
Watch_Dogs (2014)
Platforms: Windows · Xbox 360 · PlayStation 3 · PlayStation 4 · Xbox One · Wii U · StadiaGenres: Genres · Action · Racing / Driving · Behind view · Sandbox / open world · Shooter · Stealth · Cyberpunk / dark sci-fi · North America · Spy / espionage
Watch_Dogs is an open-world game set in the city of Chicago, USA. It starts as Aiden Pearce, the main protagonist, and his associate, Damien Brenks, hack into the Merlaut Hotel. However, the job doesn’t go according to plan and someone orders a hit on...
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Age Rating
M
Cast & Crew · 298 people
- Marc-Antoine Galameau· In memory of
- Dominic Guay· Senior Producer
- Jonathan Morin· Creative Director
- Danny Grondines· Associate Producers
- Jean-François Naud· Associate Producers
- Mario Chabtini· Multiplayer Producer
- Jamal Rguigui· Multiplayer Associate Producer
- Marie-Ève Danis· Reflections Team Producer
- Jean-Baptiste Duval· Paris Team Producer
- Marc Bellavance· Québec Team Producer
- Stéphane Decroix· Executive Producer
- Kris Young· Live Operation Manager
- Frederik Audet· Project Closers
- Paola Jouyaux· Project Closers
- Andréane Meunier· Project Closers
- Marie-Jo Leroux· Producer PC
- Paul Vlasie· Lead Programmer PC
- Florent Guinier· 3D Programmers PC
- Nicolas Juspin· 3D Programmers PC
- Benoit Laporte· Gameplay Programmers PC
- Pierre-Olivier Macé· Gameplay Programmers PC
- Philippe Dompierre· Generalist Programmers PC
- Jérôme Favreau· Generalist Programmers PC
- Sylvain Tessier· Generalist Programmers PC
- Craig Edwards· Network Programmer PC, Programming Additional Thanks
- Marco Briand· Graphic Designer
- Patrick Robichaud· Release and Build Specialist PC
- Maxime Lagacé· Development Tester PC
- Ian Hatch· Special Thanks PC Version
- Camille L. Martel· Special Thanks PC Version
- Yi Biao Zheng· Special Thanks PC Version
- Anthony Mazzier· Special Thanks PC Version
- Jeremy Moore· Special Thanks PC Version
- Ionut-Valentin Barbu· QC Lead PC (Bucharest Studio)
- Alexandru Mainea· Functionality Testers PC (Bucharest Studio)
- Alexandru Teodor· Functionality Testers PC (Bucharest Studio)
- Alexandru-Adrian Costache· Functionality Testers PC (Bucharest Studio)
- Alexandru-Catalin Badea· Functionality Testers PC (Bucharest Studio)
- Alexandru-Paul Mateiu· Functionality Testers PC (Bucharest Studio)
- Andrei-George Bira· Functionality Testers PC (Bucharest Studio)
- Andrei-Vlad Stănescu· Functionality Testers PC (Bucharest Studio)
- Bogdan-Ionut Danila· Functionality Testers PC (Bucharest Studio)
- Cătălin Iosif· Functionality Testers PC (Bucharest Studio)
- Constantin-Viorel Banu· Functionality Testers PC (Bucharest Studio)
- Cosmin-Florian Dobre· Functionality Testers PC (Bucharest Studio)
- Costin-Bogdan Echert· Functionality Testers PC (Bucharest Studio)
- Cristian Ciribasa· Functionality Testers PC (Bucharest Studio)
- Cristian-Andrei Buibaș· Functionality Testers PC (Bucharest Studio)
- Cristina-Mihaela Aldea· Functionality Testers PC (Bucharest Studio)
- Daniel Jianu· Functionality Testers PC (Bucharest Studio)
- Dragos-Octavian Dumitru· Functionality Testers PC (Bucharest Studio)
- Gabriela Constantinescu· Functionality Testers PC (Bucharest Studio)
- George-Cristian Neacsu· Functionality Testers PC (Bucharest Studio)
- Horațiu Mateescu· Functionality Testers PC (Bucharest Studio)
- Ionuț Milea· Functionality Testers PC (Bucharest Studio)
- Irina-Daniela Tecșa· Functionality Testers PC (Bucharest Studio)
- Lucian Florentin Cruceru· Functionality Testers PC (Bucharest Studio)
