RPG players conditioned to feel 'built different', says Josh Sawyer
Originally published Jul 15, 2026
By Joshua Wolens · PC Gamer
AI-generated summary based on PC Gamer · Aggregated by GamingCurve · Human-reviewed and approved on Jul 15, 2026
Key points
- RPG players often feel distinct and special within the genre
- Some players dislike when games restrict their actions
- Sawyer highlights this conditioning through his work on RPGs
Josh Sawyer, a developer known for RPGs like Pillars of Eternity, suggests that many RPG players are conditioned to believe they have unique abilities. He notes that some players react negatively when games limit their choices, as seen in Pillars of Eternity.
Read the original story: PC Gamer — by Joshua Wolens