
Apex (2003)
Platform: XboxGenres: Genres · Racing / Driving · 1st-person · Behind view · Direct control · Automobile
Apex is a racing game with one twist: the player owns a car factory and uses one of its prototypes for racing, not one of the licensed models. However, the prototype can
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Age Rating
E
Cast & Crew · 165 people
- Arthur Houtman· Original Concept, Project Design, Vice President Product Development, Jury Members
- Sébastien Chaudat· Project Design, Senior Producer, Jury Members
- Antonio Farina· Project Design, Jury President, Managing Director
- David John Yerkess· Project Design, Product Manager (Technical Game Management)
- Christelle Gesler· Vice President Publishing
- Richard Courtois· Head of Racing Studio/Executive Producer
- Noël Kechichian· Producer, Car Design Supervision, Recording session supervision
- Fabrice Gatti· Licensing Manager
- Patricia Barriere· Approval Co-ordination, Co-ordination
- Aline Novel· Legal Adviser
- Caroline Brunel· Legal Administrator Support
- Larry Sparks· Vice President
- Frank Heissat· Marketing Director
- Cyril Voiron· Marketing Manager
- Antoine Molant· Product Marketing Manager
- Adeline Tiengou· Head of Communication
- Alexis Vanot· Racing Studio Marketing Asset Manager
- Emmanuelle Tahmazian· Marketing Services Director
- Patrick Chouzenoux· Creative Studio Manager
- Rose-May Mathon· Design Studio Manager
- Jérome Gouvenot· Design Studio Team
- Vincent Hattenberger· Design Studio Team
- Eric Baesa· Media Studio Manager
- Neil Baltzer· Media Studio Team
- Cécile Gillet· Marketing Communication Manager
- Jenny Clark· Marketing Communication Team
- Marie-Emilie Requien· Marketing Communication Team
- Nadja Manseur· Marketing Communication Team
- Nadine Lesourd· Production
- Catherine Esteoule-Bado· Co-ordination
- Sylviane Pivot-Chossat· Localization Support Group Manager
- Claudia Barbone· Localization Project Managers
- Beatrice Egea Rodriguez· Localization Project Managers
- Maud Favier· Localization Project Managers
- Fabien Roset· Localization Technical Consultant
- Heather Riddoch· Translation Project Manager
- Monika Steinhauer· Translation Project Manager
- Rebecka Pernered· CPSG Manager
- Sophie Wibaux-Meliet· CPSG Team Product Planning Co-ordinator
- Jérôme Di Tullio· Master Certification Co-ordinator
- Caroline Fauchille· Printed Materials Certification Co-ordinator
- Dominique Morel· Gameplay Evaluation Manager
- Emmanuel Desmaris· GES Team Gameplay Analyst Senior, Qualitative Design
- Jean-Yves Lapasset· Gameplay Analyst, Qualitative Design
- Olivier Robin· QA Manager
- Bruno Trubia· QA Debugging Supervisor
- Matthieu Fléchaire· Debugging Co-ordinator
- Stéphane Entéric· Pre-Mastering
- Philippe Louvet· Pre-Mastering
- Thomas Schober· Production Services Director
- Alex McNeilly· Production Coordinator
- Eve Penford· Art Supervisor
- Darren Quah· Art Supervisor
- Rod Green· Technical & Art Supervisor
- Nigel Brockbank· 3D Artist
- Chris Wise· External Studios / Freelance Artists
- Ludovic Guerin· External Studios / Freelance Artists
- Tony Willis· Infogrames Sheffield House Motion Capture Manager
- Sylvain Chapuis· Production Manager
- Cécile Schudy· Project Manager
- Maelig Bidaud· Lead Sound Design
- Florian Du Crest· Sound Designer
- Jean Ducimetierre· Sound Designer
- Raphaël Monier· Sound Designer
- Eric Caspar· In-game music sourced, composed, and arranged by
- Bern Bonadeu Sans· Designer Students
- Diego Gamez Esmerado· Designer Students
- Jean Francois Guillon· Designer Students
- Jean Charles Verbaere· Designer Students
- Manuel Derler· Designer Students
- Raphael Le Masson· Designer Students
- Thomas Bergeron· Designer Students
- Virgilio Fernandez Hernandez· Designer Students
- Mayoll Rodriguez Macias· Designer Students
- Luis Bellaubi I Portella· Designer Students
- Jaume J Jane Bido· Designer Students
- Giuseppe Busalacchi· Designer Students
- Alex Caparros Jorge· Designer Students