- Marius Dascalu· Functionality Testers PC (Bucharest Studio)
- Marius Gh. Tudor· Functionality Testers PC (Bucharest Studio)
- Marius-Cristian Bunea· Functionality Testers PC (Bucharest Studio)
- Matei-Alexandru Vasilache· Functionality Testers PC (Bucharest Studio)
- Matei-Cristian Liberis· Functionality Testers PC (Bucharest Studio)
- Mihai-Catalin Petrica· Functionality Testers PC (Bucharest Studio)
- Roxana Dragosin· Functionality Testers PC (Bucharest Studio)
- Ștefana Florea· Functionality Testers PC (Bucharest Studio)
- Marius Tudorache· PC Requirements Lead (Bucharest Studio)
- Alexandru Ivana· PC Requirements Team (Bucharest Studio)
- Alexandru Savin· PC Requirements Team (Bucharest Studio)
- Andrei-Costin Alexe· PC Requirements Team (Bucharest Studio)
- Andrei Zainea· PC Requirements Team (Bucharest Studio)
- Bogdan H· PC Requirements Team (Bucharest Studio)
- Codruţ Catargiu· PC Requirements Team (Bucharest Studio)
- Constantin Fotea· PC Requirements Team (Bucharest Studio)
- Horațiu Bradeanu· PC Requirements Team (Bucharest Studio)
- Paul-Ionuț Dumitrescu· PC Requirements Team (Bucharest Studio)
- Victor Pop· PC Requirements Team (Bucharest Studio)
- Danny Bélanger· Lead Game Designer
- Yvan Poeymirou· Multiplayer Lead Game Designer
- Falko Poiker· Missions Level Design Directors
- Pierre-Yves Savard· Missions Level Design Directors
- Fabien Govini· Multiplayer Level Design Director
- Sébastien Galarneau· World Level Design Director
- Patrice Zink· Lead Programmer
- Éric Baillargeon· Lead AI / Gameplay Programmer
- Jean-François Roy· Multiplayer Lead Programmer
- Colin Graham· Animation Art Director
- Mathieu Leduc· Graphic Art Directors
- Sidonie Weber· Graphic Art Directors
- Olivier Girard· Audio Director
- Kevin Shortt· Lead Writer
- Stevan Anastasoff· Production Managers Missions
- Alexandre Forest Boucher· Production Managers Missions
- Martin Hébert· Lead Animation
- Lars Bonde· Lead Cinematics
- Manon Barriault· Production Manager Cinematics & Narrative
- Philippe Hellouin De Ménibus· Production Manager Scripted Events
- Jeffrey Arriola· Production Managers World
- Jean-François Carrier· Production Managers World
- François Berranger· Production Managers Presentation
- Vincent Pâquet· Production Managers Presentation
- Noémie L'Ecuyer· Production Manager Multisites
- Gaëlle Leysour de Rohello· Localization Project Manager
- Jean-Dominic Audet· Quality Control Project Managers
- Philippe Guay· Quality Control Project Managers
- James Clement· Design Technical Directors
- Jean-François Dubois· Design Technical Directors
- Martin Dufour· Design Technical Directors
- Gabriel Thérien· Design Technical Directors
- Kevin Coughlan· Multiplayer Design Technical Director
- Zachary Hall· Animation Technical Directors
- Mathieu Huet· Animation Technical Directors
- Steeve Ouellet· Animation Technical Directors
- Stéphane Tardif· Animation Technical Directors
- Marc-André Deslongchamps· Graphics Technical Directors
- Sébastien Viard· Graphics Technical Directors
- Simon Arseneault· Assistant Mission Design Directors
- Clint Forward· Assistant Mission Design Directors
- Dany Gilbert· Assistant Graphic Art Directors
- Daniel Marcoux· Assistant Graphic Art Directors
- Alexander Karpazis· Assistant Graphic Art Director - Presentation
- Benjamin Ackerman· Assistant Design Technical Directors
- Nicholas Mainville· Assistant Design Technical Directors
- David Manseau· Multiplayer Assistant Design Technical Director
- Bruno Roy· Assistant Animation Technical Director
- Gabriel Joliat-Bélanger· Assistant Graphics Technical Director
