
ZombiU
Platforms: Microsoft Windows · Wii U · PlayStation 4Genres: Genres · Action · 1st-person · Survival horror · Contemporary · Europe
ZombiU is a first-person horror survival game based on the heritage of Zombi, the first game published by Ubisoft. The game is set in London, England, and the player controls a random survivor of a zombie apocalypse and starts in a metro station. Next...
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Age Rating
M
Cast & Crew · 278 people
- Guillaume Brunier· Producer
- Jean-Philippe Caro· Creative Directors
- Florent Sacré· Creative Directors, Artistic Director
- David Legrand· Associate Producer
- Nicolas Robion· Associate Producer
- Jonathan Simeone· Associate Producer, Lead Data Management
- Alexandre Carlotti· Audio Producer, Audio Director, Music Supervision by
- Antony Johnston· Written by
- Monique Gabrielle Shrager· Written by
- Mounir Radi· Game Design Content Director
- Lorenzo Avi· Game Design Team
- Benjamin Dumaz· Game Design Team
- Marc Manuello· Game Design Team
- Swann Martin Raget· Game Design Team
- Jean-Karl Tupin-Bron· Game Design Team
- Mathieu Audrain· Level Design Content Creator
- Gilles Clavel· Level Design Technical Director
- Bertrand Israël· Rational Level Design
- Frédéric Audouard· Level Design Team
- Thomas Casamento· Level Design Team
- Olivier Conorton· Level Design Team
- Frederic Grably· Level Design Team
- Hakim Idjouadiene· Level Design Team
- Brice Laborde· Level Design Team
- Emmanuel Rougier· Level Design Team
- Jonathan Vasseur· Level Design Team, Assistants Internal Playtests Ubisoft Montpellier
- Mathieu Caramella· Additional Level Designers, Lead Level Design Ubisoft Bucharest
- François Mahieu· Lead Engine Programmer
- Lionel Bouchet· Engine Programmers
- Stéphanie Cochet· Engine Programmers
- Olivier Collange· Engine Programmers
- Dominique Duvivier· Engine Programmers
- Romain Failliot· Engine Programmers
- Roland Ferrier· Engine Programmers
- David Fournier· Engine Programmers
- Kishan Grimout· Engine Programmers
- Benoit Guillebon· Engine Programmers
- Francis Jentey· Engine Programmers
- Nicolas Landron· Engine Programmers
- Philippe Malfoy· Engine Programmers
- Frédéric Mizac· Engine Programmers
- Baptiste Moiroux· Engine Programmers
- Isabelle Prévost· Engine Programmers
- Thierry Quere· Engine Programmers
- Gregory Riachi· Engine Programmers
- Olivier Tanter· Engine Programmers
- Jacques Thénoz· Engine Programmers
- Benoît Vimont· Engine Programmers
- Philippe Vimont· Engine Programmers
- Laurent Zaslavsky· Engine Programmers
- Guillaume Sauveur· Lead Gameplay Programmer
- Stéphane Fricard· Associate Lead Gameplay Programmer
- Romain Almes· Gameplay Programmers
- Thibaut Assandri· Gameplay Programmers
- Vincent Basset· Gameplay Programmers
- Christophe de Labrouhe· Gameplay Programmers
- Baptiste Decain· Gameplay Programmers
- Julien Duminil· Gameplay Programmers
- Loïc Lachèze· Gameplay Programmers
- Julien Lafont· Gameplay Programmers
- Xavier Langlois· Gameplay Programmers
- Cyril Larribal· Gameplay Programmers
