
Doom (2016)
Platforms: Windows · PlayStation 4 · Xbox One · StadiaGenres: Genres · Action · 1st-person · Shooter · Direct control · Sci-fi / futuristic · Horror
Doom is a reboot of the first-person shooter series and it consists of three parts, accessed and loaded separately from the main menu: a single-player campaign, multiplayer with different game modes, and the SnapMap editor where custom maps and game...
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Cast & Crew · 289 people
- Marty Stratton· Game Director
- Robert A. Duffy· Chief Technical Officer
- Hugo Martin· Creative Director
- shinichiro hara· Animation Director
- Chris Hite· Audio Director, Additional Music
- Jerry Keehan· Mission Design Director
- Garrett Young· General Manager
- Sean Bean· Campaign Lead Producer
- Kevin Cloud· DOOM SnapMap Lead Producer
- Brad Bramlett· Multiplayer Lead Producer
- Billy Ethan Khan· Lead Programmer
- Tiago Sousa· Lead Rendering Programmer
- Ivo Zoltan Frey· Lead Animation Programmer
- Sean Fleming· Principal Engine Programmers
- Allen Bogue· Principal Engine Programmers
- Michael Kopietz· Senior Engine & Graphics Programmers
- Geoffroy Aubey· Senior Engine & Graphics Programmers
- Bogdan Coroi· Senior Engine & Graphics Programmers
- Michael Bosley· Senior Engine & Graphics Programmers
- Axel Gneiting· Senior Engine & Graphics Programmers
- Jean Geffroy· Senior Engine & Graphics Programmers
- John Roberts· Senior Engine & Graphics Programmers
- Stephen Michael Ash· Senior Game Programmers
- Jacob D. Bringas· Senior Game Programmers
- Michael Maynard· Senior Game Programmers
- Jeffrey Farrand· Senior Game Programmers
- Kevin Malinak· Game Programmers
- Mark Diaz· Game Programmers
- Jake Campbell· Principal AI Programmer
- Daniel Young· Senior AI Programmers
- Dmitriy Buluchevskiy· Senior AI Programmers
- Kerry Allen· Senior UI Programmer
- Timothy Scalzo· UI Programmer
- Darin McNeil· Lead Tools Programmer
- Evgeny Andreeshchev· Senior Tools Programmers
- Johnmichael Quinlan· Senior Tools Programmers
- Joshua Bramer· Tools Programmers
- Gregory Hodges· Tools Programmers
- Johnny Casey· Multiplayer Programmers
- Eric Tjader· Multiplayer Programmers
- Richard Langridge· Multiplayer Programmers
- Dustin Land· Multiplayer Programmers
- Alexander Owens· Multiplayer Programmers
- Evan Eubanks· Multiplayer Lead Programmer
- John Dean· DOOM SnapMap Lead Programmer
- Curtis Travis Bradshaw· Lead Dev Services Programmer
- Christopher Hays· Development Services Programmers
- Matthew Michler· Development Services Programmers
- Gregory Naughton· Development Services Programmers
- Jesse Printz· Development Services Programmers
- Steven Serafin· Technical Producer
- Shale Williams· Technical Specialist
- Kirsten Dearnley· Technical Writer
- Benjamin Miles· Build Analyst
- Jonathan Lane· Lead Concept Artist
- Bryan Flynn· Concept Artists
- Alejandro Palma· Concept Artists
- Colin Geller· Concept Artists
- Emerson Tung· Concept Artists
- jason martin· Lead Character Artist
- Efgeni Bischoff· Senior Character Artists
- Denzil O'Neill· Senior Character Artists
- bryan wynia· Senior Character Artists
- Emanuel Palalic· Character Artist
- Lear Darocy· Lead Environment Artist
- Austin Cline· Senior Environment Artists
- Robert Hodri· Senior Environment Artists
- Felix Leyendecker· Senior Environment Artists
- Thao Le· Senior Environment Artists
- Daniel Scanio· Senior Environment Artists
- Pontus Wåhlin· Senior Environment Artists
- Marc Robert Edwards· Environment Art
- Ryan Watkins· Environment Art
- Phillip Bailey· Environment Art
- Nicolas Dunbeck· Environment Art