- Kevin Guillemette· Team Lead Game Design
- Mark Acero· Game Designers
- Alexandre Béland-Bernard· Game Designers
- Alexandre Lemieux· Game Designers
- Philippe Painchaud Benoit· Game Designers
- Kaermack Polewska· Game Designers
- Frédéric Blais· Team Lead Multiplayer Game Design
- Carl Christian Frederiksen· Multiplayer Game Designers
- Moussa Khan· Multiplayer Game Designers
- David McAnerin· Multiplayer Game Designers
- Eric Boltjes· Game Design Additional Thanks
- Juho Kontio· Game Design Additional Thanks
- Ashley A. Morgan· Team Leads Mission
- Najib Ridouane· Team Leads Mission
- Alexandre Bazzotti· Mission Designers
- Mathieu Caramella· Mission Designers
- Maxime Ciccotti· Mission Designers
- Philippe Dion· Mission Designers
- Calixta Girard· Mission Designers
- Aidan Green· Mission Designers
- Sylvain Lapointe· Mission Designers
- Greg Lesky· Mission Designers
- Scott Morin· Mission Designers
- Sean Noonan· Mission Designers
- Jasmin Roy· Mission Designers
- Patrick Sauvageau· Mission Designers
- Adrian Spiridon· Mission Designers
- Jason Tremblay· Mission Designers
- Jean-Michel Veilleux· Mission Designers
- Nicolas Roger· Team Lead World
- Philippe Audet· World Level Designers
- David Baron· World Level Designers
- Stanislas Bernard· World Level Designers
- Philippe Bourbeau· World Level Designers
- Benoit Frenette· World Level Designers
- Aurélien Larue· World Level Designers
- Alex Mayer· World Level Designers
- Jean-François Pedneault· World Level Designers
- Robert Alphonse Peterson· World Level Designers
- Benjamin Lutz· Multiplayer Level Designers
- Sergio Quinzaños· Multiplayer Level Designers
- Christophe Rossignol· Multiplayer Level Designers
- Raynald Bouchard· Technical Architect
- Jean-François Couture· Team Lead Engine
- Francis Boivin· Team Lead 3D
- Mattias Gruvman· Team Lead Physics
- Vincent Dionne· Team Leads Gameplay / AI
- Andrew Royes· Team Leads Gameplay / AI
- David Therriault· Team Leads Gameplay / AI
- Yannick Simard· Team Lead
- Christian Martin· Technical Lead Engine
- Jean-Francois Marquis· Technical Lead 3D
- Marc Garon-Morin· Technical Leads Gameplay
- Moncef Naji· Technical Leads Gameplay
- Jack Potter· Technical Leads Gameplay
- Aris Théophanidis· Technical Lead AI
- Louis de Carufel· 3D Programmers
- Jean-François Gagnon· 3D Programmers
- Jean-François Lopez· 3D Programmers
- Philip Palmer· 3D Programmers
- Jean-Francois Racine· 3D Programmers
- Michel Vachon· 3D Programmers
- Phillip Ammar· Gameplay Programmers
- Boris Bauer· Gameplay Programmers
- Julien Bolduc· Gameplay Programmers
- Vincent Breton· Gameplay Programmers
- Peter Chan· Gameplay Programmers
- Vincent de Perrot· Gameplay Programmers
- Ahmadou Diarra· Gameplay Programmers
- Jin Yu· Gameplay Programmers
- Vincent Jouault· Gameplay Programmers, Multiplayer Programmers
- Nicolas Lepine· Gameplay Programmers
- Mathieu L'Heureux· Gameplay Programmers
- Dave Lynch· Gameplay Programmers
- Patrick Marty· Gameplay Programmers
- Alberto Milà Diaz· Gameplay Programmers
- Catalin Mihai Ghita· Gameplay Programmers
- Taras Ponomarenko· Gameplay Programmers
- Eric Prévost· Gameplay Programmers
- David Punset Martínez· Gameplay Programmers
- Anthony Reddan· Gameplay Programmers
- Thomas Texier· Gameplay Programmers
- Jan Bulin· AI Programmers
- Vincent Chartrand· AI Programmers
- Lawrence Docherty· AI Programmers
- Jean-François Ouellet· AI Programmers
- Graham Parker· AI Programmers
- Martin Perreault· AI Programmers
- Hugo Elmoznino· Generalist Programmers
- Wylie Garvin· Generalist Programmers
- Sami Ibrahim· Generalist Programmers
