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Glen Schofield Reflects on Career and Dead Space

Originally published Jul 15, 2026

By Eddie Makuch · GameSpot

AI-generated summary based on GameSpot · Aggregated by GamingCurve · Human-reviewed and approved on Jul 15, 2026

Key points

  • Schofield discusses the canceled Vietnam Call of Duty game, 'Fog of War', which was met with hesitation from management.
  • He reveals that The Callisto Protocol had a budget of approximately $150 million, while three Call of Duty games he worked on cost over $200 million.
  • Schofield explains how he pitched Dead Space to EA and eventually convinced them to let him make the sci-fi horror game with creative freedom.
  • He clarifies that he is the creator of Dead Space, not a co-creator, addressing an incorrect Wikipedia entry.

Game development veteran Glen Schofield discusses his career, including details about a canceled Vietnam Call of Duty game and the creation of Dead Space. He reveals that The Callisto Protocol was made with a budget of $150 million, while three Call of Duty games he worked on cost over $200 million. Schofield also shares insights into how Dead Space came to be, emphasizing his role as its creator.

Read the original story: GameSpot — by Eddie Makuch

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How we publish: Our AI scans public sources, rewrites for clarity, and a human editor reviews and approves every story before it goes live. We do not employ human reporters. Every article links back to its original source.

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