
Battle Engine Aquila
Platform: Microsoft WindowsGenres: Genres · Action · 1st-person · Shooter · Flight / aviation · Mecha / giant robot · Sci-fi / futuristic
In the future, on the planet Allium, the situation has become desperate. This world has suffered from global warming, causing the polar ice caps to melt. The rising sea has resulted in the amount habitable land to decrease dramatically. All that is...
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Age Rating
T
Cast & Crew · 149 people
- Jeremy Longley· Project Manager, Programming
- Darran Thomas· Creative Director, Art
- Glenn Corpes· Technical Director, Programming
- Alex Trowers· Lead Design
- Jim Thompson· Design
- Stuart Gillam· Lead Game Programming
- John Treece-Birch· Programming
- Ben Carter· Programming
- Richard Smith· Programming
- Mark Feldman· Additional Programming
- Jan Svarovsky· Additional Programming
- Matt Taylor· Additional Programming
- Jeremy Elford· Lead Artst
- Neil Gartell· Art
- Dylan Murray· Art
- Chris Young· Art
- David Cathro· Art
- Nick McMahon· Art
- Michael McCarthy· Art
- Alex Cave· Art
- Kate Kerrigan· Art
- Mark Pitcher· Additional Art
- Edmund Perryman· Additional Art
- Ron Ong· Additional Art
- Joel Kemp· Additional Art
- Chris Hill· Additional Art
- James C. Boty· Additional Art
- John Kershaw· Additional Art
- Christian Bradley· Additional Art
- Tze Lim· Graphic Design
- Neil Maguire· Storyboard Artist
- Nathan McCree· Music and Sound, Sound effects
- Gabriel Wetz· Sound effects
- Bradley Lavelle· Voice Talent
- Rob Brown· Voice Talent
- Amanda Mealing· Voice Talent
- Sean Chapman· Voice Talent
- Les Edgar· Special Thanks
- John Cook· Special Thanks
- Alison Beasley· Special Thanks
- Mike Man· Thanks
- Andrew Trowers· Thanks
- Benjamin Board· Thanks
- Simon Handby· Thanks
- Martin Griffiths· Thanks
- Morten Pedersen· Thanks
- Jenny Graham· Thanks
- Philip Elford· Thanks
- Oliver Hecks· Thanks
- Mike Pawley· Thanks
- Judi Spiers· Infogramers Producer (CORE)
- Ivan Davies· Production Manager (CORE)
- Larry Sparks· VP European Marketing
- Frank Heissat· European Marketing Director
- Cindy Church· Makreting Manager
- Oliver Green· Product Manager
- Aidan Minter· Product Manager
- Lynn Daniel· Core Games Head of Communication
- Dominique Morel· Manager
- Emmanuel Cholley· Senior Gameplay Analyst
- William Jaulain· Gameplay Analysts
- Yan Schied· Gameplay Analysts
- Fabien Lauton· Testers
- Alexis Recoupé· Testers
- Christophe Chabal· Testers
- Gérard Barnaud· Testers
- Gregory Eche· Testers
- Jean-Marcel Nicolaï· QA Group Manager
- Lewis Glover· QA Manager (Sheffield)
- Olivier Robin· Quality Manager (Lyon)
- Robert D. Lunt· Test Supervisor
- Chris Greatbatch· Pre-mastering Technician
- Sam Attenborough· Lead Tester
- Jody Hindle· Assistant Lead Tester
- Jay Hartley· Testers
- Stef Reali· Testers
- Sylviane Pivot-Chossat· Localization & Translators, Localization Support Group Manager
- Sarah Bennett· Localization & Translators, Localization Coordination
- Maud Favier· Localization Coordination
- Diane Delaye· Localization Coordination
- Weronika Larsson· Localization Coordination
- Fabien Roset· Localization Technical Consultant
- Émilie Ballivy· Certification & Planning Support Group
- Sophie Wibaux-Meliet· Certification & Planning Support Group
- Jérôme Di Tullio· Certification & Planning Support Group
- Caroline Fauchille· Certification & Planning Support Group
- Rebecka Pernered· Certification & Planning Support Group
- Emmanuelle Tahmazian· Design Studio
- Rose-May Mathon· Design Studio
- Olivier Lachard· Design Studio
- Patrick Chouzenoux· Design Studio
- Vincent Hattenberger· Design Studio
- Patricia Nowak· European Distribution Services
- Jake Tombs· European Distribution Services
- Anne Sigwalt· European Distribution Services
- Pauline Nam· European Distribution Services
- Daniel Warrington· European Distribution Services
- Valérie Cure· European Distribution Services
- Jenny Clark· Special Thanks
- Marie-Emilie Requien· Special Thanks
- Rob Farnworth· Special Thanks
- Gemma Cox· Special Thanks
- Mathieu Piau· Special Thanks
- Nathalie Poncet· Special Thanks
- Kerry Martyn· Special Thanks
- Aline Novel· Special Thanks
- Tony Duret· Special Thanks
- Matthew Broughton· Special Thanks
- Jean-Philippe Agati· Studio Sr. Vice President
- Steve Ackrich· Vice President Product Development
- David T. Brown· Producer
- Steven M. Allison· Vice President of Marketing
- Jean Raymond· Director of Marketing
- Tom Richardson· Product Marketing
- Steve Martin· Director of Creative Services
- Charles Rizzo· Art Director
- Erica Hoppe· Graphic Designer
- Larry Fukuoka· Creative Services
- Elizabeth Mackney· Director of Editorial and Documentation Services
- Christopher Dawley· Documentation Specialists
- Kurt Carlson· Documentation Specialists
- Kristine Keever· Director of Marketing Communications
- Cecilia Munoz· Creative Services Manager
- Joy Schneer· Strategic Relations Sr. Manager
- Matthew Frary· PR Manager
- Wiebke Vallentin Hess· PR Specialist
- Michael Gilmartin· Director of Publishing Support, Special Thanks
- Ezequiel Nunez· QA Supervisor
- Jeffrey L. Loney· QA Supervisor, Special Thanks
- Donald T. Clay· QA Supervisor
- Pepe Jauregui· Lead Tester
- Wilfredo Dimas· Assistant Lead
- Corey Eiland· Test Team
- Kory O'Daniels· Test Team
- Ken Moodie· Test Team
- Mark Florentino· Test Team
- Renee Barber· Test Team
- Ted Tomasko· Test Team
- Michael Shamsid-Deen· Test Team
- Jon Nelson· Executive Producer
- Kyle Peschel· Senior Producer
- Micah Jackson· Senior Web Designer
- Gerald Burns· Senior Programmer
- Sara Borthwick· Online Marketing
- Luis Rivas· Special Thanks
- K. Edwards· Special Thanks
- Greg Marquez· Special Thanks
- T Hess· Special Thanks
- J Koronaos· Special Thanks
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