
Wipeout 64
Platform: Nintendo 64Genres: Genres · Action · Racing / Driving · 1st-person · Behind view · Hovercraft · Track racing · Sci-fi / futuristic
WipEout 64 is a follow-up to WipEout XL, taking place one year later (2098). Like other installments in the series, it is a futuristic racing game in which players control hovercrafts and use weapons to damage the opponents
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Age Rating
E
Cast & Crew · 38 people
- Steve Pointon· Programmers
- Andrew Hosfield· Programmers
- Ben Schofield· Programmers
- john harris· Artists
- Jeff Bramfitt· Artists
- Daniel McGeoch· Artists
- Ashley Sanders· Artists
- Jane Stroud· Artists
- Mark Stokle· Artists
- Darren Douglas· Artists
- Digby Rogers· Additional Graphics
- Rob Francis· Designers
- Nevin Gaston· Designers
- Andy Satterthwaite· Produced By
- Tamara Anghie· Produced By
- Alex Gifford· "Bang On"
- Tim Wright· Sound Effects
- Mike Clarke· Sound Effects
- Sharon Holm· Voices
- Paul Tweedle· QA (Alpha)
- Matthew Brooks· QA (Alpha)
- Mark Inman· QA (Beta)
- Thomas Rees· QA (Beta)
- Shaun Durney· QA (Beta)
- Harry Smith· QA (Beta)
- Stuart Allen· QA (Internal Submission)
- Jonathon Wild· QA (Internal Submission)
- Jonathon Whelan· QA (Internal Submission)
- Carl Seddon· QA (Internal Submission)
- Neil Clarke· QA (Internal Submission)
- Christian Lavoie· Box Art & Marketing Images
- Jim Bowers· Box Art & Marketing Images
- Dan Levy· Box Art & Marketing Images
- Anthony Roberts· Box Art & Marketing Images
- Damon Fairclough· Manual Text & Insanity
- Clemens Wangerin· Product Manager
- Ken Barlow· Project Manager
- Andy Yelland· Thanks To
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