Tomb Raider: Underworld
Platforms: Microsoft Windows · Wii · PlayStation 3 · macOS · Nintendo DSGenres: Action · Platform · Puzzle elements · Behind view · Direct control
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →No synopsis yet.
This page is community-editable. Use Edit page above to add a synopsis, developer, publisher, and status — every change is reviewed before it goes live.
Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 361 people
- Kyle Mannerberg· Dedicated to, Lead Level Designer
- Jason Lars Bergquist· Production
- Jim Blackhurst· Producer
- Adam Danielski· Production
- Ghulam Khan· QA Supervisor
- Alex Neuse· Lead Designer/Creative Director, Audio
- Sean Carter· Lead QA
- Danny Johnson· Designer, Audio
- Daniel More O'Ferrall· QA Technician
- Chris Osborn· Lead Programmer, Audio
- Ole Mogensen· With thanks to
- Andrew Ames· Programmers
- Iestyn Tronson· With thanks to
- Adam Freidin· Programmers
- Allison Hope Archer· With thanks to
- Jonathan Panttaja· Programmers
- Gareth Mills· With thanks to
- Arthur Jones IV· Programmers
- Simon Protheroe· With thanks to
- Brendan Seaman· Programmers
- Kathryn Cala· With thanks to, Senior Brand Manager
- Zach Cox· Artists
- Sarah van Rompaey· With thanks to, Sincerest Thanks, General Thanks
- Andrew Webster· Artists
- Peter J. Cook· Producer, Level Design
- Kenneth Anderson· Artists
- Brendan Mackrill· Programming
- Jeremy Vinar· Artists
- Keith Birkett· Programming
- Mike Roush· Artists
- Janet Gilbert· Programming
- Leonardo C. Braz da Cunha· Artists
- Peter Owen-James· Art, Level Design
- Ed Gregor· Lead Animator
- Stefan Barnett· Art
- Erin Pearce-Zuazua· Animators
- Patrick Gillette· Animators, Audio
- Latifeh Alavi· QA Technicians
- Leila Cook· QA Technicians
- Kirstin Daly· QA Technicians
- Dan Spooner· QA Technicians
- Mark Bell· CEO
- Nigel Little· With thanks to
- Nick Dent· With thanks to
- Diego Link· Technical Director
- Michael Mayers· Special Thanks
- Guillermo Romero Jr.· Special Thanks
- Dani Zuniga· Special Thanks
- Simar Bal· Special Thanks
- Alex Jones· Senior Producer
- Eric Lindstrom· Creative Director, Screenplay, Story
- Rob Pavey· Lead Programmer
- Patrick Sirk· Environment Art Director
- Daniel Neuburger· Lead Environment Artist
- Harley Baldwin White-Wiedow· Lead Designer
- Matthew Guzenda· Executive Producer
- Matthew Abbott· Environment Artists
- Scott Anderson· Environment Artists
- Matt Bein· Environment Artists
- Inna Cherneykina· Environment Artists
- Simon Craghead· Environment Artists
- Jeremy French· Environment Artists
- Yu Gu· Environment Artists
- Jeff Johnsrude-Luna· Environment Artists
- Brian Keffer· Environment Artists
- Steve Kody· Environment Artists
- Justin Lamperski· Environment Artists
- Edward J. Lee· Environment Artists
- roberto moreno· Environment Artists
- Eli Robles· Environment Artists
- riley cooper· Lead Camera Designer, Camera Design
- Cassie Sandine· Environment Artists
- Jim Conrad· Camera Design
- Caleb Strauss· Environment Artists
- Mario Di Pesa· Camera Design, Systems Design
- Christopher Sturgill· Environment Artists
- Jacob Tai· Environment Artists
- chris webb· Environment Artists
- Robert Cheng· Technical Art
- Rick Gilliland· Technical Art
- David Suroviec· Technical Art
- David Lewis· Technical Art, Engine Programmers, Engine Team, Programming
- Kam Yu· Lead Character Artist
- Chris Anderson· Character Artists
- Cheryl Austin· Character Artists
- Primo A. Navidad· Lead Animator
- Suna Kang· Animators
- Benjamin Harrison· Animators
- Shaowei Liu· Object Art
- Jake Spence· Animators
- Nelson Tam· Animators
- Brandon Fernández· Additional Animation
- Jeff Wilcox· Additional Animation
- Murphy Michaels· External Art Director
- Stephen J. McManus· Assistant Lead Level Designer, Level Design
- Jeremy Bredow· Level Design
- Jesse Johansen· Level Design
