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Doom Director Addresses Studio's Future After Layoffs

Originally published Jul 17, 2026

By Ethan Gach · Kotaku

AI-generated summary based on Kotaku · Aggregated by GamingCurve · Human-reviewed and approved on Jul 17, 2026

Key points

  • The creative director denied claims that id Software has been significantly weakened by recent layoffs.
  • He stated the team is now the same size it was when the 2016 Doom game was developed.
  • The director emphasized that the id Tech engine remains strong and is supported by engineers in multiple locations.
  • Some long-time staff members, including those who worked on earlier Doom titles, were laid off.
  • The director expressed confidence in the team's ability to continue producing successful games.

The creative director of Doom: The Dark Ages addressed concerns about the future of id Software following recent layoffs. He denied claims that the studio has been significantly weakened, stating that the team is now the same size it was when the 2016 Doom game was developed. The director emphasized that the id Tech engine remains strong and that the team is focused on delivering quality games. Some employees were laid off, including long-time staff members who contributed to past Doom titles. Despite these cuts, the director expressed confidence in the team's ability to continue producing successful games. The director also highlighted the success of the latest game, which has met or exceeded expectations in both critical and commercial performance.

Read the original story: Kotaku — by Ethan Gach

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How we publish: Our AI scans public sources, rewrites for clarity, and a human editor reviews and approves every story before it goes live. We do not employ human reporters. Every article links back to its original source.

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