
Darkwatch
Platforms: PlayStation 2 · XboxGenres: Action · 1st-person · Shooter · Horror · Steampunk · Western
The Darkwatch is an ancient organization hell-bent on destroying evil in the world. They have just captured the vampire lord Lazarus and are transporting him back to headquarters for questioning, when an outlaw tries to rob the train and instead of...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 251 people
- Chris Ulm· Original Concept created by, Story & Script by, Design Director
- Farzad Varahramyan· Original Concept created by, Creative Visual Director
- Emmanuel Valdez· Original Concept created by, Creative Director, Talent
- Paul O'Connor· Original Concept created by, Story & Script by, Lead Designer
- Clinton Keith· Technical Director
- Brian Johnson· Executive Producer
- Steven B. Sargent· Senior Producer
- Charles Cuevas· Producer
- Sean Miller· Lead Artist, Talent
- Ivan Power· Senior Artists
- Andrea Cordella· Senior Artists
- Randy Stebbing· Senior Technical Artist
- Brent Disbrow· Senior Designer (Characters and Mechanics)
- Gene Semel· Audio Manager & Cinematic Re-recording Mixer
- Matt Tieger· Senior Designer (Levels)
- Francis Tsai· Senior Concept Artist
- Sean Letts· Senior Animators
- Mike Brown· Senior Animators, Talent
- Stephane Etienne· Lead Programmer
- Mike Acton· Technical Leads
- Jamie Briant· Technical Leads
- Charles Nicholson· Technical Leads
- Paul Skibitzke· Technical Leads
- John Rowe· A Production of, Special Thanks
- Josh Heenan· Associate Producers
- Donte Knippel· Associate Producers
- Chuck Yager· Associate Producers
- R. J. Binglang-Awa· Artists
- Jim Busike· Artists
- Wesley Cann· Artists
- Isabelle Chen· Artists
- Alvin Chung· Artists
- Go Woon Choi· Artists
- Yves Couturier· Artists
- Ivan Kaplow· Artists
- Matthew Lim· Artists
- Marc Mackin· Artists
- David R. Wilkins· Artists
- Richard Zagala· Artists
- Shayne Hudson· Associate Artists
- Terrence Keller· Associate Artists
- Gi Ung Kim· Associate Artists
- David Mershon· Associate Artists
- Marvin Najor· Art Wrangler
- Jason Diaz· Animators
- J. Mauricio Hoffman· Animators
- Darrell J. Robinson· Animators, Talent
- Tim Webb· Animators
- Jin Jang· Animators
- David Tully· Animators
- Sandra B. Christensen· Additional Animation
- Eli Enigenburg· Additional Animation
- Shane Nakamura· Concept Artists
- Steve Jung· Concept Artists
- Billy King· Associate Concept Artists, Talent
- Mongsub Song· Associate Concept Artists
- Sergio Paez· Storyboard Artists
- Mindy Lee· Storyboard Artists
- Aaron Habibipour· Producer
- Daniel Kit· Production Assistants
- Kevin Griffith· Production Assistants
- Jeff Ross· Senior Designer (Co-operative Play)
- Chad Steingraber· Senior Designer (Multiplayer)
- Rory McGuire· Designers
- Matt Krystek· Designers
- Jared Ellott· Designers
- Stephen Riesenberger· Designers
- Tony Dormanesh· Designers
- Scott J. LaGrasta· Designers
- Tony Huynh· Designers
- Scott Blinn· Senior Technical Designer
- Sean Levatino· Technical Designers
- Adam Poulos· Technical Designers
- Shane Walker· Additional Design
- Mark Botta· Senior Programmers
- Sean Houghton· Senior Programmers
- Tyson Jensen· Senior Programmers
- Noel Llopis· Senior Programmers