- Nicholas Slay· Environment Art
- Cameron Kerby· Environment Art
- Luis Perez· Environment Art
- Jeremy Thurman· Environment Art
- Márton Seliga· Lead 3D Modeler
- Andy Chang· Senior 3D Modeler
- Christopher Peacock· 3D Modelers
- Gregg Stangl· 3D Modelers
- Sup Choi· 3D Modelers
- Timothee Yeramian· 3D Modelers
- Jake Hernandez· 3D Modelers
- Gregor Kopka· Lead Weapon Modeler
- Brian Ellebracht· Lighting Artists
- Anthony Garza· Lighting Artists
- Wirginia Romanowska· Lead Visual FX Artist
- Derek Best· Visual FX Artist
- Patrick Duffy· Lead UI Artist
- Daniel Gagné· UI Artist
- Danny Keys· Media Artist
- Hammed Al-Tamimi· Technical Artist
- brett paton· Principal Animator
- Brian Kowalczyk· Senior Animators
- Joon Hyung Kim· Senior Animators
- Paul Belmore· Senior Animators
- Roger Berrones· Senior Animators
- Alan Rogers· Senior Animators
- Jeffrey Senita· Animator
- Peter Sokal· Gameplay Systems Designer
- Michael Aubuchon· Multiplayer Designer
- Kurt Loudy· AI Gameplay Designer
- Jason O'Connell· Principal Mission Designer
- Patrick Hook· Senior Mission Designer
- David Vargo· Mission Designers
- James Selen· Mission Designers
- Morgan Wilson· Mission Designers
- Brandon Souders· Mission Designers
- Timothy Locke· Mission Designers
- Greg Barr· Mission Designers
- Adam Bideau· Additional Mission Design
- Chadwick Mossholder· Principal Audio Designer, Additional Music
- Ben F. Carney· Audio Designers, Additional Music
- Sean A. Duffy· Audio Designers
- Timothy Bell· Principal Producer
- matthew nelson· Producers
- Thomas Eubanks· Producers
- Roberto Garcia-Lago· Producers
- Dan Moditch· Producers
- Chad Eanes· Producers
- Stephanie Puri· Usability Manager
- Ian Wright· Usability Analyst
- Aaron Walsh· id Quality Assurance
- Adam Sharp· id Quality Assurance
- Adam Stark· id Quality Assurance
- Addison Ziegler· id Quality Assurance
- Bard Alexander· id Quality Assurance
- Brandon Keehan· id Quality Assurance
- Dane Hellyer· id Quality Assurance
- Davis Scherer· id Quality Assurance
- Emily Hampshire· id Quality Assurance
- Jamie Mallory· id Quality Assurance
- Jarred Cox· id Quality Assurance
- Justin Green· id Quality Assurance
- Kenneth Gower· id Quality Assurance
- Ryan Coble· id Quality Assurance
- Shawn Bovea· id Quality Assurance
- Taylor Offill· id Quality Assurance
- Tim Hartgrave· id Quality Assurance
- Wil Cookman· id Quality Assurance
- Zachary Trevino· id Quality Assurance
- Tim Willits· Studio Director
- Jessica Harris· HR Manager
- Donna Jackson· Office Manager & id Mom
- Stephanie Pittman· Operations Assistant
- Duncan Welch· IT Director
- Alexander Brandt· Information Technology
- Michael W. Cave· Information Technology
- Jared Janhsen· Information Technology
- Joshua Shoemate· Information Technology
- Zachary Thomas· Information Technology
- Tim Lohrenz· Additional Support
- Johan Donderwinkel· Additional Support
- Michael Rubits· Additional Support
- Brandon Riffe· Additional Support
- Adam Pyle· Additional Support
- Robert A. Altman· Very Special Thanks
- Ernie Del· Very Special Thanks
- Todd Vaughn· Very Special Thanks
- Lafayette Taylor· Very Special Thanks
- Mick Gordon· Original Music Written and Produced by
- Margaret Tang· Casting and Voice Direction
- Rik Schaffer· Voice Editorial and Post
- Darin De Paul· Samuel Hayden, UAC Soldiers, Additional Voices
- Kevin Schon· Vega, UAC Soldiers, Additional Voices
- Abby Craden· Olivia Pearce, Additional Voices
- Bumper Robinson· UAC Spokesperson, Additional Voices
- Elizabeth Daily· UAC Facility Voice, Additional Voices
- Piotr Michael· The Origin & Demonic Voice
