
Turok: Dinosaur Hunter
Platforms: Microsoft Windows · macOS · Nintendo 64Genres: Genres · Action · 1st-person · Shooter · Direct control · Licensed · Regional differences
The Earth is separated by an invisible barrier from the Lost Land, a realm in which time has no meaning, and which is inhabited by ferocious dinosaurs and aliens. For many generations, the mantle of Turok has been bestowed upon those who saw the...
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Age Rating
M
Cast & Crew · 93 people
- David Dienstbier· Producer, Game Design, Level Design, Voice Talent
- Jeff Spangenberg· Executive Producers, President
- Darrin Stubbington· Executive Producers, Vice President of Product Development
- Robert Cohen· Lead Programmer, 3D Graphics Engine
- Alan D. Johnson· Lead Artist, Level Design, 3D Modeling, 3D Animators
- Nigel Cook· Additional Design, Level Design, Creative Director
- Jason Carpenter· Additional Design, Level Design
- Thomas Coles· Level Design, Particle Effects, Motion Capture Editing
- Ian Dunlop· Game Logic
- Carl Wade· Game Logic, Front End, Cinemas
- Stephen Broumley· Boss AI, Front End, Cinemas
- Anthony Palomba· Sound Engine
- Brian Watson· Sound Engine
- Robbie Miller· Texture Maps
- Tre Zieman· Texture Maps, 3D Modeling
- Ryan Tracy· Texture Maps, 3D Modeling
- Greg Omelchuck· Texture Maps, 3D Modeling, 3D Animators
- Michael Janke· 3D Modeling, 3D Animators
- Shane Tarrant· 3D Animators
- Josh Prikryl· 3D Animators
- Marc Mackin· Motion Capture Editing, Additional Art
- Peyton Duncan· Additional Art
- Matt Stubbington· Additional Art, Art Director
- Darren Mitchell· Music
- Marc Schaefgen· Sound Design
- Pete Suarez· Voice Talent
- Dean Seltzer· Voice Talent
- Rey Rickerton· Quality Assurance
- Jim Richardson· Quality Assurance
- Craig Galley· Technical Director
- Cyrus Lum· ATG Director
- Rick Fox· Music Director
- Jay Moon· Product Development Coordinator
- Amy Smith-Boylan· Executive Producer
- Steve Bremer· Producer
- Martin DeRiso· Associate Producers
- Eric Weiner· Associate Producers
- Don Jackson· Product Manager
- John Paul Carnovale· Marketing Coordinator
- Ray Boylan· Director
- Carol Caracciolo· Supervisors
- Tom Falzone· Supervisors
- Harry Reimer· Supervisors
- Jeff Rosa· Analysts
- Eric Hendrickson· Analysts
- Mat T. Kraemer· Analysts
- John P. Cooper· Analysts
- Joseph Mazziotto· Analysts
- Dale Taylor· Analysts
- Alex Dela Teja· Testers
- Rex Dickson· Testers
- Paul Johnson· Testers
- Wing Shiu· Testers
- Paul DiCarlo· Testers
- Joseph Howell· Testers
- Stacy Brickel· Testers
- Jennifer Walka· Testers
- David Wolowitz· Testers
- Chris Hoffman· Testers
- John F. Gonzales· TSG
- Howard Perlman· TSG
- Greg McGovern· TSG
- Dan Wimpelberg· TSG
- Keith Robinson· TSG
- Andrew Fullaytor· TSG
- Remmington Scott· Interactive Director
- Jeffrey Gibson· Stunt Coordinator
- Brad Martin· Motion Capture Talent
- Brian Smyj· Motion Capture Talent
- Bill Dickson· Manual
- Jeff Gomez· Story Development
- Bob Layton· Story Development
- Don Perlin· Character Design
- Tim Truman· Campaigner Character Designer
- Mark DeLoura· Nintendo
- Jim Merrick· Nintendo
- Nathan Pooley· Silicon Graphics
- Amy Mbgia Wooddell· Special Thanks
- Kelly Coleman· Special Thanks
- Laurie Rivera· Special Thanks
- Jean Orrison· Special Thanks
- Valerie Lozada· Special Thanks
- dan west· Special Thanks
- Maria Paradiso· Special Thanks
- Nicole Scharff· Special Thanks
- Mary Scarola· Special Thanks
- Russell Byrd· Special Thanks
- Chris Raimondi· Special Thanks
- Jane Notgrass· Special Thanks
- Melissa Marciano· Special Thanks
- Robin Smith· Special Thanks
- Billy Pidgeon· Special Thanks
- Eric Kuby· Special Thanks
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