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AI · ReviewedindustryAI-rewritten · GPT-OSS (120B)

Slay the Spire 2 dev explains purpose of placeholder art

Originally published Jul 14, 2026

By Oisin Kuhnke · Rock Paper Shotgun

AI-generated summary based on Rock Paper Shotgun · Aggregated by GamingCurve · Human-reviewed and approved on Jul 14, 2026

Key points

  • Early-access players see subpar placeholder art in the game.
  • Co‑founder Casey Yano confirms the artwork is intentionally low quality.
  • The choice serves a purpose beyond development convenience.

Players in early access have noticed that some placeholder visuals in Slay the Spire 2 appear notably low quality. Co‑founder Casey Yano says this is intentional, serving a purpose beyond simply being easier to produce.

The team uses these rough assets deliberately, indicating a design choice rather than an oversight.

Read the original story: Rock Paper Shotgun — by Oisin Kuhnke

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