
From Dust (2011)
Platforms: Xbox 360 · Windows · PlayStation 3 · BrowserGenres: Genres · Strategy / tactics · 1st-person · Real-time
From Dust is a game in which the player takes the role of "The Breath", a god-like entity who is in charge of a nature tribe. During the 13 campaign mission (plus 30 challenge maps) he needs to ensure the well-being of his people, e.g. by granting safe...
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Cast & Crew · 285 people
- Sandy Park· Contractor
- Bashiri Johnson· Vocal and Wind Performances by
- Kimati Dinizulu· Additional Rhythms and Wind Performances by
- Yaya Adep Abayou· Actors
- Tella Kpomahou· Actors
- Mukuna Kashala· Actors
- Alain Dzukam· Actors
- Manu Bachet· Music Supervisor
- Tom Salta· Music composed by, Music produced by, Conductor
- Alexandre Carlotti· Audio Director
- Alexandre Scuri· Audio Trainee
- Roland Ferrier· Lead Sound Team
- Clément Visseq· Sound Team
- Isabelle Prévost· Sound Team
- Mathieu Pavageau· Sound Team
- William David· Additional Designers
- Yannick Fleurit· Additional Designers
- Fabien Noël· Oasis Concept Designers
- Danny Couture· Oasis Concept Designers
- Denis Muffat-Méridol· Lead Designer
- Benjamin Dumaz· Designers
- Swann Martin Raget· Designers
- Maxime Ciccotti· Designers
- Simon Chocquet-Bottani· Designers
- Martin Weissberg· Sound Designers
- Jérémy Gavoille· Sound Designers
- David Fantoni· Sound Designers
- François Dumas· Sound Designers
- Stéphane Lévesque· Service Team Interface Designer
- Sébastien Morin· Game Support Team - Game Design
- Sergii Biloshytskyi· Lead Engine, Lead Engine (Ubisoft Kiev)
- Konstantin Zagorulko· Lead Engine, Programmer Team (Ubisoft Kiev)
- Éric Chahi· Original Concept, Creative Direction
- Jerome Wong· Animation Team
- Karim Gouyette· Additional Animation Team
- Nicolas Gracia· Additional Animation Team
- Dwayne Condon· Orchestrator/Copyist
- Mina Smith· Cellos
- Mary Wooten· Cellos
- Satoshi Okamoto· Basses
- Martin Wind· Basses
- Marion Ferracci· International Brand Manager
- Loïc Gounon· International Brand Manager
- Fabio Bortolotti· Italian Translator
- Claudia Mangione· Italian Proofreader
- Renaud Bec· Artists
- Stéphanie Hellin· Artists
- Jonathan Simeone· Data Manager
- Sandro Friedrich· Digeridoo performed by
- Benjamin Combes· Communication Artists
- Lu Yang· Communication Artists
- Guillaume Jobst· Communication Artists
- Gérard Barnaud· Localization Project Manager
- Stefan Dinger· Ubisoft GmbH
- Dieter Pfeil· Ubisoft GmbH
- Nino Nastasi· Italian Project Manager
- Robert Foriel· Technical Director
- Baptiste Moiroux· Lead Engine
- Francis Jentey· Engine Team
- Jonas Chatel-Goldman· Trainee
- Stéphane Rose· Animation Team
- David García· Lead Artist
- Jerry Grossman· Cellos
- David Bridet· Oasis Tool Testers
- Xavier Poix· Studio Directpr
- Alexis Nolent· Scenario Director
- Julien Hummer· Line Development Manager
- Cécile Renaud· Line Development Analyst
- Valentin-Cosmin Istrate· Bucharest Desktop Services Technicians
- Mircea Nuţu· Bucharest Compliance Manager
- Alexandru Ivana· Bucharest Compliance Specialists
- Andrei Constantin Alexe· Bucharest Compliance Specialists
- Codruţ Catargiu· Bucharest Compliance Specialists
- Bruno Gentile· Art Director
- Sébastien Du Jeu· Lead Artist Team
- Pascal Lefort· Lead Artist Team
- Cédric Séaut· Lead Artist Team
- Benjamin Picard· QC Test Team
- Julien Leforestier· Playtests Coordinators
- Philippe Pellefigue· Playtests Coordinators
- Nicolas Rousselot· Playtests Coordinators
- Maxime Barbe· Assistant Playtests Coordinators
- Jérémy Fourmaux· Assistant Playtests Coordinators
- Julien Louis· Assistant Playtests Coordinators
- Adrien Pelov· Assistant Playtests Coordinators
- Ronan Bel· Simulation Architect
- Christophe de Labrouhe· Lyn Engine Expert, AI Programmers
- Marc De Flores· Lead Animation
- Laurent Le Guellaut· Animation Team
- Benoit Bargeton· Additional Animation Team, Special Thanks to
- Monique Gabrielle Shrager· Adapted from the French by
- Florence Charpentier· Artists
- Jimmy Tauru· Artists
- Lisa Kim· Violins