- Juli Logemann· Producers, Special Thanks
- Jeff Wajcs· Level Design
- Raymond Yeomans· Level Design
- Steve Yoshimura· Level Design
- Steven Goodale· Lead Systems Designer
- Daniel Bryner· Systems Design
- Alex Vaughan· Systems Design
- John Hsia· Systems Design
- Casey Holtz· Systems Design
- Joseph Quadara· Systems Design
- Jason Weesner· Systems Design
- Matthew Roberts· Lead Technical Design
- William Gahr· Technical Design
- Garin Mazaika· Lead Object Artist
- David Gustlin· Object Art
- Marc Senteney· Object Art
- Tai Tang· Object Art
- Jesse Warren· Object Art
- James Yamaoka· Object Art
- Daniel Atkins· Producers
- Sam Newman· Senior Engine Producer, Engine Team, Senior Producer
- Arnab Basu· Producers
- Corinne Crowley· Engine Producer, Engine Team, Producers
- Kari Hattner· Producers
- Steve Gonzalez· Engine Producer, Engine Team, Producers
- Randall Hauser· Producers
- Jarrett Jamili· Engine Producer, Engine Team, Producers
- Adam Phillips· Producers
- Eric Chung Tak Tam· Engine Producer, Engine Team, Producers
- Elio Rutigliano· Producers
- Jason Bell· Engine Programming Team Lead, Engine Team, Programmers, Team Lead
- San Vuong· Producers
- Sean Gugler· Engine Lead Audio Programmer, Engine Team, Programmers, Audio Lead
- Benny Ventura· Producers
- Scott Krotz· Engine Lead World Programmer, Engine Team, Programmers, World Lead
- Mark Botta· Lead Combat Programmer
- Gary Snethen· Engine Lead Animation & Physics Programmer, Engine Team, Programmers, Animation and Physics Lead
- Matthew Gaston· Lead Player Programmer
- Patrick den Bekker· Engine Core Tools Lead, Engine Team, Programmers, Core Tools Lead
- sean skelton· Lead Render Programmer
- Tim van Klooster· Engine Rendering Lead, Engine Team, Programmers, Rendering Lead
- Steve Austin· Programmers
- Joe Stinchcomb· Engine Technical Art Lead, Engine Team, Programmers, Tech Art Lead
- Ke-Tien Chang· Programmers
- Ian Clarke· Engine Programmers, Engine Team, Programming
- Bradley Johnson· Programmers
- Darrell Dennies· Engine Programmers, Engine Team, Programming
- Ergin Dervisoglu· Programmers
- Mike Gonzales· Engine Programmers, Engine Team, Programming
- Tom Fong· Programmers
- Thomas Hagen Johansen· Engine Programmers
- Nathan Frost· Programmers
- Komei Harada· Engine Programmers, Engine Team, Programming
- Andrew Hynek· Programmers
- Sylvester Hesp· Engine Programmers, Engine Team, Programming
- Jay McKee· Programmers
- David Hof· Engine Programmers, Engine Team, Programming
- David Modiano· Programmers
- Sjors Jansen· Engine Programmers, Engine Team, Programming
- stephen perez· Programmers
- Ted Johnson· Engine Programmers, Engine Team, Programming
- adam rogers· Programmers
- Parashar Krishnamachari· Engine Programmers, Engine Team, Programming
- Patrick Brott· Additional Game Programming by Buzz Monkey Software
- Daniel Koozer· Additional Game Programming by Buzz Monkey Software
- Andrew Thorne· Engine Programmers, Engine Team, Programming
- Benjamin Lemer· Additional Game Programming by Buzz Monkey Software
- Jim Offerman· Engine Programmers, Engine Team, Programming
- David Merrill· Additional Game Programming by Buzz Monkey Software
- Timothy Pease· Engine Programmers, Engine Team, Programming
- Jon Milnes· Additional Game Programming by Buzz Monkey Software
- Brian Pickrell· Engine Programmers, Engine Team, Programming
- Eldon Rivers· Additional Game Programming by Buzz Monkey Software
- Larry Reed· Engine Programmers, Engine Team, Programming
- N. Alex Scott· Additional Game Programming by Buzz Monkey Software
- Anthony Thibault· Engine Programmers, Engine Team, Programming
- jason johnson· Build Engineer
- Norman Morse· Engine Support, Engine Team, Support
- Matthew Trudell· Build Testing
- Philip Bloom· Engine Support, Engine Team, Support
- Rich Dezinno· Build Testing