- Raphaël Nury· Gameplay Programmers
- Brice Paquier· Gameplay Programmers
- Sebastien Serrano· Gameplay Programmers
- Sebastien Floc'h· Data Managers
- Olivier Guitton· Data Managers
- Florin Andrei Scumpu· Test Lead
- Andrei Grigorescu· Test Team
- Alexandre Lelandais· Test Team
- Sebastien Mazzerbo· Test Team
- Arnaud Vergne· Test Team
- Quentin Wenzinger· Test Team
- Raphaël Gueye-Mary· Compliance Specialist
- Michel Fesquet· Lead Animation, Animation Technical Director
- Gilles Bodard· Animation Team
- Sylvie Gorris· Animation Team
- Benoit Lasserre· Animation Team, Cinematic Animation Artists, Motion Capture Actors
- Laurent Le Guellaut· Animation Team
- Stéphane Rose· Animation Team, Cinematic Animation Artists
- Mahamadou Sako· Animation Team
- Camille Vitroly· Animation Team, Motion Capture Actors
- Marc De Flores· Lead Characters
- Nicolas Carré-Gea· Character Integration Technical Director
- Jean-Pierre Joannes· Character Artists
- Guillaume Mollé· Character Artists
- Pierre Truong· Character Artists
- Walter Vasse· Character Artists
- Frank Quercioli· Level Art Lead
- Cédric Toton· Level Art Technical Director
- Yannick Bachelart· Level Artists
- Morgan Bourdon· Level Artists
- Florence Charpentier· Level Artists
- Adrien Cortes· Level Artists
- Mathieu Dubouis· Level Artists
- Pascal Lefort· Level Artists
- Marie Mérieux· Level Artists, Cinematic Graphic Artist
- Vivien Mermet-Guyenet· Level Artists
- Éric Pelatan· Level Artists
- Daniel Roger· Level Artists
- Moana Wisniewski· Level Artists
- Denis Capdeferro· Integration Technical Director
- Nicolas Carthelier· Light Team
- Thierry Mesnage· Light Team
- Geoffrey Vattan· Light Team
- Joël Le Gigan· SFX Lead
- Benoit Baron· SFX Artists
- Julien Duband· SFX Artists
- Arnaud Caubel· Concept Artists
- Morgan Yon· Concept Artists, Marketing Artists
- Brice Besson· UI Artists
- Maxime Marin· UI Artists
- Julien Koechlin· Sound Designers
- Timothee Pauleve· Sound Designers
- Eric Maugerard· Sound Designers
- Romain Bigorgne· Sound Editor, Foley Artist
- Pierre Colomies· Voice Editor
- Alice Berro· Test Audio
- Charlie Atanasyan· Additional Audio Artists
- Carolina Ortiz· Additional Audio Artists
- Martin Weissberg· Additional Audio Artists
- Hervé Masseron· Cinematic Director, Motion Capture Actors
- Emilie Dugène· Cinematic Lead and Technical Director
- Virgil Mihailescu· Associate Animation Cinematic Lead, Animation Team Leader Ubisoft Bucharest
- Julyan-Dor Riglea· Cinematic Designers, Cinematic Artists
- Marius Tudor· Cinematic Designers, Cinematic Artists
- Wilfried Velasco· Cinematic Designers
- Constantin Barbulescu· Cinematic Animation Artists, Animation Team Ubisoft Bucharest
- Daniela Lupu· Cinematic Animation Artists, Animation Team Ubisoft Bucharest
- Loïc Gounon· International Brand Manager
- Nicolas Bouchet· International Product Manager
- Benjamin Combes· Marketing Video Artist
- Guillaume Arvieu· Lead Marketing Artist
- Laurent Ducrettet· Marketing Artists
- Yan Morala· Marketing Artists
- Anthony Oliveira· Marketing Intern
- Emil Gheorghe· Producer