- Alastair Patrick· Senior Programmers
- Tom Plunket· Senior Programmers
- Gary Scillian· Senior Programmers
- Eric Yiskis· Senior Programmers
- Andrew Zaferakis· Senior Programmers
- Marc-Antoine Argenton· Programmers
- Philip Chu· Programmers
- Mark De George· Programmers
- Rory Driscoll· Programmers
- Lei Hu· Programmers
- Christian Gyrling· Programmers
- Cédric Lallain· Programmers
- Joel Pritchett· Programmers
- Jim Tilander· Programmers
- Dave A. Wagner· Engine and Tools Director
- Nathan Blomberg· Tools Programmers
- Lucy Boyd-Wilson· Tools Programmers
- Scott Carter· Tools Programmers
- Eric Eldrenkamp· Tools Programmers
- Frederic My· Tools Programmers
- Robert Burns· Sound Design
- Rodney Gates· Sound Design
- Christian Sakanai· Audio Programmer
- Mark MacBride· Dialogue Editor
- Michael Reagan· Original Music composed and performed by
- Asdru Sierra· Original Music composed and performed by
- Ennio Morricone· "The Good, the Bad and the Ugly (Theme) by
- Jeremy Raub· Cinematic Music Editorial
- Jason Schmid· Additional Sound Design
- J. R. Salazar· Motion Capture Manager
- Sarah Back· Motion Capture Specialist, Talent
- Colin Follenweider· Talent
- Mami Sato· Talent
- Aaron Toney· Talent
- Vanessa Vander Pluym· Talent
- Kerry Wong· Talent
- David Cravens· Senior Video Specialist
- Ronald E. Austin· Video Specialist
- Ly Ha· Associate Video Editor
- Steve Fowler· Marketing
- Sean Amann· Marketing
- Richard Iggo· Marketing
- In Joon Hwang· Marketing
- Bryan P. M. Chu· Marketing
- Meelad Sadat· PR
- Alex Armour· PR
- Sandi Spier· Web Production
- Jim Chadwick· Creative Services
- Robert Bacon· Senior Technical Writer
- Carol Ann Hanshaw· Game Manual Layout and Editing
- Kyle Cooper· Opening Title Sequence Designed and Produced by
- Mohammed Davoudian· Executive Producer
- Karen Dixon· Producer
- David Hickey· Technical Director, Lead Animator
- David Bailey· CGI Artists
- Eric Ehemann· CGI Artists
- Paul Schoeni· CGI Artists
- Tom Narey Jr.· CGI Artists
- Michael Ryan· CGI Artists
- Mike Arrana· CGI Artists
- Kevin Clarke· CGI Artists
- Daniel Farjam Herrera· CGI Artists
- Francis Co· CGI Artists
- Chris Hung· CGI Artists
- Hyon Kim· CGI Artists
- Jon Williams· QA Manager
- Eric Narvaez· QA Supervisor
- Jeffrey Lamug Tamayo· Lead Product Analyst
- Aaron Hartman· Senior Product Analyst
- Erwin Gasmin· Product Analysts
- Kevin Pimentel· Product Analysts
- Richard Phim· Technical Standards Analysts
- Paul Gardner· Technical Standards Analysts
- Kenneth Reyna· Technical Standards Analysts
- Sam Prescott· Technical Standards Analysts
- Stan Shambaugh· Technical Standards Analysts
- Joe Price· Technical Standards Analysts
- Jarrette Torcedo· Technical Standards Analysts
- Michael J. Brown· Technical Standards Analysts
- Anna Pacheco· QA Darkwatch Team, Special Thanks
- Arthur Fernandez· QA Darkwatch Team
- Brian Robertson· QA Darkwatch Team
- Daryl Jennings· QA Darkwatch Team
- Drew Jennings· QA Darkwatch Team
- Gedrey Wild· QA Darkwatch Team
- Jason Copeland· QA Darkwatch Team
- Jeffrey Dequina· QA Darkwatch Team
- Jose Lopez· QA Darkwatch Team
- Joshua Krolak· QA Darkwatch Team
- Justin Wood· QA Darkwatch Team
- Kumiko Yuasa· QA Darkwatch Team
