarre· Localization Project Manager
- Marco Bombasi· Localization Team Manager
- Kaori F. Matsue· Assistant Localization Team Manager
- Andrew Alfonso· Localization Group Managers
- Francis Ishii· Localization Group Managers
- David Cockman· Localization Group Managers
- Megan Bisila· English Localization
- Christophe Sigaud· French Localization
- Ugo Ricard· French Editor
- Stefano Ivan Stinga· Italian Localization
- Veronica Galibardi· Italian Editor
- Florian Seidel· German Localization
- Alberto Paqué Ramírez· Spanish Localization
- Manuel Trillo Carmona· Spanish Editor
- Qiu Huiming· Simplified Chinese Localization
- Hou Shengbin· Simplified Chinese Editor
- John Tsai· Traditional Chinese Localization
- Kelvin Leung· Traditional Chinese Editor
- Seunghwan Yasuoka· Korean Localization
- Seunghyun Lee· Korean Editor
- Bashar Saadeh· Arabic Localization
- Hiago Kanomata· Brazilian Portuguese Localization Support
- Katherine Ceballos· Latin American Spanish Localization Support
- Maurice Ossenbrink· Solutions Developer
- Tomofumi Ishida· Technical Architect
- Masaru Ijuin· Technical Managers
- Kohetsu Matsuda· Technical Managers
- Daisuke Sanekane· Technical Managers
- Yuuki Ooi· Technical Managers
- Kenta Yamaki· Technical Managers
- Shunsuke Saito· Technical Managers
- Haruki Iizuka· Technical Managers
- Yoshihiro Kimura· Technical Support
- Masataka Nemoto· AI Programmers
- Shigeki Niino· AI Programmers
- Unamuji Hasunuma· AI Programmers
- Jun Tsukahara· AI Programmers
- Hiromasa Ikeda· AI Programmers
- Yuto Tomita· AI Programmers
- Yuki Noto· Animation Programmers
- Haruki Shimizu· Animation Programmers
- Soichi Uchiyama· Animation Programmers
- Daisuke Yagyu· Animation Programmers
- Karl Kisaragi· Animation Programmers
- Kei Kitahata· Animation Programmers
- Satoru Inukai· Animation Programmers
- Naohisa Yamada· Animation Programmers
- Tatsuya Okamoto· Cinematics Programmers
- Taiga Yano· Cinematics Programmers
- Yuta Furukawa· Cinematics Programmers
- Taiki Okahara· Cinematics Programmers
- Yukimasa Kawai· RE ENGINE Library Programmers
- Jumpei Nakatsuka· RE ENGINE Library Programmers
- Koji Misu· Network Programmers
- Yoji Mikami· Network Programmers
- Shingo Ito· Network Programmers
- Daigo Matsuura· Network Programmers
- Masatoshi Nakamura· Network Programmers
- Mikihiko Miyashita· Network Programmers
- Kiyohisa Ishiguro· Network Programmers
- Shoya Fujii· Network Programmers
- Ilyes Ouhabi· Network Programmers
- Akiyoshi Takahashi· Physics Programmers
- Shobu Itano· Physics Programmers
- Siqi Li· Physics Programmers
- Kazushi Sano· Rendering Manager
- Hitoshi Mishima· Rendering Programmers
- Shusuke Iwasaki· Rendering Programmers
- Motoki Nishikura· Rendering Programmers
- Akihiro Shimizu· Rendering Programmers
- Ojiro Tanaka· Rendering Programmers
- Yuan Luo· Rendering Programmers
- Muzhi Li· Rendering Programmers
- Kazuki Iiboshi· Rendering Programmers
- Kazuaki Hiro· Rendering Programmers
- Alexandre Paquet· Rendering Programmers
- Yuan Tian· Rendering Programmers
- Kenta Nakamoto· Rendering Programmers
- Kosuke Nabata· Rendering Programmers
- Toru Miyawaki· Rendering Programmers
- Hiroshi Suzuki· Rendering Programmers
- Kazuki Kawato· Rendering Programmers
- Kyohei Kajikawa· Rendering Programmers
- Toshiaki Ishihara· Rendering Programmers
- Subroto Hudiono· Rendering Programmers
- Taro Yahagi· Security Engineers
- Yōichi Kodama· Security Engineers
- Takahiro Yamamoto· Security Engineers
- Masaaki Korematsu· Systems & Platform Programmers
- Junji Ozeki· Systems & Platform Programmers
- Yuya Sasaki· Systems & Platform Programmers
- Yoshihiro Okinaga· Systems & Platform Programmers
- Koichi Kubo· Systems & Platform Programmers
- Masahiro Kimoto· Systems & Platform Programmers
