
WRC 6 (2016)
Platforms: Windows · Xbox One · PlayStation 4 · GloudGenres: Genres · Racing / Driving · 1st-person · Behind view · Direct control · Automobile · Off-roading · Track racing · Licensed
On a race track, it
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Cast & Crew · 150 people
- Roman Vincent· Studio Manager
- Anne Dévouassoux· Executive Producer
- Alain Jarniou· Game Director
- Coline Labinsky· Producer
- Isabelle Penven· Production Coordinator
- Didier Masseret· Financial Director
- Alexandra Dutriaux· Manager Assistant
- Sébastien Chardonnet· Rally Driver Consultant
- Benoît Jacquier· Technical Director
- Nicolas Wartelle-Mathieu· Lead Game & Level Designer
- Florian Pernot· Lead Programmer
- Jérôme Charles· Lead Engine Programmer
- Thibault Hennequin· Lead Tool Programmer
- Amaury Beyris· Art Director
- Guillaume Ballet· Lead Environment Artist
- Stéphane Cambier· Lead Vehicle Artist
- Maximilien Torti· Lead Vegetation Artist
- Stéphen Bornet· Lead User Interface Artist
- Romain Brunelli· Lead Animator
- Nizar Zghida· Production Assistant
- Mark Reynolds· Vehicle Physics Designers
- Diego Sartori· Vehicle Physics Designers
- Anthony Bargel· Game Designers, Level Designers
- Michel Do· Game Designers, Level Designers
- Thibault Saveret· Game Designers, Level Designers
- Maxime Barbe· Level Designers
- Camille Léonard· Additional Level Designer
- David Alloza· Physics Programmer
- Mischa Alff· Engine Programmers
- Eric Cannet· Engine Programmers
- Benoit Dumesnil· Engine Programmers
- Frédéric Jeu· Programmers
- Frédéric Vinatier· Programmers
- Tristan Wojciechowski· Programmers
- Gaëtan Deturche· Network Programmer
- Nicolas Bun· Tool Programmers
- Nicolas Séguier· Tool Programmers
- Alexandre Bordereau· FX Programmer
- Miguel Rodriguez· Additional Programmers
- Philippe Offermann· Additional Programmers
- Jérémy Skowronski-Meugnier-Leroy· Additional Programmers
- Haïssam Razouk· Additional Tool Programmers
- Alexandre Thiry· Additional Tool Programmers
- Jonathan Emery· Additional Tool Programmers
- Théophile Lebeau· Vehicle Artists, Environment Artists
- Chanyl Rughooputh· Vehicle Artists
- Jean-Baptiste Drouet· Environment Artists
- Frédéric Goessens· Environment Artists
- Pierre Halais· Environment Artists
- Roxane Hinh· Environment Artists
- Rudy Lamotte· Environment Artists
- Marc-Antoine Laneval· Environment Artists
- Huy Nguyen-Tan· Environment Artists
- Cuong Pho· Environment Artists
- Arthur Pin· Environment Artists
- Mareva Rousselle· Environment Artists
- Adrien Wattier· Environment Artists
- Luc Chamerlat· Additional Environment Artists
- Guillaume Cossée de Semeries· Additional Environment Artists
- Arnaud Debière· Additional Environment Artists
- Najim Filali Saksak· Additional Environment Artists
- Valériane Parmentier· Additional Environment Artists
- Chloé Ravallec· Additional Environment Artists
- Valentin Caille· Technical Artist
- Anthony Lacroix· Character Artist
- Olivier Ammirati· CG Artist
- Olivier Macquin· Director of Introduction
- Lorène Brocourt· User Interface Artists
- Anne-Lise Loubière· User Interface Artists
- Nicolas Signat· Sound Engineer
- Markus Schmidt· Music Composer
- Sébastien Chipot-Delys· Lead Quality Assurance
- Simon Delporte· Rally Consultants
- Fabien Gérard· Rally Consultants
- Jean-Michel Deruty· Lead Online Programmer
- Antoine Lafarge· Online Programmer
- Paul Baron· Programmers
- Hugo Nedelec· Programmers
- Alexandre Vong· FX Artists
- Andrew Porter· Art Direction
- Kunal Jain· Lead Artists
- Gleb Zhilevich· Lead Artists
- Enver Dzekoev· 3D Artists
- Kirill Sidorevich· 3D Artists
- Kirill Korzhenevich· 2D Artist
- Dejan Zahirovic· Test Manager
- Chris Gatien· Test Lead
- Han Chin Hu· Compliance
- Oksana Khromenkova· Compliance
- Adison Clarke· Compliance
- Gabriel Leclerc-Morin· Compliance
- Aleksandar Markovic· Compliance
- Sheenyka St-Martin· Compliance
- David Folkins· Functionality
- Matthew Isene· Functionality
- Asher Ohayon· Functionality
- Michele Foresta· Functionality
- Maria Eugenia Laureanti· Functionality
- Edward James Berryman· Functionality
- Kamil Miklaszewski· Functionality
- David Kilpatrick· Functionality
- David Scarfe· Functionality
- François Baudin· Austral
- Dario Beretta· Italian Localization Manager
- Alessandra Paganelli· Italian Lead Translator
- Mirella Soffio· Additional Italian Translations
- Sylvaine Bancarel· Project Management
- Cécile Irlinger· Coordination & Art Direction
- Kevin Houée· Sound Recording & Post-Production
- Sebastiaan Moedt· Sound Recording & Post-Production
- François Joseph Cordoliani Navarro· Sound Recording & Post-Production
- Arturo Armone Caruso· German Voice
- Diego Jacques Asensio· Spanish Voice
- Mark Jane· English Voice
- Benjamin Pascal· French Voice
- Benoît Clerc· Head of Group Software
- Antoine Cadoret· Production Manager
- Julien Gratz· Senior Game Producer
- Clément Taisne· Game Producer
- Aude-Alexia Koch· Assistant Game Producers
- Dante Medina Zuniga· Assistant Game Producers
- Julie Bielarz· Software Assistant
- David Talmat· Software Marketing Manager
- Régis Fontenay· Senior Software Product Manager
- Alexandre Sainsily· Software Product Managers
- Andres Ramirez· Software Product Managers
- Amaria Larchet· Assistant Software Product Managers
- William Tabary· Assistant Software Product Managers
- Thomas Lelong· Marketing Artist
- Sébastien Waxin· Marketing Project Manager
- Raphaël Labouré· Senior Digital Marketing Manager
- Delphine Michaux· Web Designer
- Caroline Lebrun· Marketing Artist Manager
- Marie-Charlotte Sourbets· Community Manager
- Isabelle Houzet· Head of Group Marketing in Charge of Software PR
- Clémence Bigeon· PR & Communications Manager
- Mao Mitani· General Manager
- Yukari Furuta· Localization Producer
- Casie Wong· Localization Assistant
- Minoru Yamaki· PR / Marketing
- Sang Chan Bae· CEO
- Hee Seob Lee· Managing Director
- Bo Young Choi· Account Manager
- Doo Phyoung Choi· Sales Manager
- Seungyeol Bae· Operation Manager
- Hwaseop Song· PR Manager
- Nahyun Sim· Marketing Manager
- Yiseul Kang· Graphic Designer
- Shin Ryunjin· Localisation Staff
- Marc De Jong· Kylotonn Racing Games wishes to thank
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