
Directive 8020 (2026)
Platforms: Windows · PlayStation 5 · Xbox Series · Xbox Cloud GamingGenres: Genres · Action · Adventure · 3rd-person (Other) · Quick Time Events (QTEs) · Survival horror · Direct control · Menu structures · Sci-fi / futuristic · Horror
Directive 8020 is an interactive survival horror game and the fifth entry in The Dark Pictures Anthology. Set aboard the colony ship Cassiopeia, the story follows a crew sent to survey Tau Ceti f, a distant planet presented as humanity’s last hope...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 295 people
- Will Doyle· Creative Director, Story by
- Dan McDonald· Executive Producers
- Dom Ireland· Executive Producers
- Hannah Sigston· Lead Producer
- Dan Saxon· Design Director
- Alejandro Arqué Gallardo· Game Director
- Jamie Galipeau· Animation Directors
- Edward Cates· Animation Directors
- David Hirst· Art Directors
- Xavier Ward· Art Directors
- Barney Pratt· Audio Director
- Aletta Collins· Performance Director
- Lee Robinson· Production Design Director
- Ghulam Khan· QA Director
- William Burdon· Technical Directors
- Terry Franguiadakis· Technical Directors
- Edwin Bell· Technical Directors
- Phil Lloyd· VFX Director
- James Scalpello· Publishing Director
- Greg Howson· Communications Director
- Courtney O'Connor· Senior Marketing Manager
- Tara Bunker· Digital Media Manager
- David Cullum· Digital Product Manager
- Richmond Zarandin· Community Manager
- Naomi Gibney· Original Screenplay by
- Alex Farnham· Senior Writer
- Ana Dukakis· Narrative Designers
- Matthew Tibbenham· Narrative Designers
- Martin O'Malley· Copy Editor
- Sanjay Jadhav· Lead Animation
- Oskar Kudlacik· Lead Camera Artist
- Jon Stewart· Lead Character Artist
- Faraz Arabi· Lead Environment Artist
- Jenny Ching-Ya Yang· Lead Lighting Artist
- Richard Sauberlich· Lead Sound Designers
- Andrej Smoljan· Lead Sound Designers
- Kaz Tsukiyama· Lead VFX Artist
- Katerina Basarbolieva· Production
- Sebastian Grad· Production
- Caroline Jenkins· Production
- Stuart Haskayne· Production
- Nate Grigoriadi· Production
- Mariya Hristozova· Production
- Jill Poskanzer· Production
- Amanda Jago· Production
- Geert Donker· Production
- David Coyle· Production
- Marina Ribeiro· Production
- Rhiannon Simmonds· Production
- Maria Svezhentseva· Production
- David Choi· Production
- Ines Ben Youcef· Production
- Ryan Butler· Production
- Anatolii Samson· Production
- James Nowlan· Production
- Nathalie Strnad· Production
- Eric Verschoor· Production
- Jordao Ranshaw· Production
- Andreas Meletiadis-Megas· Software Engineering
- Hermes Muñoz Romero· Software Engineering
- Bogdan Hanachiuc· Software Engineering
- Kris Beaumont· Software Engineering
- Ross Maspero· Software Engineering
- Josue Francisco Nunez Ontiveros· Software Engineering
- Nikolai Ruben· Software Engineering
- Daria Kurpiewska· Software Engineering
- Nataliia Sokol· Software Engineering
- Andrea Tomei· Software Engineering
- Eugen Zinchenko· Software Engineering
- Sergey Budaretsky· Software Engineering
- Dmytro Skorodobhatsky· Software Engineering
- Oleksii Vyshnevskyy· Software Engineering
- Vedran Radivojkov· Software Engineering
- Anton Malytskyi· Software Engineering
- Jakub Kosiński· Software Engineering
- Yevheniia Beirak· Software Engineering
- Henry Tribble· Software Engineering
- Kostiantyn Shekhovtsov· Software Engineering
- Nikolay Balash· Software Engineering
- Mykhailo Kostitskyi· Software Engineering
- Oleksandr Malezhyk· Software Engineering
- Frankie Rosza· Software Engineering
- Owen Bladen-Kay· Software Engineering
- Freya Campbell· Design
- Katy Morgan· Design
- Will Willis· Design
- Gabriel Miers· Design
- Omar Qattan· Design
- Ian Morrison· Design
- Parham Sorooshian· Design
- Stephen Glenister· Design
- Robert Brown· Design
- Victoria McKelvey· Design
- Autumn Jackson· Design
- Tim Sherliker· Design
