Capcom Addresses Complaints About Onimusha Demo Being Too Easy
Originally published Jun 9, 2026
By Ethan Gach · Kotaku
AI-generated summary based on Kotaku · Aggregated by GamingCurve · Human-reviewed and approved on Jul 2, 2026
Key points
- Capcom acknowledges that the Onimusha demo was designed to showcase mechanics, not full difficulty.
- Producer Akihito Kadowaki states the full game will have more challenging encounters.
- Some players feel the demo was too easy, while others appreciate its accessibility.
Capcom has responded to player complaints that the Onimusha: Way of the Sword demo was too easy, acknowledging that the demo was designed to showcase the game's mechanics and features. Producer Akihito Kadowaki explained that the demo only represents an early part of the story and that the full game will include more challenging encounters. Some players expressed concerns that the demo's lack of difficulty might indicate a lack of challenge in the full game, while others appreciated the balance between accessibility and challenge. The demo has been downloaded over 1 million times, indicating strong interest in the game.
Read the original story: Kotaku — by Ethan Gach