- Hong Hu· Systems & Platform Programmers
- Takakimi Hashimoto· Systems & Platform Programmers
- Kotaro Miyabe· Systems & Platform Programmers
- Kazuma Mori· Systems & Platform Programmers
- Ginga Kato· Systems & Platform Programmers
- Yusuke Saito· Systems & Platform Programmers
- Yoshiki Saito· Systems & Platform Programmers
- Chenwu Zhang· Systems & Platform Programmers
- Kakeru Hiasa· Systems & Platform Programmers
- Koki Hiratsuka· Systems & Platform Programmers
- Takumi Kameyama· Systems & Platform Programmers
- Sota Funato· Systems & Platform Programmers
- Takumi Sato· Technical QA Manager
- Koichi Kitagawa· QA Support
- Kenji Kojima· Sound Programmers
- Goki Shirozu· Sound Programmers
- Kohei Iwahori· Sound Programmers
- Takeru Sakurai· Sound Programmers
- Shigetoshi Natsukari· Sound Programmers
- Genta Miyashita· Sound Programmers
- Yuki Sodesaki· Sound Programmers
- Itsuki Inoue· Sound Programmers
- Sora Takida· Sound Programmers
- Takuro Kojima· Sound Programmers
- Yusuke Ichiyama· Tool & Workflow Programmers
- Yuki Sekino· Tool & Workflow Programmers
- Daisuke Kojima· Tool & Workflow Programmers
- Yasuto Tsuchisaka· Tool & Workflow Programmers
- Takumi Yamada· Tool & Workflow Programmers
- Ukyo Yoshida· Tool & Workflow Programmers
- Akinori Imamiya· Tool & Workflow Programmers
- Hideaki Oya· Tool & Workflow Programmers
- Shinya Kimoto· Tool & Workflow Programmers
- Ryota Ishii· Tool & Workflow Programmers
- Yusaku Yoshida· Tool & Workflow Programmers
- Ichika Okina· Tool & Workflow Programmers
- Hiromichi Sasaki· Tool & Workflow Programmers
- Tomohiro Shimizu· Tool & Workflow Programmers
- Masakazu Sakoya· Tool & Workflow Programmers
- Kenta Masuda· Tool & Workflow Programmers
- Keigo Kato· Tool & Workflow Programmers
- Akira Yamada· Tool & Workflow Programmers
- Shogo Nakamura· Tool & Workflow Programmers
- Ryo Igarashi· Tool & Workflow Programmers
- Hideki Shiojiri· DCC Tool Manager
- Shinichi Yasuki· DCC Tool Programmers
- Tomohiro Agō· DCC Tool Programmers
- Yasuhide Sawada· DCC Tool Programmers
- Manabu Iida· DCC Tool Programmers
- Masashi Okubo· DCC Tool Programmers
- Hiroshi Tada· DCC Tool Programmers
- Isao Higashino· DCC Tool Programmers
- Yoshiaki Matsuda· DCC Tool Programmers
- Masaru Takano· DCC Tool Programmers
- Takaya Nakano· DCC Tool Programmers
- Eitaro Kurotsuchi· DCC Tool Programmers
- Kento Izawa· DCC Tool Programmers
- Miho Kobayashi· Tool & UX Designers
- Daisuke Okada· Tool & UX Designers
- Gaku Soejima· Tool & UX Designers
- Haruki Noritake· UI Programmers
- Juhui Wu· UI Programmers
- Yoshimi Matsukawa· UI Programmers
- Hajime Yagawa· UI Programmers
- Ryohei Narita· UI Programmers
- Seiya Fukuzaki· UI Programmers
- Wenjie Xu· UI Programmers
- Stefanus Nanami· VFX Programmers
- Teppei Yoneyama· VFX Programmers
- Seiya Kato· VFX Programmers
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Kunitsu-Gami: Path of the Goddess (2024) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Kunitsu-Gami: Path of the Goddess (2024)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Kunitsu-Gami: Path of the Goddess (2024).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Kunitsu-Gami: Path of the Goddess (2024). Sign in to submit one.
Trailers
No trailers logged for Kunitsu-Gami: Path of the Goddess (2024) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Kunitsu-Gami: Path of the Goddess (2024) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Kunitsu-Gami: Path of the Goddess (2024)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Kunitsu-Gami: Path of the Goddess (2024).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Kunitsu-Gami: Path of the Goddess (2024).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…