- Connor Martin· Design
- Thomas Simpson· Design
- Natalie Bond· Design
- Dean Smith· Design
- Poppy Tilbury· Design
- Oscar Barbosa· Design
- Tom Hughes· Design
- Lydia Beharrell· Design
- Rebecca Witty· Design
- Santiago Towner· Design
- Richard Norris· Design
- Joseph Jones· Design
- Adam Hancock· Design
- Naomi Sheridan· Design
- Stanley Baxton· Design
- Joseph Ferring· Design
- Jethro Jongeneel· Design
- Owen McDonnell· Design
- Jamie Brannan· Design
- Miquel Martí Pou· Design
- Emily Daniels· Design
- Sofia Romualdo· Design
- Bailey Johnson· Design
- George Flude· Design
- Semyon Nosovitskiy· Design
- Casey Lodge· Design
- Marc Yingzhao Chen· Design
- Michael Chamberlain· Design
- Vasileios Tsagkaropoulos· Design
- Giacomo Gaiotto· Rigging Art
- Jaime Barrera Molinuevo· Rigging Art
- Ke Rong· Rigging Art
- Alfonso Jimenez-Ontiveros· Rigging Art
- Tomislav Tomic· Rigging Art
- Nitin Kumar Pathak· Rigging Art
- Navid Madanian· Technical Art
- Nicolas Salles· Technical Art
- Anna Miren· Technical Art
- Daniel O'Reilly· Technical Art
- Jimena Cuenca· Technical Art
- Ali El-Hashimi· Cameras
- Daniel Hudson· Cameras
- Meirian Davies· Cameras
- Benjamin Hodder· Cameras
- Michael Masvisvi· Cameras
- Cristian Paradiso· Cameras
- Jordan Morton· Cameras
- Boris Steeman· Animation
- Pranav Virdi· Animation
- Hamed Hosseinzadeh· Animation
- Pauline Colin· Animation
- Hyunju Cho· Animation
- Gareth Askew· Animation
- Jaison De Cicco· Animation
- Sasha Coulon· Animation
- Xiao Zuo· Animation
- Lidia Sánchez Romero· Animation
- Vijay Rihal· Animation
- Lukman Shih· Animation
- Chris Young· Character Art
- Tadas Sadauskas· Character Art
- Simón Sarmiento· Character Art
- Andor Kollár· Character Art
- Manuel Capitani· Character Art
- Jean Zoudi· Character Art
- Luis Omar· Character Art
- Karthik Sreekantan· Lighting
- Sam Spice· Lighting
- Victor Kozlovskiy· Lighting
- Antoine Moulard· Lighting
- Robert Drysdale· Lighting
- Thomas Djalloul· Lighting
- Alison Moon· Storyboard Art
- Jack Wright· Storyboard Art
- Neil Edwards· Storyboard Art
- Wesley Nike· Storyboard Art
- Rachel Clark· Production Design
- Silvia Pasqualetto· Production Design
- Antony Lin· Production Design
- Lewis Fischer· Production Design
- Reeve Shuetzenhofer· Production Design
- Simon Brewer· UI/UX Design
- Antoine Louisia· Visual Effects
- Keenan Smith· Visual Effects
- Thomas Travers· Visual Effects
- Bruno Pires· Visual Effects
- Monika Milkova· Environment Art
- Sarvesh Shashank· Environment Art
- Simon Britnell· Environment Art
- Mario Greci Cortes· Environment Art
- Alexander Lyreo· Environment Art
- Nabin Phauja· Environment Art
- Eduardo Rodrigo Sanjuan· Environment Art
- Jason Cheung Yi Kai· Environment Art
- Clara Tan· Environment Art
- Alina Gromova· Environment Art
- Kostantinos Chatzarapoulos· Environment Art
- John Harris· Environment Art
- Fred Proud· Sound Design
- Esad Rebihic· Sound Design
- Ryan Hall· Sound Design
- Javier Zúmer· Sound Design
- Leane Moser· Sound Design
- Gianluca Romano· Sound Design
- Dario Tartagni· Sound Design
- Hugh Waller· Sound Design
- Marcus Bridge· Sound Design
- Luca Spadavecchia· Sound Design
- Ollie Campbell· Sound Design
- Max Fader· Sound Design
- Simon Epstein· Sound Design
- Angus Macnaughton· Sound Design
- Orion Zane· Sound Design
- Jordan Stewart· Development QA Lead, Additional Design for Supermassive Games
- Mehmet Tahsin Izmen· Development QA Lead
- Adam Blackmore· Development QA Lead
- Cherelle Allen· Development QA Lead, Additional Design for Supermassive Games
- Daniel Hanna· Development QA Testers, Additional Design for Supermassive Games
- Mario Enchev· Development QA Testers, Additional Design for Supermassive Games
- Emrys Jenkins· Development QA Testers
- Mollie McGlinchey· Development QA Testers
- Jess Jenkins· Development QA Testers
- Josh Honer· Development QA Testers
