
Trivial Pursuit (2008)
Platforms: BREW · J2ME · iPhone · Android · webOS · Windows PhoneGenres: Genres · Puzzle · Top-down · Board game · Game show / trivia / quiz · Licensed
Trivial Pursuit is an adaptation of the board game of the same name. The game can be played in two modes. Classic-mode is an exact duplicate of the original game. The players control a cake-form which can hold six pieces. The board is shaped like a...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 21 people
- Oliver Sykes· Senior Producer
- Olivier Proulx· Producer
- Patrice Mondor· Development Manager
- David Manriquez· Lead Programmer
- Serge Mongeau· Lead Artist
- Maxime Doucet· Game Designer
- Frédéric Côté· Artists
- Jean-Baptiste Legros· Artists
- Bernard Brosseau-Villeneuve· Programmers
- Félix Dagenais-Bourgeois· Programmers
- François Desilets· Programmers
- Étienne Savriol· Programmers
- Alexandre Paquette· Sound Designer
- Alexandre Benoit· Development Coordinator
- Andrew Webber· Development Coordinator
- Carole Boudreault· QA Lead
- Patrick Delsaer· Development Testers
- Marc Mahood· Development Testers
- James Mariotti-Lapointe· Development Testers
- Claire Pourchez· Development Testers
- Daniel Puglielli· Development Testers
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Trivial Pursuit (2008) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Trivial Pursuit (2008)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Trivial Pursuit (2008).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Trivial Pursuit (2008). Sign in to submit one.
Trailers
No trailers logged for Trivial Pursuit (2008) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Trivial Pursuit (2008) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Trivial Pursuit (2008)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Trivial Pursuit (2008).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Trivial Pursuit (2008).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…