- James Hui· Engine Support, Engine Team, Support
- Katie Bieringer· Engine Support, Engine Team, Support
- Neal Kaplan· Engine Support, Engine Team, Support
- Shaun Budhram· Cinematics Animators, Special Thanks
- Jurjen Katsman· Engine Team, Programmers, Nixxes Lead, Lead Engine Programmer
- Kelvin Chu· Cinematics Technical Animator, Technical Animator
- Burke Trieschmann· Additional Sound Design
- Brenoch Adams· Additional Concept Art
- Vance Wallace· Lead External Designer, Shared Designers
- Troels Brun Folmann· Creative Services Manager, Music Composed by
- Bryan Enriquez· Shared Designer, Shared Designers
- Forest Swartout Large· Creative Services Producers
- Rosaura Sandoval· Creative Services Producers
- Toby Gard· Cinematics Director, Story
- Cathy Feraday Miller· Cinematics Animators
- Ryan Goldsberry· Cinematics Animators
- Phil Kauffold· Cinematics Animators
- Gavin Wood· Visual Effects Lead
- Joe Allen· Visual Effects Artists
- Brandon Bickford· Visual Effects Artists
- Mike Oliver· Visual Effects Artists
- Mitchell Doran· QA Assistant Leads, QA Technicians
- Karl Gallagher· Audio Lead
- Mike Peaslee· Sound Designer
- Brian Sharp· Audio Engineers
- Gregg Stephens· Audio Engineers
- Colin O'Malley· Music Composed by
- Joel Boucquemont· Concept Artists
- Seamas Gallagher· Concept Artists
- Jens Holdener· Concept Artists
- Angie Lai· Concept Artists
- Christian Piccolo· Concept Artists
- John-Paul Lungaro· QA Technicians
- Pat Guarino· UI Designed by
- Jason Randall· QA Technicians
- Jae Shin· AV Supported by
- Estuardo Sandoval· AV Supported by
- Heather Polubinski· Digital Assets Librarian
- Denise S. Diehl· Motion Capture Studio - Giant Studios, Voice Over Directors
- Dana Reed· Motion Capture Actors
- Helena Barrett· Motion Capture Actors
- Tate Hanyok· Motion Capture Actors
- Stacey Carino· Motion Capture Actors
- Chris Jai Cortland· Motion Capture Actors
- Crispin Freeman· Motion Capture Actors
- Clint Waasted· Leagal & Business Affairs Manager, Legal and Business Affairs Manager
- Adam D. Clark· Motion Capture Actors
- Noon Orsatti· Stunt Coordinators
- Dan Lemieux· Stunt Coordinators
- Kris Zimmerman Salter· Voice Over Directors
- keeley hawes· Voice Talent
- Kath Soucie· Voice Talent
- Grey DeLisle-Griffin· Voice Talent
- Alex Désert· Voice Talent
- Dee Edwards· Payroll & Benefits Administrator, Payroll and Benefits Administrator
- greg ellis· Voice Talent
- Alan Shearman· Voice Talent
- Daniel Kim· Shared Design Producer
- Christopher Bruno· QA Manager
- David Pogan· QA Leads
- Oisin Gallagher· Production Babies
- Ian Johnson· QA Leads
- Joseph Greer· QA Leads
- Kian William Goldsberry· Production Babies
- Josh Hicks· QA Leads
- Kenneth Chua· QA Leads
- Edgar Landeros· QA Assistant Leads
- Audrey Spoor· QA Assistant Leads
- Christopher Lawrence Morgan· QA Assistant Leads
- Mandy Draeger· QA Assistant Leads
- Johnny Allen· QA Technicians
- Michael R. Murray· QA Technicians
- Phaedren Lee· QA Technicians
- Joseph Njoku Obi III· QA Technicians
- David Gordillo· QA Technicians
- Lila Mei Vesce· Production Babies
- Andrew West Horton· QA Technicians
- Brian Randall· QA Technicians
- Lucy Bea White-Wiedow· Production Babies
- Jonathan Brown· QA Technicians
- Ben Stoddard· QA Technicians
- William Beacham· Sincerest Thanks, General Thanks
- Alice Grunstra· QA Technicians
- John Chowanec· Sincerest Thanks
- Sean Vesce· General Manager
- Nick Ferguson· Sincerest Thanks, General Thanks
- Darrell Gallagher· Director of Art
- Morgan Whitney Gray· Sincerest Thanks, General Thanks
- Noah Hughes· Director of Design
- Lulu LaMer· Sincerest Thanks
- John Pursey· Director of Technology
- Tim Longo· Sincerest Thanks, General Thanks
- Michael Wharton· Senior HR Manager
- Lucas Machado· Sincerest Thanks, General Thanks
- Joveth Gonzalez· HR Representative
- Anna Marsh· Sincerest Thanks, General Thanks