- Jhoel Whittaker· Development QA Testers
- Dale Park· Development QA Testers
- Athena Hunter· Development QA Testers
- William Baylie· Development QA Testers
- David Grove· Additional Design for Supermassive Games
- Daniel Hooley· Additional Design for Supermassive Games
- Nik Bowen· Additional Design for Supermassive Games
- Gary Napper· Additional Design for Supermassive Games
- Max Bottomley· Additional Design for Supermassive Games
- Andi Ewington· Additional Design for Supermassive Games
- Steve Hamer· Additional Design for Supermassive Games
- Rose Kenny· Additional Design for Supermassive Games
- Franck Laurin· Additional Animation for Supermassive Games
- Oliver Simmonds· Additional Lighting for Supermassive Games
- Prasheen Naran· Audio Engineer
- Rachael Tarr· Dialogue Editor
- Manik Moellers· Dialogue Designer
- Thomas Hansen· Music Designer
- Liam Winchester· Additional Publishing Support
- Julian Roughton· Additional Publishing Support
- Georgina Howlett· Additional Publishing Support
- Sheryl Banas· Additional Publishing Support
- Jack Mead· Additional Publishing Support
- Robert Henrysson· CEO
- Stephen J. Goss· Chief Creative Officer
- Gary Rowe· Chief Publishing Officer
- Graeme Law· Chief Financial Officer
- Simon Harris· VP of Development
- Jonathan Amor· VP of Strategic Initiatives
- Becky Black· HR Director
- Prasanna Jeganathan· Studio Technical Director
- Robert Craig· Studio Art Director
- Thomas Heaton· Studio Design Director
- Frank Tindle· IT & Facilities Director
- Fil Sapia· IT Manager
- Craig Court· Central Tools and Tech
- Andrew Cottell· Central Tools and Tech
- Bernard Rouhi· Central Tools and Tech
- Haddon Chippington Derrick· Central Tools and Tech
- Dominic Parrott· Central Tools and Tech
- Felix Chiu· Central Tools and Tech
- Femi Sodiya· Central Tools and Tech
- Peter May· Central Tools and Tech
- Nicola Kinsey· Central Tools and Tech
- Volodymyr Babchak· Central Tools and Tech
- Fei Berg Hulthén· Central Tools and Tech
- Cara Beckett· Human Resources & Recruitment
- Megan Straker· Human Resources & Recruitment
- Nicola Serafino· Human Resources & Recruitment
- Tim Browning· Human Resources & Recruitment
- Sophie Peake· Finance
- Ryan Alford· Finance
- Kerry Seager· Finance
- Emma Saunders· IT, Infrastructure & Facilities
- Alex Crouzen· IT, Infrastructure & Facilities
- Oscar Virno· IT, Infrastructure & Facilities
- Selina Reemul· IT, Infrastructure & Facilities
- Stephen Gomm· IT, Infrastructure & Facilities
- Martyn Drake· IT, Infrastructure & Facilities
- Ian Pearson· IT, Infrastructure & Facilities
- Prameet Kulkarni· IT, Infrastructure & Facilities
- Sally Squibb· IT, Infrastructure & Facilities
- Katie Coburn· IT, Infrastructure & Facilities
- Leila Mezni· IT, Infrastructure & Facilities
- Steve Lewington· IT, Infrastructure & Facilities
- Pat Russell· MIS Director
- Roddy Campbell· MIS
- Jonathan Dray· MIS
- Kirsty March· MIS
- Quang Tran· MIS
- Asmaa Elnadeem· MIS
- Peter Samuels· Special Thanks to
- Joe Samuels· Special Thanks to
- Michael Burnham· Special Thanks to
- Rick Blanco· Special Thanks to
- Traci Tufte· Special Thanks to
- Jack Attridge· Special Thanks to
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Directive 8020 (2026) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Directive 8020 (2026)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Directive 8020 (2026).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Directive 8020 (2026). Sign in to submit one.
Trailers
No trailers logged for Directive 8020 (2026) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Directive 8020 (2026) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Directive 8020 (2026)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Directive 8020 (2026).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Directive 8020 (2026).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…