- Anousack Kitisa· Generalist Programmers
- Jean-Philippe Lalande· Generalist Programmers
- Jean-Sébastien Giroux· Physics Programmer
- Émilie Alexandra Brihi· Menu & Interface Programmers
- Kate D'Souza· Menu & Interface Programmers
- Joel Daignault· Menu & Interface Programmers
- François Ménard· Menu & Interface Programmers
- Guillaume Riby· Menu & Interface Programmers
- Alexandre Richer· Menu & Interface Programmers
- xo corvus· Menu & Interface Programmers
- Kevin Yi-Chia Hsu· Menu & Interface Programmers
- Joshua Crozman· Interface Developers
- Daniel García-Badillo· Interface Developers
- Stephanie Whitwill· Interface Developers
- Hugo Simard· Online Team Lead Programming
- Thibaud Bazelle· Multiplayer Programmers
- Dan Brown· Multiplayer Programmers
- Alban Dubarry· Multiplayer Programmers
- Steve Gagné· Multiplayer Programmers
- Jan Goh· Multiplayer Programmers
- Rachel Ma· Multiplayer Programmers
- Clément Robein· Multiplayer Programmers
- Nathan Ross Powell· Multiplayer Programmers
- Pierre Vignon· Multiplayer Programmers
- Adam Crawley· Online Programmers
- Olivier Delalleau· Online Programmers
- Matthieu Gabriac· Online Programmers
- Nikolay Khlebalin· Online Programmers
- Yasser Rihan· Online Programmers
- Éric Rocheleau· Online Programmers
- Jean-Michel Tannous· Online Programmers
- Vincent Thériault· Online Programmers
- Vitalii Trubchaninov· Online Programmers
- Stephen Watson· Online Programmers
- Jean-Philippe April· Programming Additional Thanks
- Lorenzo Aurea· Programming Additional Thanks
- Tom Baird· Programming Additional Thanks
- Jean-Sébastien Bourdon· Programming Additional Thanks
- Benoit Caron· Programming Additional Thanks
- Sylvain Casanas· Programming Additional Thanks
- Martin Champagne· Programming Additional Thanks
- Jason Clark· Programming Additional Thanks
- Simon Dalpé· Programming Additional Thanks
- Frédéric Décréau· Programming Additional Thanks
- Anthony de Rochefort· Programming Additional Thanks
- Xavier Dolci· Programming Additional Thanks
- Israël Duchesne· Programming Additional Thanks
- Damien Fisson· Programming Additional Thanks
- Andre Granger· Programming Additional Thanks
- Andrew Green· Programming Additional Thanks
- Jean-Philippe Harvey· Programming Additional Thanks
- Mathieu Heroux· Programming Additional Thanks
- Marc Labbé· Programming Additional Thanks
- Julien Lallevé· Programming Additional Thanks
- Hervé Faynel· Programming Additional Thanks
- Raphaël Lapierre· Programming Additional Thanks
- Jarkko Lempiäinen· Programming Additional Thanks
- Guillaume Morréel· Programming Additional Thanks
- Jonathan Pratte· Programming Additional Thanks
- Scott Schmeisser· Programming Additional Thanks
- Louis-Philippe Séguin· Programming Additional Thanks
- Éric Tremblay· Programming Additional Thanks
- Frédéric Zimmer· Programming Additional Thanks
- Martin Pigeon· Team Lead Animation
- Michel Cadieux· 3D Animators
- Stéphane Chevalier· 3D Animators
- Louis-Vincent Fortin· 3D Animators
- Andrew Kephalidis· 3D Animators
- Alexandre Legault· 3D Animators
- Dora Leung· 3D Animators
- Dan Lowe· 3D Animators
- Arneil Marquez· 3D Animators
- Jean-François Méthot· 3D Animators
- Simon Séguin· 3D Animators
- Hélène Simard· 3D Animators
- Yifan Yang· 3D Animators
- Simon Bouchard· Living City Level Designers
- Simon Deziel· Living City Level Designers
- Paolo Pace· Living City Level Designers
- Jong-Im Winterbell Lee· Animation Additional Thanks
- Michael Meltchenko· Animation Additional Thanks
- Jonathan Sirois· Animation Additional Thanks
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