
Cover art or packaging material from Worms 4: Mayhem (2005)
Platforms: Windows · PlayStation 2 · XboxGenre: Genres
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
T
Cast & Crew · 133 people
- Martyn James Brown· Studio Director
- Mark Baldwin· Producer
- Paul Kilburn· Producer
- Paul Tapper· Lead Programmer, Voice Talent
- Andrew Clitheroe· Landscape Technology & Worm
- Manel Sort· Lead Console Programmer
- Kev Lamont· Lead Console Programmer & Networking
- Fredrik Egeberg· Console Programmer
- Colin Surridge· Menu Programmer
- Martin Swaine· Camera, Weapons & Game Logic
- Steve Eckles· Particles, Weapons & Tools
- James Cowlishaw· GameSpy Networking
- Sam Parsons· Programmer
- Nikolas Lalas· Additional Programmer
- Charles Blessing· Technology Manager
- David Smith· Lead Artist & Interface
- Patrick Romano· Concept, 3D Artist
- Michael Green· 3D Artist
- Christopher Pepper· 3D Artist, Level Artist
- Javier Leon· 3D Artist
- Anthony Anderson· 3D Artist
- Jimmy Storey· Level Artist
- Andrew Morriss· Animation
- Rico Holmes· Effects
- Christian Sjöström· FMV Artist
- Paul Sigerson· FMV Artist
- Tom Gluckman· Concept Artist
- Neil South· Art Manager
- Robert Charlish· Lead Designer
- Kelvin Aston· Game Designers
- Kevin Carthew· Game Designers
- John Dennis· Game Designers
- Mark Dimond· Game Designers
- Paul Dunstan· Game Designers
- John Eggett· Game Designers
- nick fletcher· Game Designers
- Gavin Hood· Game Designers
- Jackson Li· Game Designers
- Grant Towell· Game Designers, Voice Talent
- Lee Varley· Game Designers
- Lani Minella· Voice Talent
- Christopher Kent· Voice Talent
- Marc Biagi· Voice Talent
- Paul Field· QA Manager
- Richard Payne· Lead Tester
- Brian Fitzpatrick· Lead Tester
- Andy Aveyard· Lead Console Tester
- Ian Pickles· Lead Console Tester
- Karl Gilbert· Testers
- John Egginton· Testers
- Daniel Burnell· Testers
- Adam Bartkow· Testers
- Sean Griffiths· Development Manager
- Carl Johnson· Game Designer
- Craig Duncan· Head of Development Services
- Eddy Di Luccio· QA Manager
- Gary Cody· Compatibility Manager
- Jonathon Bosworth· QA Team Leader
- Jonathan Treacy· Online QA Team Leader
- Andrew Kinzett· Senior QA Technicians
- Benjamin Patterson· Senior QA Technicians
- Patrick Butler· Senior QA Technicians
- Daniel Flanagan· Senior QA Technicians
- Paul Smith· QA Technicians
- Stuart Elliston· QA Technicians
- Darren Greenwood· QA Technicians
- Matthew Jones· QA Technicians
- Matt Turner· QA Technicians
- Justin North· QA Technicians
- Alyson Williams· QA Technicians
- Neil Brown· QA Technicians
- Richard Leck· QA Technicians
- Richard Pickering· QA Technicians
- Hugh Pearson· QA Technicians
- Lee Niven· QA Technicians
- Paul Baber· QA Technicians
- Danny Bickley· QA Technicians
- Sandro Castelletti· QA Technicians
- Adam Mottram· QA Technicians
- Karl Smith· QA Technicians
- David Sangan· QA Technicians
- chris king· QA Technicians
- Duncan Fewkes· QA Technicians
- Neil Atkinson· QA Technicians
- Roger Garner· QA Technicians
- Paul Howes· QA Technicians
- John Aitken· QA Technicians
- Tsoek Cheung· Compatibility Technicians
- Ben Field· Compatibility Technicians
- Martin Hawkins· Compatibility Technicians
- Neil Martin· Compatibility Technicians
- Paul Coles· Compatibility Technicians
- Joseph Sutton· EVP, Creative Director
- Daniel James Kitchen· VP Product Development
- Catherine Biebelberg· Product Development Manager
- Paul Campagna· IT Manager
- Joe McHale· Quality Assurance Manager
- Andrew Bado· Senior Lead Analyst
- Eric Jezercak· Lead Testers
- Robert Cooper· Lead Testers
- Kevin Kurdes· Lead Testers
- Jonathan Black· Testers
- Nick Greder· Testers
- Manny Hernandez· Testers
- Peter Rosky· Testers
- Gina T. Giacobbe· Testers
- Tito Jimenez· Testers
- Martin Sanelli· Testers
- Phillip Johnson· Testers
- Steve Macko· Testers
- Ian Gillespie· Testers
- Onix Alicea· Testers
- Joey Goldstein· Testers
- Nicholas Garaffa· Testers
- Kerwin David· Testers
- Robert Raychel· Testers
- Josh Hexner· Testers
- Jorge Cosme· Testers
- Rich Wogan· Testers
- Hunter S. Gollum· Testers
- Ken Gold· VP Marketing
- Kevin Brannan· Senior Product Manager
- Matt Ciccone· Marketing Assistant
- Leslie Mills DeMarco· Director of Creative Services
- Andy Cummings· Package & Manual Layout
- John Glavasich· Package & Manual Layout
- Ryszard Chojnowski· Translation (Tłumaczenia)
- Jakub Radzimiński· Translation (Tłumaczenia)
- Aleksandra Cwalina· Proofreading (Korekta i redakcja)
- Magdalena Drążek· Production Specialist (Specjalistka ds. produkcji)
- Marcin Marzęcki· Marketing
- Krzysztof Szulc· Marketing
- Jerzy Cichocki· Marketing
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Cover art or packaging material from Worms 4: Mayhem (2005) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Cover art or packaging material from Worms 4: Mayhem (2005)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Cover art or packaging material from Worms 4: Mayhem (2005).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Cover art or packaging material from Worms 4: Mayhem (2005). Sign in to submit one.
Trailers
No trailers logged for Cover art or packaging material from Worms 4: Mayhem (2005) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Cover art or packaging material from Worms 4: Mayhem (2005) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Cover art or packaging material from Worms 4: Mayhem (2005)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Cover art or packaging material from Worms 4: Mayhem (2005).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Cover art or packaging material from Worms 4: Mayhem (2005).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…