- Joanna Maurer· Violins
- Hyunju Lee· Violins
- Jung Sun Yoo· Violins
- Suzanne Ornstein· Violins
- Jeanine Wynton· Violins
- Eva Burmeister· Violins
- Matt Lehmann· Violins
- Robert Rinehart· Violas
- Karen Dreyfus· Violas
- Dan Panner· Violas
- Gustavo Díaz· Spanish Project Manager
- Jeremie Louis· QC Test Team
- Alix de Valois· Transversal Projects Coordinator
- Thomas Gerbaud· Transversal Projects Coordinator
- Philippe Ponce· DMIS Manager
- Nicolae Jan Sercaianu· DMIS Technical Coordinator
- Yohann Robert· DMIS Mastering Specialist
- Étienne Tardieu· Certification Manager
- Corentin François· Certification Manager
- Céline Païva· Certification Coordinator - Age Rating
- Anis Boujaouane· EMEA Certification Specailists
- Guillaume Gad· EMEA Certification Specailists
- Julien Jacquet· Certification Assistants
- Karima Touali· Certification Assistants
- Pierre Escaich· Studios Operation Director
- Sébastien Odasso· Games Lab Manager
- Camille Bigata· Playtests Coordinators
- Jean-Baptiste Hallé· Playtests Coordinators
- Audrey Leprince· Online Services Operation Manager
- Jean-Philippe Durand· Online Services Operations Coordinator
- Michel Pierfitte· Process & Methods Director
- José Carlos Cabezas· Spanish Translator
- Patricia López· Spanish Proofreader
- Oleksandr Osovskiy· UI Artist
- Victor Gonț· QC Coordinator Team
- Florin Andrei Scumpu· QC Coordinator Team
- Jérémie Praud· Special Thanks to
- Gerard Labadi· Special Thanks to
- Dominique Duvivier· Architects
- Jérôme Hubert· Architects
- Romain Chagot· Engine Team
- Romain Failliot· Engine Team
- Gilles Berguet· Engine Team
- Jacques Thénoz· Engine Team
- Kishan Grimout· Engine Team
- Olivier Tanter· Engine Team
- Frédéric Mizac· Lead Tools Team
- Laurent Zaslavsky· Tools Team
- Philippe Malfoy· Tools Team
- Michel Lerenard· Tools Team
- Alexandre Priac· Tools Team
- Elie Theocari· Tools Team
- Josselin François· Tools Team
- Nicolas Soulier· Tools Team
- Benoît Maury-Bouet· Lead Data Management, Lead QC Team
- Mathieu Hidrio· Data Management
- Olivier Guitton· Data Management
- Jean Emmanuel Rumeau· QC Test Team
- Sebastien Floc'h· QC Test Team
- Edward Sananikone· QC Test Team
- Quentin Gallet· Technology Group Director
- Sylvain Trottier· Technology Group Deputy Director
- Jimmy Boulianne· Technical Director
- David Lévesque· Technology Group Coordinators
- Laurent Corbière· Technology Group Coordinators
- Patrick Carrière· Technology Group Coordinators
- Rebbecca Tremblay· Technology Group Coordinators
- Dany Aubut· Service Team QA Team Lead
- Alexis Tremblay· Service Team Data Manager
- Jocelyn Veilleux-Nolin· Fire Team Lead
- Yohann Dos Santos Monteiro· Fire Architect
- Cyril Perrin· Gear Team Lead
- Sébastien Lussier· Gear Architect
- Alexandre Piché· Oasis Team Lead
- Benoît Lambert· Managing Director
- Sandrine Arjalies· Human Resources
- Coralie Sevin Dupoux· Human Resources
- Emilie Erbin· Human Resources
- Mélanie Beaune· General Services
- Nicolas Daire· IT Support
- Edward Tralongo· IT Support
- Olivier Desanges· Game Support Team - Market Analysiy
- Gabriel Gerard· Game Support Team - Ergonom
- Jérôme Basile· Game Support Team - Compliance Manager
- Alexandre Terrier· Game Support Team - Playtests Coordinator
- Sébastien Delen· Studio Director
- Ionuţ Grozea· Eastern Europe Development Director, Site Production Manager
- George Enescu· Bucharst QC Studio Manager
- Florin Iancu· Bucharest QC Coordinator
- Mihai Costin· Bucharest QC Lead Tester
- Alexandru Popescu· Bucharest QC Lead Assistant
- Anca Alexandra Crăciunescu· Bucharest Tester
- Bogdan-Nicu Mihai· Bucharest Tester
- Ciprian Condurachi· Bucharest Tester
- Cosmin Niculae· Bucharest Tester
- Doina-Teodora Bulearca· Bucharest Tester
- Florin Daniel Bumbraveanu· Bucharest Tester
- Horațiu Bradeanu· Bucharest Tester
- Laurențiu Stiniguța· Bucharest Tester
- Vlad-Neculai Vizitiu· Bucharest Tester
- Octavian Constantin· Bucharest Special Tests Lead
- Andrei Begu· Bucharest Special Tests performed by
- Liana Popescu· Bucharest Special Tests performed by