- Sami Laine· Designer Students
- Roman Miskov· Designer Students
- Damien Saumureau· Designer Students
- Jean Philippe Brault· Designer Students
- Emeric Blanchard· Designer Students
- Gregory Hoogstoel· Designer Students
- Augustin Boisleux· Designer Students
- Gregory Boucly· Designer Students
- Alexandre Cornaert· Designer Students
- Sergio Corradino· Designer Students
- Gael Brianceau· Jury Members
- Nicolas Gourdol· Jury Members
- Jeff Bernede· Jury Members
- Christian Courtel· Jury Members
- Sergio Baratto· Jury Members
- Alistair Bodin· Microsoft
- mark thomas· Microsoft Technical Team
- Hugues Ricour· Racing Studio
- Olivier Raffard· Racing Studio
- Stéphane Calixte· Racing Studio
- Eric Sterling Collins· Racing Studio
- Michel Stojkovic· Racing Studio
- Gemma Cox· Mercier Gray
- Lau Glendinning· Mercier Gray
- Malcom Tween· Digital Progressions
- Jean-Philippe Agati· Studio Sr. Vice President
- Steve Ackrich· VP Product Development
- David T. Brown· Producer
- Steven M. Allison· VP Marketing
- Jean Raymond· Director of Marketing
- Tom Richardson· Product Marketing
- Matthew Frary· PR Manager
- Gale Alles· VP Marketing Services
- Steve Martin· Director of Creative Services
- Erica Hoppe· Graphic Designer
- Shawn Monroe· Graphic Artst
- Kathryn Lynch· Traffic Manager
- Elizabeth Mackney· Director of Editorial & Documentation Services
- Christopher Dawley· Documentation
- Joy Schneer· Senior Manager Strategic Relations
- Cecilia Munoz· First Party Relations
- Jon Nelson· Executive Producer - Online
- Kyle Peschel· Producer - Online
- Sara Borthwick· Online Marketing
- Bob Foscolo· V.P. Quality Assurance & Technical Support
- Michael Gilmartin· Director of Publishing Support
- Jeffrey L. Loney· QA Supervisor
- Chris Dawson· QA Lead
- Michael Griffin· Asst. QA Lead
- Noah Perlite· Testers
- Mark Brand· Testers
- Brandon Harry· Testers
- Arthur Long· Testers
- Tom Andrade· Testers
- Jason Bell· Special Thanks
- James Gaines· Special Thanks
- David Gaines· Special Thanks
- Patricia Swanson· Special Thanks
- Lorraine Garcia· Special Thanks
- Simon Miller· Special Thanks
- Ann E. Kronen· Special Thanks
- Wiebke Vallentin Hess· Special Thanks
- Steve Cavazos· Special Thanks
- Shanielle Gardner· Special Thanks
- Becca A.· Special Thanks
- Lothar Peckelsen· Project Manager (Planning, Coordination and Control)
- Luca Zucconelli· Junior Game Designer (Game Design Support)
- Stefano Lecchi· Lead Programmer (Car Physics and Playability Development)
- Ivan Del Duca· Senior Programmer (Car Physics Development)
- Giorgio Beccalli· Senior Programmer (AI Devlopment)
- Simone Balestra· Senior Programmer (3D Engine Development (Core))
- Mario Zara· Senior Programmer (3D Engine Development (effects), 3D Tools Development)
- James Robertson· Senior Programmer (Sound Development, Sound Tools Development)
- Paolo Carabaich· Lead Programmer (Game and UI Development Game Tools Development)
- Alessandro Giuliani· Junior Programmer (Animation Development UI Development)
- Lorenzo Pallara· Junior Programmer (UI Development)
- Mario Ricco· Lead Artist (Track Design and Graphics Quality Supervision)
- Marco Spitoni· Lead Artist (Graphics Development Supervision Tracks and Track Objects)
- Alessandro Baldasseroni· Junior Artist (2D-UI Graphics Track Objects)
- Alessandro Briglia· Senior Artist (Character Design & Modeling Tracks and Track Objects Car Models)
- Benedetto Spada· Junior Artist (Tracks and Track Objects Car Models 2D-UI Graphics)
- Chris Moore· Senior Artist (MOCAP Supervision, Character Models, Animations)
- Gianluca Miragoli· Senior Artist (Tracks and Track Objects, Animations)
- Giovanni Bianchin· Senior Artist (Car Models, Tracks and Track Objects)
- Ignazio Corrao· Senior Artist (Track Objects)
- Matteo Parenti· Senior Artist (Tracks, Character Models, Animations)
- Riccardo Minervino· Senior Artist (3D-UI Graphics, Tracks and Track Objects)
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