- Mark Benaventa· QA Darkwatch Team
- Mark Ratley· QA Darkwatch Team
- Michael Taylor· QA Darkwatch Team
- Michael A. Willette· QA Darkwatch Team
- Michael Williamson· QA Darkwatch Team
- Miles Trumble· QA Darkwatch Team
- Morgan Warner· QA Darkwatch Team
- Neil David Carter· QA Darkwatch Team
- Nick Lutz· QA Darkwatch Team
- Oreon Lothamer· QA Darkwatch Team
- Preston Whitaker· QA Darkwatch Team
- Robert Zepeda· QA Darkwatch Team
- Ryan Thompson· QA Darkwatch Team
- Victor Araujo· QA Darkwatch Team
- Vinh Ha· QA Darkwatch Team
- Wesley Bunn· QA Darkwatch Team
- Willis Wong· QA Darkwatch Team
- Art Currim· VO Director
- Brigitte Burdine· Casting
- Michelle Tomlinson· Coordinator
- Eric Thompson· Engineers
- Chris Navarro· Engineers
- Jennifer Hale· VO Cast
- Rose McGowan· VO Cast
- Michael Bell· VO Cast
- Keith Szarabajka· VO Cast
- Christopher Corey Smith· VO Cast
- Fred Tatasciore· VO Cast
- Kari Wahlgren· VO Cast
- Peter Jason· VO Cast
- Dan Mulkiewicz· Senior IT Manager
- Bryan DiBella· Systems Administrator
- Richard Westberg· Network Administrator
- Junko Takasawa· Database Administrator
- Ross Deynata· Desktop Support Supervisor
- Steve Rottman· Sr. Systems Technician
- Frank Galang· Systems Technician
- Spencer Weise· Systems Technician
- Umberto Bossi· Special Thanks
- Jacqueline Joanne Corley· Special Thanks
- Kevin Anderson· Special Thanks
- Carol Angell· Special Thanks
- Max Elliott· Special Thanks
- Paul Lackey· Special Thanks
- Dina Mastbaum· Special Thanks
- Nick Zuccarello· Special Thanks
- Chad Bishop· Special Thanks
- Jason Weber· Special Thanks
- Lori Miller· Special Thanks
- Jang Lee· Special Thanks
- Hajime Satomi· Special Thanks
- Yoshiharu Suzuki· Special Thanks
- Rick Olafsson· Special Thanks
- Seiki Saito· Special Thanks
- Koichi Sawada· Special Thanks
- Mimi Rigby· Special Thanks
- Amy Bersch· Special Thanks
- Tami Hathaway· Special Thanks
- Nana Ishizuka· Special Thanks
- Lani Minella· Special Thanks
- Carla Block· Special Thanks
- Sarah Hendley· Special Thanks
- Eniker Molnar· Special Thanks
- Stacey Frias· Special Thanks
- Sherry Keith· Special Thanks
- Todd Thorson· Marketing
- Jack Symon· Marketing
- David Riley· Marketing
- Sarah Felbinger· Marketing
- Laili Bosma· Marketing
- Carrie Root· Marketing
- Robert Johnson· Marketing
- Nathan Williams· Marketing
- Rey Jimenez· Marketing
- Melinda Mongelluzzo· PR
- Arne Cual-Pedroso· PR
- Alicia Kim· PR
- Philip Navidad· Customer Service
- Robert Nicholas Hamiter· Customer Service
- Frank Filice· Customer Service
- Tony Pereira· Business Development
- Estela Lemus· Legal
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Darkwatch yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Darkwatch?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Darkwatch.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Darkwatch. Sign in to submit one.
Trailers
No trailers logged for Darkwatch yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Darkwatch yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on DarkwatchNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Darkwatch.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Darkwatch.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…