- Adam Gascoine· Writer
- Magnus Högdahl· Mirandion Software
- Timothee Besset· Core Complex
- Jerk Gustafsson· Executive Producer
- Jim Kjellin· Chief Technical Officer
- Nicholas Raynor· Audio Director
- Fredrik Ljungdahl· Gameplay Director
- Joe Mueller· Associate Producer
- Nicholas Cort· 3D Art
- Matthias Develtere· 3D Art
- Daniel Mihaila· 3D Art
- Jim Naraha· 3D Art
- Ivan Nestorov· 3D Art
- Stellan Tonring· 3D Art
- Frida Axelsson· Animation
- Daniel Eriksson· Animation
- Markus Hammarstedt· Animation
- Kristian Petersson· Animation
- Karl-Johan Dimming· Audio
- Mattias Wennlund· Audio
- Vidar Rapp· Character Art
- Nicholas Sirén· Character Art
- Torbjörn Åhlén· Environment Art
- Karin Hagström· Environment Art
- Myles Lambert· Environment Art
- Jonas Larsson· Environment Art
- Magnus Larsson· Environment Art
- Jesper Lovéus· Environment Art
- Fredrik Stertman· Environment Art
- Carl Sturk· Environment Art
- Aydin Afzoud· Game Design
- Christian Grawert· Level Design
- Emil Gustavsson· Level Design
- Jonathan Heckley· Level Design
- Tomas Lidström· Lighting
- Pär Tingström· Lighting
- Markus Ålind· Programming
- Magnus Auvinen· Programming
- Markus Buretorp· Programming
- Olle Rosenquist· Programming
- Patrik Willbo· Programming
- Joel Jonsson· Technical Art
- Michael Paixao· Technical Art
- Oscar Göthberg· Scripting
- Kristoffer Kindh· Scripting
- Jonas Nordström· Scripting
- Sabine Rösgren· Scripting
- Theo Savidis· Scripting
- Yann Dory· Visual Effects
- Lucas Jeanneau· Visual Effects
- Joakim Vikberg· Visual Effects
- Didrik Breitholtz· Quality Assurance
- Jonas Tykesson· Quality Assurance
- Pierre Willbo· Quality Assurance
- Richard Vogel· President, Executive Producer
- Shawn Ketcherside· Production Director
- Lucas Davis· Design Director
- Andrew J. Collins· Art Director
- Doug Mellencamp· Technical Director
- Ian Villamin· Game Design
- James Phillips· Game Design
- Darryl Alexander Davis· UI
- Don Etgeton· UI
- Tristan Michael· UI
- Jake Raymor· UI
- Gabriel Espino· Environment Art
- Jarrod Hollar· Environment Art
- Christopher Reeves· Environment Art
- Joshua Wilkinson· Environment Art
- Jon Rush· Lead Character Art
- Ian Olsen· Character Art
- Jason Smith· Character Art
- James Mestemaker· VFX
- Dale Homburg· Lead Technical Art
- Justin Prazen· Technical Art
- Xi Jin· Technical Art
- Rob Kenyon· Lead Animation
- Matt Ornstein· Animation
- James Cleaveland· Lead Gameplay Programming
- Ike Ton· Gameplay Programming
- Roy Fleck· Lead Server Programming
- Robert Buchanan· Server Programming
- Bryan Lowrey· Server Programming
- Paul Friel· Dev Ops
- David Rhea· Dev Ops
- Whitney Ayres· Production
- Cody Russell· Production
- Dean Kusler· Build Support
- Yoshifumi Hattori· Lead Character Designer
- Yosuke Ishikawa· Character Designer
- Shinsaku Ohara· Producer
- Tim Forbrook· Art
- Bradley Myers· Art
- James O'Donnell· Art
- Cullen O'Hara· Art
- LD Smith· Art
- Christopher Venable· Art
- John Faulkenbury· Design
- Cameron Lamprecht· Design
- Tom Mustaine· Design
- Marc A. Tardif· Design
- Jonathan Faugeaux· Engineering
- Jacob Hensley· Engineering
- Adam Konrád· Engineering
- Felix Lau· Engineering
- Michael Marcin· Engineering
- Hieu Nguyen· Engineering
- Romesh Prakashpalan· Engineering
- Ali Scissons· Engineering
- Christopher Skelton· Engineering
- Vinh Tran· Engineering
- Jessica Nida· Additional Art
- Mark A. Anderson· Art Director
- Peter Carter· Engineering Lead
- Alex Chrisman· Executive Producer
- Adam Crist· Design Lead
- Tom Potter· Production Lead
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