
Area-51
Platforms: PlayStation 2 · Windows · XboxGenres: Action · 1st-person · Sci-fi / futuristic · Shooter · Direct control · Regional differences
Area 51, the urban legend, is a U.S. military-controlled base in the Nevada desert, apparently containing a secret aircraft testing facility. It is also famed as the subject of many UFO conspiracy theories. Area-51, the game, is a first-person shooter...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 247 people
- Michael Gottlieb· Executive Producer
- Zach Wood· Producer
- Devin Shatsky· Associate Producer
- Jaime J. Bencia· Associate Producers
- John Stookey· Associate Producers
- Daryl Allison· Producer, Campaign Designers
- Ken Anderson Jr.· Assistant Producers
- Rob Julien· Assistant Producers
- Jaime R. Grieves· Additional Production Support
- Craig McDonald· Additional Production Support
- Andy Thyssen· Technical Directors
- D. Michael Traub· Technical Directors, Multiplayer Designers
- Stephen Broumley· Technical Directors
- Craig Galley· Technical Directors, Studio Technical Director
- Darrin Stewart· Rendering Leads, Engineers
- Brian Hapgood· Rendering Leads, Engineers
- Mark Billington· Engineers
- Robert Brannon· Engineers
- Jean Paul Cossigny· Engineers
- Andrew Harp· Engineers
- Jeremy Howa· Engineers, Campaign Designers
- Stevan Hird· Engineers
- Jason Franklin· Engineers
- Nick Macron· Engineers, Campaign Designers
- mike reed· Engineers
- Kevin Saffel· Engineers
- Cary Tetrick· Engineers
- Brian Watson· Engineers
- Gary Weber· Engineers, Campaign Designers
- Sultan Ansari· Additional Engineering
- Tomas Arce-Gil· Additional Engineering
- David Kalina· Additional Engineering
- Jim McHugh· Additional Engineering
- Duang Nguyen· Additional Engineering
- Chris Spears· Additional Engineering
- James Stiefelmaier· Creative Director, Original Story Concept & Script, Writing & Editing
- Chuck Lupher· Design Manager, Campaign Designers
- Erin Anthony· Campaign Designers
- Thomas Bonner· Campaign Designers
- Lucas Davis· Campaign Designers, Multiplayer Designers
- Matt A. Green· Campaign Designers
- Stevan Haird· Campaign Designers
- Todd Raffray· Campaign Designers
- Rhea Shelley· Campaign Designers, Writing & Editing
- Bey Bickerton· Multiplayer Designers, Original Story Concept & Script
- Billy Browning· Multiplayer Designers, Additional Artists
- Eric Nava· Multiplayer Designers, Additional Artists
- Eric Seiler· Multiplayer Designers, Additional Artists
- Amy Albertson· Additional Design
- Justin R. Chin· Additional Design, Original Story Concept & Script, Additional Writers
- Leo S. De Bruyn· Additional Design
- Tom A. Hall· Additional Design, Additional Writers
- Kent Hudson· Additional Design
- Artie Rogers· Additional Design
- John Romero· Additional Design
- Brandon Paul Salinas· Additional Design
- Rand Van Fossen· Additional Design
- Harvey Smith· Additional Design, Writing & Editing, Additional Writers, Studio Creative Director
- Matt Warchola· Additional Design
- John Watson· Original Story Concept & Script
- Cyrus Lum· Writing & Editing, Additional Artists, Studio Art Director
- Matt Case· Dialogue Editing Producers
- Andrew Helm· Dialogue Editing Producers
- Brad Baker· Dialogue Editors
- Marianne Krawczyk· Dialogue Editors
- Michael Traynor· Dialogue Editors
- Monica Zapeda· Dialogue Editors
- Peter Franco· Art Director
