F-Zero X
Platforms: Wii U · Nintendo 64Genres: Racing / Driving · Sci-fi / futuristic · Anime / Manga · Behind view · Hovercraft · Track racing
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →No synopsis yet.
This page is community-editable. Use Edit page above to add a synopsis, developer, publisher, and status — every change is reviewed before it goes live.
Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 29 people
- Hiroshi Yamauchi· Executive Producer
- Shigeru Miyamoto· Producer
- Tadashi Sugiyama· Director, Machine Modeler, Course Design
- Yasuyuki Oyagi· Assistant Director, Course Design
- Keizo Ohta· Chief Programmer, Course Design
- Tsutomu Kaneshige· Programmers
- Masahiro Kawano· Programmers
- Daisuke Tsujimura· Programmers
- Hiroki Sotoike· DD Programmers
- Shiro Mouri· DD Programmers
- Tarō Bandō· Sound Composers, Sound Effects
- Hajime Wakai· Sound Composers
- Takaya Imamura· Chief Designer, Course Design
- Katsuhiko Kanno· Graphic Designer
- Hideki Konno· Sequence Support
- Masanao Arimoto· Graphic Support
- Hironobu Kakui· Technical Support
- Shin Hasegawa· Technical Support
- Kimiyoshi Fukui· Progress Management
- Keizo Kato· Progress Management
- Yasuhiro Sakai· Special Thanks
- Atsushi Tejima· Special Thanks
- Naruhisa Kawano· Special Thanks
- Masanori Sato· Special Thanks
- Takayuki Hashida· Special Thanks
- Yoshitaka Yasumoto· Special Thanks
- Sou Kimura· Special Thanks
- Kayomi McDonald· Special Thanks
- Jim Wornell· Special Thanks
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for F-Zero X yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on F-Zero X?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on F-Zero X.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for F-Zero X. Sign in to submit one.
Trailers
No trailers logged for F-Zero X yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for F-Zero X yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on F-Zero XNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on F-Zero X.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around F-Zero X.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…