- Alexandru Moțățăianu· Associate Producers Ubisoft Bucharest
- Mike Prunescu· Associate Producers Ubisoft Bucharest
- Bogdan Bridinel· Multiplayer Game Director Ubisoft Bucharest
- Taner Baubec· Game Design Ubisoft Bucharest
- Dragoș Dragomirescu· Level Designers Ubisoft Bucharest
- Lucian Gujan-Bunescu· Level Designers Ubisoft Bucharest
- Marius Voicu· Level Designers Ubisoft Bucharest
- Cristian Petcu· Lead Gameplay Programmer Ubisoft Bucharest
- Catalin Mihai Ghita· Gameplay Programmers Ubisoft Bucharest
- Catalin Saitan· Gameplay Programmers Ubisoft Bucharest
- Ovidiu Vaduva· Gameplay Programmers Ubisoft Bucharest
- Andrei Alexandru Ababei· Data Managers Ubisoft Bucharest
- Cristian Cogălniceanu· Data Managers Ubisoft Bucharest
- Florin Badita· Technical Director Ubisoft Bucharest
- Filofteia Bocăneţ· Art Team Leader Ubisoft Bucharest
- Valentin Coşug· Art Team Ubisoft Bucharest
- Radu Henegar· Art Team Ubisoft Bucharest
- George Hibovschi· Art Team Ubisoft Bucharest
- Carmen Constantina Ilie· Art Team Ubisoft Bucharest
- Cristina Orac· Art Team Ubisoft Bucharest
- Marian Rotaru· Art Team Ubisoft Bucharest
- Mihai Stavila· Art Team Ubisoft Bucharest
- Ecaterina Carmen Ştefan· Art Team Ubisoft Bucharest
- Ioan Stoica· Art Team Ubisoft Bucharest
- Alexandru Truţescu· Art Team Ubisoft Bucharest
- Bogdan Marius Tufecciu· Art Team Ubisoft Bucharest
- Cătălin Tudor· Art Team Ubisoft Bucharest
- Gabriel Florentin Visan· Art Team Ubisoft Bucharest
- Horatiu Sasu· UI Artist Ubisoft Bucharest
- Romeo-Melios Costan· Character Artists Ubisoft Bucharest
- Mihai Dărângă· Character Artists Ubisoft Bucharest
- Gabriel Vasile· SFX Artists Ubisoft Bucharest
- Ilinca Marchiş· SFX Artists Ubisoft Bucharest
- Gérard Barnaud· Localization Project Manager
- Philippe Pellefigue· Internal Playtests Ubisoft Montpellier
- Alexandre Terrier· Internal Playtests Ubisoft Montpellier
- Lucas Houerou· Assistants Internal Playtests Ubisoft Montpellier
- Răzvan Anton· Internal Playtests Ubisoft Bucharest
- Cezar Teodorescu· Internal Playtests Ubisoft Bucharest
- Răzvan Rotunjanu· Worldwide QC Director
- George Enescu· Test Studio Manager
- Andrei Verzea· QC Unit Manager
- Alexandru Oncete· QC Lead
- Bogdan-Nicu Mihai· Associate QC Lead
- Doina-Teodora Bulearca· Functionality Testers
- Toma-Sorin Ciocanel· Functionality Testers
- Marius-Catalin Dan· Functionality Testers
- Marius Dascalu· Functionality Testers
- Andrei Dobre· Functionality Testers
- Costin-Bogdan Echert· Functionality Testers
- Vlad Iulian Georgescu· Functionality Testers
- Cristina Gheorghe· Functionality Testers
- Constantin Ionita· Functionality Testers
- Daniel Jianu· Functionality Testers
- George-Cătălin Melinte· Functionality Testers
- Elena Andreea Nenicu· Functionality Testers
- Cosmin Neculae· Functionality Testers
- Victor-Cristian Popa· Functionality Testers
- Andrei-Vlad Stănescu· Functionality Testers
- Oana-Valentina Stănica· Functionality Testers
- Irina-Daniela Tecșa· Functionality Testers
- Cosmin-Claudiu Vîlcu· Functionality Testers
- Iulian-Cezar Oboroceanu· Functionality Testers