- Dave Ancira· Modeling / Level Lead
- Michael McClelland· Level Lead
- Aaron Smischney· Technical Lead
- Mookie Weisbrod· Animation Lead
- Ben Bonner· Artists
- Carrie Meade· Artists
- Alison Harmatuk· Artists
- Lou Talamo· Artists
- michael fong· Artists
- Grayson Chalmers· Animators
- Nick Carter· Animators
- Ruben Garza Jr.· Additional Artists
- Greg Hargrove· Additional Artists
- Tom Heimann· Additional Artists
- Trevor Lemoine· Additional Artists
- Bradley Marques· Additional Artists
- John Moore· Additional Artists
- Jesse Slate· Additional Artists
- Shane Tarrant· Additional Artists
- Michael Taylor· Additional Artists
- Art Wong· Additional Artists
- Martin Stoltz· In-Game Cinema Storyboards
- James Almeida· Directors, Actors
- Kevin Wang· Directors
- Mike Mercurio· Actors
- Matt Mullins· Actors
- Benjamin Nicolas· Actors
- Myong Hong· Actors
- Courtland Jones· Actors
- Josh Green· Actors
- Marc Schaefgen· Audio Director, Sound Designers, Level Audio Implementation
- Clark Crawford· Sound Designers
- Dylan Hunt· Sound Designers, Level Audio Implementation, Music Implementation
- Adam Kay· Sound Designers, Music Editing & Mixing
- Eric Friend· Additional Sound Design
- Randy Buck· Level Audio Implementation, Cut-Scene Editing & Mixing
- Jennifer Noonan· Localization Audio Engineer, Audio Support
- Andy Arthur· Audio Support
- Chris Vrenna· Music Composition & Production
- Robert King· Additional Music Composition
- Clint Walsh· Additional Music Composition
- John Talley· Lead Programmer
- Doug Gesler· Programmers
- Alex Duran· Programmers
- David Duchovny· Voice Actors
- Powers Boothe· Voice Actors
- Marilyn Manson· Voice Actors
- Ian Aberorosbie· Voice Actors
- Philip Proctor· Voice Actors
- Marc Rodriguez· Voice Actors
- Josh Keaton· Voice Actors
- Nolan North· Voice Actors
- Beng Spies· Voice Actors
- Sean Donnellan· Voice Actors
- Brian Cummings· Voice Actors
- Steven Jay Blum· Additional Voices by
- Dan Hagen· Additional Voices by
- John Vernon· Additional Voices by
- Lori Alan· Additional Voices by
- Brian Tochi· Additional Voices by
- James McCaffery· Additional Voices by
- Nicholas Guest· Additional Voices by
- Paul Sterngold· QA Director
- Malcolm Scott· QA Manager
- Dan Wagner· QA Supervisors
- Brien J. Atangan· QA Supervisors
- Jomel Fontanilla· Lead Product Analyst
- Jason Richman· Assistant Lead Analyst
- Jared Keahi Lazaro· Product Analysts
- Samson Lui· Product Analysts
- Jeffrey Navasca· Product Analysts
- Richard Blair· Product Analysts
- Allen Ellis· Product Analysts
- Mark Richards· QA Manager
- Timothy Johnson· Lead Product Analysts
- Ray Hammer· Lead Product Analysts
- Kent Raffray· Lead Product Analysts
- David Bjorndahl· Product Analysts
- Devin Dixon· Product Analysts
- Valerie Head· Product Analysts
- Casey Mendenhall· Product Analysts
- Jacob Primeaux· Product Analysts
- Raymond Mitchell· Technical Standards Analyst
- Nigel Gandy· Additional Testers
- Russell O'Henly· Additional Testers
- Loren Gold· QA Director
- Tim Waller· Lead Product Analyst
- Reggie Banks· Product Analysts
- David Bulvan· Product Analysts
- Andy Hernandez· Product Analysts
- Chris McFadden· Product Analysts
- Greg Ranz· Product Analysts
- Warren Wilkes· Product Analysts
- Ki Wolf-Smith· Product Analysts
- Robert Lathan· QA Engineers
- Richard Vrtis· QA Engineers
- Clermont Matton· Localization Coordinators
