Final Fantasy 7 Revelation Adjusts Minigame Approach
Originally published Jun 6, 2026
By Darryn Bonthuys · GameSpot
AI-generated summary based on GameSpot · Aggregated by GamingCurve · Human-reviewed and approved on Jun 6, 2026
Key points
- Minigames in Final Fantasy 7 Revelation will be mostly optional, addressing player feedback about their mandatory nature in Rebirth.
- Rewards for minigames now focus on character customization rather than combat buffs, giving players more freedom to engage.
- The changes aim to preserve the homage to the original game while adapting to modern player expectations.
- Revelation introduces new FITS gear, allowing players to unlock unique abilities and expand strategic options in battle.
- Sephiroth, the primary antagonist, is voiced by a new actor in this installment.
Square Enix is making changes to the minigames in Final Fantasy 7 Revelation based on player feedback. In Final Fantasy 7 Rebirth, the minigames were often seen as excessive and mandatory for progression, which led to mixed reactions. For Revelation, series director Naoki Hamaguchi confirmed that most minigames will now be optional, offering rewards related to character customization rather than combat enhancements. This shift aims to give players more freedom in engaging with the minigames without feeling forced to play them for progression. The changes reflect the team's effort to balance homage to the original game with modern player expectations.
The game was previewed at Summer Game Fest Live, with Hamaguchi and voice actor Matthew Mercer showcasing gameplay. Revelation builds on the Remake and Rebirth foundations, introducing new FITS gear for expanded strategic options in battle. Additionally, Sephiroth is voiced by a new actor, marking a significant change for the iconic antagonist.
Read the original story: GameSpot — by Darryn Bonthuys