
Excitebike 64
Platforms: Wii U · Nintendo 64Genres: Genres · Racing / Driving · 3rd-person (Other) · Behind view · Motorcycle · Off-roading · Track racing · Vehicle simulator
Excitebike 64 is an update to the original Excitebike, for the NES. The outrageous jumps and precision timing required in the original have been translated into a modern 3D racing game. There are several game modes to choose from. First, there is a...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
E
Cast & Crew · 52 people
- James Maxwell· Producer (Left Field)
- Allen Fernandez· Assistant Producer (Left Field)
- Sam Baker· Programming (Left Field)
- Michael Lamb· Programming (Left Field)
- Benjamin Stragnell· Programming (Left Field)
- Jon Evans· Art (Left Field)
- Allan Hayburn· Art (Left Field)
- Richie Romero· Art (Left Field)
- george simmons· Art (Left Field)
- Matt Furniss· Music (Left Field), Sound Effects (Left Field)
- Chris Lamb· Music (Left Field), Sound Effects (Left Field)
- Jeff Godfrey· Additional Artwork (Left Field)
- Brian Schmitt· Additional Artwork (Left Field)
- Roger Hardy Jr.· Commentary (Left Field)
- Henry C. Sterchi· Producer (Nintendo), Additional Design (Nintendo)
- Edward A. Ridgeway· Product Coordinator (Nintendo), Additional Design (Nintendo)
- Brent Clearman· Additional Level Design (Nintendo), Product Testing (Nintendo), Special Thanks To
- Shigeru Miyamoto· Advisors (Nintendo)
- Hiroyuki Yamada· Advisors (Nintendo)
- Christian Phillips· Sponsor Liaison (Nintendo)
- Ross Hirai· Packaging (Nintendo), Documentation (Nintendo)
- Michelle Powers· Packaging (Nintendo), Documentation (Nintendo)
- William Trinen· Packaging (Nintendo), Documentation (Nintendo)
- Jim Wornell· Packaging (Nintendo), Documentation (Nintendo)
- Robert Johnson· Testing Coordination (Nintendo)
- Joel Simon· Testing Coordination (Nintendo)
- Tim Bechtel· Product Testing (Nintendo)
- Charlie Burgin· Product Testing (Nintendo)
- Tim Casey· Product Testing (Nintendo)
- Nicko Gonzalez· Product Testing (Nintendo)
- Sam Hosier III· Product Testing (Nintendo)
- Michael Kelbaugh· Product Testing (Nintendo)
- Richard S. Richardson· Product Testing (Nintendo)
- Randy Shoemake· Product Testing (Nintendo)
- Pat Wells· Product Testing (Nintendo)
- Minoru Arakawa· Special Thanks To
- John Bauer· Special Thanks To
- David C. Bridgham· Special Thanks To
- Shari Brown· Special Thanks To
- Chris Campbell· Special Thanks To
- Manabu Fukuda· Special Thanks To
- David R. Hunziker· Special Thanks To
- Howard Lincoln· Special Thanks To
- Ken Lobb· Special Thanks To
- Jeffrey C. Miller· Special Thanks To
- Chris Needham· Special Thanks To
- Colin Palmer· Special Thanks To
- Tom Prata· Special Thanks To
- Faran Thomason· Special Thanks To
- Gail Tilden· Special Thanks To
- Armond Williams Jr.· Special Thanks To
- Shigeki Yamashiro· Special Thanks To
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Excitebike 64 yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Excitebike 64?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Excitebike 64.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Excitebike 64. Sign in to submit one.
Trailers
No trailers logged for Excitebike 64 yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Excitebike 64 yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Excitebike 64No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Excitebike 64.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Excitebike 64.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…