- Ivan Glaze· Localization Coordinators
- Christopher Giggins· Localization Coordinators
- Rogelio Aguilar· Localization Product Analysts
- Sebastian Braun· Localization Product Analysts
- Leonardo Capezzuto· Localization Product Analysts
- Grace Sikoruka· Localization Product Analysts
- Denise Fulton· Studio General Manager
- Reneé Higgs· HH Manager
- Carrie Barcroft· Office Admin
- Paul Vaden· IT Manager
- Billy Spears· System Administrator
- Steven M. Allison· Marketing, PR
- Reilly Brennan· Marketing, PR
- Serene Chan· Marketing, PR
- Tim Granich· Marketing, PR
- Mona Hamilton· Marketing, PR
- Natalie Salzman DaRosa· Marketing, PR
- Michael Burke· Legal
- Deborah K. Fulton· Legal
- Robert Gustafson· Legal
- Cory Halpern· Legal
- Rigoberto Cortes· Creative Media
- Max Crawford· Creative Media
- Beth Ann Smukowski· Creative Media
- Christa Woss· Creative Media
- Tim Miller· Creative Director
- dave wilson· CS Supervisor, Modeling, Lighting and Compositing
- Jeff Weisend· Animation Supervisor, Animation
- Kirby Miller· FX Supervisor, FX
- Sherry Wallace· Producer
- David Nibbelin· Layout / Animatic
- Heikki Anttila· Modeling, Lighting and Compositing
- corey butler· Modeling, Lighting and Compositing
- Sze Chan· Modeling, Rigging, Character Modeling QC Supervisor
- Jangwoo Choi· Modeling
- Jerome Denjean· Modeling, Lighting and Compositing
- Ian Joyner· Modeling
- Alexandre Litchinko· Modeling
- Dan Knight· Modeling
- Kevin Margo· Modeling, Lighting and Compositing
- Barrett Meeker· Modeling
- Sid Moye· Modeling
- Tuan Ngo· Modeling
- Cemre Ozkurt· Modeling
- Laurent Pierlot· Modeling
- Dan Rice· Modeling
- Brandon Riza· Modeling, Lighting and Compositing
- Jonas Thörnqvist· Modeling
- Carlos Anguiano· Rigging, Cloth Simulation
- Paul Hormis· Rigging, Cloth Simulation
- Kull Shin· Rigging
- Sungwook Su· Rigging, FX
- Davy Sabbe· Animation
- Wim Bien· Animation
- Bryan Hillestad· Animation
- Makoto Koyama· Animation
- Onur Yeldan· Animation
- Jason Taylor· Animation
- Ruel Pascual· Animation
- Samir Patel· Animation
- George Schermer· Animation
- August Wartenberg· Animation
- Daniel Perez Ferreira· FX
- Seung Jae Lee· FX
- Jon Jordan· CG Character Technical Supervisor
- John Bunt· Mocap Supervisors
- Eric Lalumiere· Mocap Supervisors
- Ryan Girard· Mocap
- Chuck Wojtkiewicz· Concept Design
- Sean McNally· Concept Design
- Paul Talor· Story Development
- Debbie Yu· Coordinator
- Amanda Powell· Production Assistant
- Duane Powell· Programming and Sys Admin
- Paul Huang· Programming and Sys Admin
- Matt Newell· Programming and Sys Admin
- Barry Robison· Programming and Sys Admin
- Gavin Carlton· Mocap Talent
- Steve Gibbons· Mocap Talent
- James Lee Hymes· Mocap Talent
- Richard Machowicz· Mocap Talent
- Elinu Nelson· Mocap Talent
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Area-51 yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Area-51?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Area-51.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Area-51. Sign in to submit one.
Trailers
No trailers logged for Area-51 yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Area-51 yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Area-51No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Area-51.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Area-51.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…