
Golf: Tee It Up! (2008)
Platform: Xbox 360Genres: Genres · Sports · Behind view · Golf
Golf: Tee It Up! is a simulation of golf with a loose approach, with customizable characters similar to the Xbox avatars, powered shots, and the ability to apply an amount of aftertouch while the ball is in the air. While playing there are different...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
E
Cast & Crew · 135 people
- Jonne Valtonen· Music
- Timo Haanpää· Sound Effects
- Jani Kahrama· Design Support
- Marilena Morini· Director of Quality Assurance Functionality
- James Galloway· Director of QA Operations
- Paulus Mallat· Financial Manager
- Tomi Turunen· Lumberjack, Level Art
- Janne Turunen· Thanks
- Ville Kivistö· Thanks
- Milla Sainio· Thanks
- Kristian Vuorinen· Thanks
- Tapio Äijälä· Thanks
- Matthew Fawbush· MPL Testers
- Andrew Bowens· MPL Testers
- Jonathan Mack· MPL Testers
- Leonard Rodriguez· Additional MPL Testers
- Jessie Jones· Additional MPL Testers
- Julio Medina· Additional MPL Testers
- Paul Williams· QA Special Thanks
- Henry Peter Villanueva· QA Special Thanks
- Paul Colbert· QA Special Thanks
- Evan Button· QA Special Thanks
- Brad Saavedra· QA Special Thanks
- Anthony Hatch Korotko· QA Special Thanks
- Frank So· QA Special Thanks
- Jason Potter· QA Special Thanks
- David Garcia-Gomez· QA Special Thanks
- Jeremy Richards· QA Special Thanks
- Kelly Huffine· QA Special Thanks
- Nadine Theuzillot· QA Special Thanks
- Jeremy Shortell· QA Special Thanks
- Jack McClure· QA Special Thanks
- Guillaume Weber· QA Special Thanks
- Thomas Béland· QA Special Thanks
- Steven Painchaud· QA Special Thanks
- Christian Ménard· QA Special Thanks
- Christian Boisvert· QA Special Thanks
- Guillaume Boucher-Vidal· QA Special Thanks
- Aki Raula· Additional Art
- Chris Keim Sr.· QA Special Thanks, Network Lab, Senior Lead
- Glenn Vistante· QA Special Thanks
- Jason Levine· QA Special Thanks
- John Rosser· QA Special Thanks
- Adam Hartsfield· QA Special Thanks
- Indra Yee· QA Special Thanks
- Todd Komesu· QA Special Thanks
- Thierry Vaillancourt· QA Special Thanks
- Érik Bourget· QA Special Thanks
- Véronique Lessard· QA Special Thanks
- Catherine Thomas· QA Special Thanks
- Agnès Dumont· QA Special Thanks
- Dee Brown· QA Special Thanks
- Miha Rinne· Additional Art
- Harri Tikkanen· Art Director
- Jukka Nikkonen· Level Art
- Kimmo Ala-Ojala· Character Art
- Mikko Eerola· Additional Art
- Mika Schulman· Additional Art
- Ilari Kuittinen· CEO
- Mikko Ekholm· Quality Assurance
- Gary Bolduc· Managers, Customer Support
- James Lara· QA Special Thanks
- Simon Dawes· Localisation Project Manager
- Jon Estanislao· Senior Manager, Online Publishing
- Suggie Oh· Associate Manager, Online Publishing
- Aaron Grant· Sr. Publicist, Activision Games
- Monica Pontrelli· Jr. Publicist, Activision Games
- Riccard Linde· Technical Art Director
- Bernardo Antoniazzi· Senior Technical Artist
- Daniel E. Suarez· Special Thanks
- Adrienne Arrasmith· Special Thanks
- Gregory Capuano· Special Thanks
- David Pokress· Special Thanks
- Kap Kang· Special Thanks
- Carlos Rodriguez· Special Thanks
- Brian Morrison· Special Thanks
- Philip Terzian· Special Thanks
- Wayne Williams· Database Administrator
- Michael Hill· Managers, Customer Support
- Michael Ward· Special Thanks
- Michael J. Griffith· Special Thanks
- Robin Kaminsky· Special Thanks
- Rich Robinson· VP of Customer Support / Quality Assurance
- Brian Ward· Special Thanks
- Steve Pearce· Special Thanks
- Laird M. Malamed· Special Thanks
- Will Kassoy· Special Thanks
- Jason Guay· Lead, Quality Assurance
- Jonathan Piché· Sr. Lead, Quality Assurance
- Matthew McClure· Manager, Quality Assurance
- Dominique Savard· Quality Assurance Functionality Test Team - Floor Lead
- Donavan Lapointe· Quality Assurance Functionality Test Team
- Manuel Lemay· Quality Assurance Functionality Test Team
- Gabriel Morin-Moisan· Quality Assurance Functionality Test Team
- Dominic Poirier· Quality Assurance Functionality Test Team
- Bruno Leclerc· Quality Assurance Functionality Test Team
- Étienne Dubé· IT Support
- Christopher D. Wilson· Sr. Manager, Technical Requirements Group
- Daniel L. Nichols· Submissions Lead, Technical Requirements Group
- Marc Villanueva· TRG Platform Lead
- Kieran Teak Holley· TRG Project Lead
- David Wilkinson· TRG Floor Lead
- Jared Baca· TRG Floor Lead
- James D. Rose· TRG Floor Lead
- William Camacho· TRG Testers
- Pisoth Chham· TRG Testers
- Daniel Fehskens· TRG Testers
- Jason Garza· TRG Testers
- Christian Haile· TRG Testers
- Alex Hirsch· TRG Testers
- Rhonda Cox· TRG Testers
- Mark Ruzicka· TRG Testers
- Jacob Zwirn· TRG Testers
- Benjamin Abel· TRG Testers
- Garrett Akira Oshiro· Multiplayer Lab Lead
- Shamen'e Childress· MPL Floor Lead
- Jaemin Kang· MPL Testers
- Mario Ibarra· MPL Testers
- Bobby Jones· MPL Testers
- Emmanuel Salva Cruz· Additional MPL Testers
- Brian Lay· Additional MPL Testers
- Francis James Jimenez· Network Lab, Lead
- Sean Olson· Network Lab, Tester
- Callum Godfrey· Producer
- Jamie Bafus· Senior Producer
- Jarno Elonen· Production Director, Game Programming
- Kevin Umbricht· Associate Producer
- Graham Fuchs· Senior Executive Producer
- Barry Kehoe· Localization Director - European Production Services
- Michael Restifo· Art Production Manager
- Kimmo Lahtinen· Game Programming, Tech Programming
- Seppo Halonen· Tech Programming
- Tomi Kivelä· Tech Programming
- Jere Sanisalo· Tools Programming
- Antti Sykäri· Tools Programming
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Golf: Tee It Up! (2008) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Golf: Tee It Up! (2008)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Golf: Tee It Up! (2008).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Golf: Tee It Up! (2008). Sign in to submit one.
Trailers
No trailers logged for Golf: Tee It Up! (2008) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Golf: Tee It Up! (2008) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Golf: Tee It Up! (2008)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Golf: Tee It Up! (2008).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Golf: Tee It Up! (2008).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…