Platform
MSX
Released 1983
The unifying Japanese home-computer standard that gave the world Metal Gear and Konami's finest 8-bit work while dozens of manufacturers built to a single spec (1983-1993).
About
MSX was less a machine than a standard. Conceived in 1983 by ASCII Corporation's Kazuhiko Nishi in partnership with Microsoft, it defined a common hardware specification that any manufacturer could build to, so that software would run across every compatible machine. Sony, Panasonic, Toshiba, Philips, and many others produced MSX computers, an early attempt to bring the interoperability of a shared platform to home computing.
The hardware borrowed heavily from the console world, using the same video and sound chips found in contemporary game systems, which made it a natural gaming machine with sprites and cartridge slots alongside its BASIC prompt. It never seriously challenged the IBM PC standard it was partly meant to counter, and in North America it barely registered. But in Japan, and in pockets of Europe, the Middle East, South Korea, and South America, it thrived.
MSX matters enormously to gaming history because of the software it hosted. Konami treated the platform as a home for ambitious design, releasing polished action titles and, most famously, Hideo Kojima's original Metal Gear in 1987, the stealth game that would eventually grow into one of the industry's defining franchises. Its sequel Metal Gear 2: Solid Snake was an MSX2 exclusive that pushed the genre far ahead of its time. Konami's Vampire Killer, the Gradius and Parodius shooters, and the sprawling Aleste series all found homes here, and the enhanced MSX2 revision brought a leap in graphical richness.
The standard evolved through MSX2, MSX2+, and finally the 16-bit MSX turboR before the line wound down in the early 1990s, overtaken by dedicated consoles at home and PCs abroad. Total sales across all manufacturers ran into the millions, concentrated heavily in Japan.
MSX's legacy is twofold. It was an early, earnest experiment in a licensed hardware standard, a concept that would later define console and PC ecosystems, and it served as the cradle for creators like Kojima whose work would reshape gaming. For its devoted following, it remains one of the most storied platforms Japan ever produced.
Games
Games released on this platform will appear here as the database grows.