- Victoria Vitalie· Executive Assistant
- Luis Banson· Finance
- andrew wood· Sincerest Thanks, General Thanks
- William Qin· Finance
- Brian Venturi· IT Director
- Richard Campbell· IT Department
- Nick Cooper· Special Thanks
- Robert Fitzpatrick· IT Department
- Barnaby Go· IT Department
- Robert Hernandez· IT Department
- Patrick Laciste· IT Department
- Andre Rodriguez· IT Department
- Benjamin Shafer· Special Thanks
- Travis Rogers· IT Department
- Claire Laik· Facilities
- paul sullivan· Special Thanks
- Tilo Ortega· Facilities
- Jake Wendler· Special Thanks
- Liz Adelman· Receptionist
- Chloe Jane Austin· Production Babies
- Dylan Cole Austin· Production Babies
- Eliza Irene Bell· Production Babies
- Jonas William Bell· Production Babies
- Amelia Rose Fernández· Production Babies
- Miriam Cecelia Folmann· Production Babies
- Alex Bartholomeus· Lead Programmer
- Jin Apollo Gard· Production Babies
- Michiel Kolders· Programmers
- Millie Belle Goldsberry· Production Babies
- Johan Postma· Programmers
- Martin Guzenda· Production Babies
- Hugo van der Heiden· Content Engineer
- Dylan David Keffer· Production Babies
- Didier Pippel· QA (Shingo)
- Gemma Maria Krotz· Production Babies
- David Miles· Programming
- Troy Isaac McKee· Production Babies
- Frank Hickman· Programming
- Maxton Aaron Newman· Production Babies
- Phil Rogers· CEO, Chief Executive Officer
- Gabriella Perez· Production Babies
- Dashiell Keith Pickrell· Production Babies
- Robert Brent· CFO, Chief Financial Officer
- Alexia Anne Snethen· Production Babies
- Jack Duggan Spence· Production Babies
- Anthony Price· Company Secretary
- Grayson Benicio Ventura· Production Babies
- Ian Livingstone· Product Acquisition Director
- Brennen Vuong· Production Babies
- Fabien Rossini· Group Strategic Planning Director
- Jessica Hui Chen Yu· Production Babies
- Sarah Hoeksma· Group Marketing Director
- A. Gabriel Betancourt· Special Thanks
- Richard Lever· Operations Director
- John Bautista· Special Thanks
- Julien Merceron· CTO
- Javier Burgos· Special Thanks
- Anita-Lynne Henderson· Brand Manager
- Monica Dalla Valle· Head of Localisation
- Phil Defreitas· Special Thanks
- Caroline Simon· Head of Localisation
- Leif Estes· Special Thanks
- Jan Büchner· Localisation Manager
- Mike Fudge· Special Thanks
- Augusto D'Apuzzo· Localisation QA Supervisor
- Omar Jamal· Special Thanks
- Linda Ormrod· Production Manager, Creative Manager
- David J. Witters· Special Thanks
- Tiago Silva· Production Executive
- Logan Starkenburg· Special Thanks
- Emma Featherstone· Senior Creative Artworker
- William Stoneham· Special Thanks
- Fiona Batey· Distribution Supervisor
- Marc Titheridge· Head of QA
- David Yoon· Special Thanks
- David Pettit· QA Project Manager
- Anthony Peterken· QA Supervisor
- Tyrone O'Neil· Lead QA
- richard abbott· Lead QA
- Anthony Wicker· Lead QA
- Allen Elliott· QA Testers
- Andrae McKenzie· QA Testers
- Andy Lloyd· QA Testers
- Andrew Nicholas· QA Testers
- Daniel Webster· QA Testers
- Patrick Melchior· Managing Director
- Dean Holliday· QA Testers
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Tomb Raider: Underworld yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Tomb Raider: Underworld?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Tomb Raider: Underworld.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Tomb Raider: Underworld. Sign in to submit one.
Trailers
No trailers logged for Tomb Raider: Underworld yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Tomb Raider: Underworld yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Tomb Raider: UnderworldNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Tomb Raider: Underworld.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Tomb Raider: Underworld.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…