- Marius Păsărică· Bucharest Data Manager
- Marius Mreana· Bucharest IT Manager
- Adrian Buzătoaia· Bucharest Desktop Services Technicians
- Adrian-Valentin Simion· Bucharest Desktop Services Technicians
- Andrei Strămbei· Bucharest Desktop Services Technicians
- Cătălin Borangic· Bucharest Desktop Services Technicians
- Yves Guillemot· President, CEO
- Christine Burgess-Quémard· Executive Director, Worldwide Studios
- Serge Hascoët· Chief Creative Officer
- Lionel Raynaud· Worldwide Content Director
- Pascal Allançon· Game Content Manager
- Tommy François· New IP & Ubi IP Director
- Julien Charpentier· IP Development
- Julian Gerighty· IP Development
- Xavier Guilbert· IP Development
- Guillaume Brunier· Producer
- Hanane Sbai· Associate Producer
- Guillaume Cerda· International Product Manager
- Mathieu Peyronnet· Senior Production Coordinator Managers
- Benjamin Haddad· Production Coordination Manager
- Alexandre Chamoy· Assistant Production Coordination Manager
- Anne Blondel-Jouin· Worldwide Production Coordination Director
- Nicolas Schoener· Senior Production Coordinator Managers
- Johan Pfannenstill· Online Team Producer (Ubisoft Sweden AB: Massive Studio)
- Francis Coldeboeuf· Producer, Production Director
- Amina Rachdi· Assistant Producer
- Thomas Cordier· Assistant Producer
- Steve Desjarlais· Middleware Product Manager
- Olivier Gueydon· Tools Product Manager
- Stéphane Grenier· Service Team Product Manager
- Martin Champagne· Fire Product Specialist
- Frédéric Mauxion· Production Director Associate
- Adrian Lacey· Game Support Team - Producer
- Marius Tudorel Potîrniche· Studio Production Manager
- Jean-Marc Geffroy· Production Content Director
- Roy Hendrickson· Recording Engineer
- Francis Pagé· Gear Programmers
- Jean-François Richard· Gear Programmers
- Thibaut Assandri· AI Programmers, UI Programmers
- Vincent Liottier· AI Programmers, UI Programmers
- Cyril Derouineau· Gameplay Engineering & Entertainment Analysis Director
- François Mahieu· Lead Programmer
- Benoît Vimont· Graphic Programmers
- Jean-François Lopez· Graphic Programmers
- Gilles Jaffier· Programmers
- Nicolas Guiard· Programmers
- Florent Dotto· Lead AI Programmer
- Loïc Lachèze· AI Programmers
- Neil Devine· AI Programmers
- Svetlana Kovaleva· AI Programmer Trainee
- Charlie Atanasyan· Main Sound Engineer
- Oleksandr Maniliuk· Programmer Team, Programmer Team (Ubisoft Kiev)
- Oleksii Nesterenko· Programmer Team
- Dmytro Shevchenko· Programmer Team, Programmer Team (Ubisoft Kiev)
- Anton Remezenko· Programmer Team
- Vitalii Trubchaninov· Programmer Team
- Dmitriy Kravtsov· Programmer Team
- Alexander Schrab· Programmer Team (Ubisoft Sweden AB: Massive Studio)
- Gabriel Salmi· Programmer Team (Ubisoft Sweden AB: Massive Studio)
- Michal Brzozowski· Programmer Team (Ubisoft Sweden AB: Massive Studio)
- Olof Naessén· Programmer Team (Ubisoft Sweden AB: Massive Studio)
- Alexandr Dudin· Programmer Team (Ubisoft Kiev)
- Anton Suchev· Programmer Team (Ubisoft Kiev)
- Ruslan Yavdoshak· Programmer Team (Ubisoft Kiev)
- Viktor Reutsky· Programmer Team (Ubisoft Kiev)
- Vladimir Ivanov· Programmer Team (Ubisoft Kiev)
- Denis Dufour· Middleware Engineering Leads
- Julie Truong· Middleware Engineering Leads
- Nicolas Beaufils· Tools Engineering Leads
- Alain Métivier· Service Team Tool Programmers
- François Messier· Service Team Tool Programmers
- Frédéric Jean· Service Team Tool Programmers
- Alexandre Pion· Fire Programmers
- Jonathan Pratte· Fire Programmers
- Kate D'Souza· Fire Programmers
- Nick Guerrera· Fire Programmers
- Vincent Gauthier· Fire Programmers
- Bertrand Jouin· Fire Tools Programmer
- Cyrille Gauclin· Gear Programmers
- Pierre-Paul Delisle· Gear Programmers
- Yannick Cholette· Gear Tool Programmer
- François Chartrand· Oasis Programmers
- Marie Duhaime-Major· Oasis Programmers
- Sébastien Hivon· Oasis Programmers
- Jessie Bulteel· Video Scripter
- Laurent Genefort· Script Writer
- Robert Mollon· Service Team Technical Writer
- Susan Patrick· Service Team Technical Writer
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