- Cosmin-Mihai Diaconescu· Functionality Testers
- Petre-Dragos Nanu· Functionality Testers
- Mircea Nuţu· Compliance Manager
- Dan Cocosila· Lead Compliance Specialist
- Marius Anton· Compliance Specialists
- Alexandru Bicâ· Compliance Specialists
- Andrei George Dobrin· Compliance Specialists
- Radu Ilica· Compliance Specialists
- Mircea Niculae· Compliance Specialists
- Gabriel Olteanu· Compliance Specialists
- Irina-Gabriela Popa· Compliance Specialists
- Georgiana Postelnicu· Compliance Specialists
- Radu-Emanuel Constantin· USR QC Manager
- Alexandru Bontu· UOR/Networking Lead
- Bogdan Preda· UOR/Networking Associate Lead
- Cătălin Daniel Bălan· UOR/Networking Team
- Alexandru Marius Călin· UOR/Networking Team
- Ioana Mădălina Carapcea· UOR/Networking Team
- Claudiu Demian-Constantin· UOR/Networking Team
- Daniel Codruț Cosmescu· UOR/Networking Team
- Alexandru-Bogdan Eremia· UOR/Networking Team
- Vladimir Găitan· UOR/Networking Team
- Iulian Hogea· UOR/Networking Team
- Andrei Catalin Ionescu· UOR/Networking Team
- Catalin-Viorel Oancea· UOR/Networking Team
- Sebastian Pascu· UOR/Networking Team
- Laura Ioana Sâmbeteanu· UOR/Networking Team
- Gabriel Cătălin Sandu· UOR/Networking Team
- Stefana Simion· UOR/Networking Team
- Andrei Stanciu· UOR/Networking Team
- Adrian Tilă· UOR/Networking Team
- Constantin Vîlceanu· UOR/Networking Team
- Octavian Constantin· Special Tests Lead
- Andrei Begu· Special Tests Team
- Dan Dragomir· Special Tests Team
- Liana Popescu· Special Tests Team
- Marius Tudorache· QC Compatibility Lead
- Paul-Ionuț Dumitrescu· Sound Compatibility Specialist
- Marius Păsărică· Data Manager
- Cris Velasco· Original Music Composed by
- Manu Bachet· Music Supervision by
- Nicole Garcia· Music Performed by
- Tom Brissette· Music Recorded by
- Sean Hathaway· Music Mixed by
- Nastassia Jacquet-Apreleff· Additional Violin
- Oleg Kondratenko· Choir Conductor
- Giorgi Hristovski· Choir Sound Engineer
- Boban Apostolov· Choir Pro Tools Engineer
- Riste Trajkovski· Choir Stage Manager
- Richard Hawley· UK Voices
- Alix Wilton Regan· UK Voices
- Tom Goodman-Hill· UK Voices
- Madhav Sharma· UK Voices
- Nicholas Boulton· UK Voices
- Timothy Watson· UK Voices
- Rachel Atkins· Additional Voices
- Maria Darling· Additional Voices
- Eiry Hughes· Additional Voices
- Jo Wyatt· Additional Voices
- Peter Bramhill· Additional Voices
- Nico Lennon· Additional Voices
- Martin Vaughan· Production Manager, Casting
- Mark Healy· Voice Director
- Justin Bryant· Voice Recording Engineer
- Duncan Gillies· Post Production Supervisor
- Jonathan Devaux· Zombi Voices
- Tristan Haillot· Zombi Voices
- Tara La Pourpre· Zombi Voices
- Emilie Marhuenda· Zombi Voices
- Benjamin Tordjmann· Zombi Voices
- Christophe Gaultier· Motion Capture Actors
- Dieter Pfeil· Translation, Artistic Direction
- Stefan Dinger· Translation
- Michael Iwannek· Voice Talents
- Vera Teltz· Voice Talents
- Uve Teschner· Voice Talents
- Oliver Rohrbeck· Voice Talents
- Tim Möseritz· Voice Talents
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