
Tom Clancy
Platforms: Windows · Xbox 360 · PlayStation 3 · Wii UGenres: Genres · Action · 1st-person · 3rd-person (Other) · Shooter · Stealth · Africa · Europe · Middle East · North America
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Age Rating
M
Cast & Crew · 300 people
- Mario Choquette· In Memory of
- Maxime Béland· Creative Director
- Alexandre Parizeau· Senior Producer
- Rima Brek· Engine & Features Producer
- Andrew Wilson· Campaign Producer
- Gordana Vrbanc-Duquet· Coop Producer
- Mataio Gardi· Cinematics Producer
- Olivier Rouleau· Technical Architect
- Patrick Redding· Campaign Game Director
- Laurent Malville· Lead Game Designer
- Richard Carrillo· Coop & Online Lead Game Designer
- Scott Lee· Art Director
- Kristjan Zadziuk· Animation Director
- Fabien Noël· Audio Director
- David Footman· Cinematics Director
- Wylie Robinson· Presentation Art Director
- Benjamin Bauer· Campaign Level Design Directors
- Matthew West· Campaign Level Design Directors
- Nitai Bessette· Coop Level Design Director
- Richard E. Dansky· Lead Writer
- Raymond Graham· 3D Graphics Leads
- Martin Walsh· AI Lead
- Matthew J. Brown· AI Technical Lead
- Chris Nesbitt· Campaign Associate Producers
- Matthew Rose· Campaign Associate Producers
- Nils Meyer· Characters Lead
- Dennis Collantes· Cinematics Animation Lead
- Jeffrey Feth· Engine Lead
- Michael M. Wasilewski· Gameplay Lead
- Bétina Marquis· Gameplay & AI Animation Lead
- Eduardo Gomes Hulshof· Level Scripting Lead
- Gavin Whitlock· Multiplayer & Online Lead
- Richard Hoskinson· Multiplayer & Online Technical Architect
- Jon Paul Schelter· Presentation Lead
- Peter Handrinos· Tools & QA Lead
- Tricia Crichton· VFX Lead
- Guillaume Plourde· Animation Technical Director
- David Oliver· Art Technical Directors
- Paul Truss· Art Technical Directors
- David Riganelli· Cinematics Technical Director
- Jean-Edouard Bellini· Level Design Technical Directors
- Jean-François Dubé· Level Design Technical Directors
- Dany Genest· Level Design Technical Directors
- Joshua Cook· Campaign Art Directors
- Patrick Ingoldsby· Campaign Art Directors
- Daniel Ebanks· Coop Art Director
- Gareth Elliott· Campaign Production Managers
- Avi Mintz· Campaign Production Managers
- Kala Ramachandran· Campaign Production Managers
- François Roy· Campaign Production Managers
- Louis Duquet· Cinematics Production Manager
- Ye Tan· Assistant Animation Technical Director
- Vladyslav Adamenko· Assistant Art Technical Directors
- Shaun Jennings· Assistant Art Technical Directors
- Jared Smith· Assistant Art Technical Directors
- Geoffrey Lester· Coop Art Technical Director
- Michael Brown· Campaign Assistant Level Design Technical Directors
- Jason Theriault· Campaign Assistant Level Design Technical Directors
- Vladislav Vlasiuk· Campaign Assistant Level Design Technical Directors
- David Yorke· Coop Level Design Technical Director
- Cristian Pana· Project Closer
- Brenda Puebla· Quality Control Lead
- Lathieeshe Thillainathan· Project Coordinators
- Sherry Zhou· Project Coordinators
- Daniel Natapov· User Research Project Manager
- Jade Raymond· Executive Producer
- Navid Khavari· Narrative Designer & Additional Writing
- Joshua Mohan· Narrative Designer
- Matt Maclennan· Scriptwriter
- James Everett· Game Designers
- Douglas Gregory· Game Designers
- David Grivel· Game Designers
- Alex Luffman· Game Designers
- Robert MacKenzie· Game Designers
- Benjamin Aerssen· Level Designers
- Chad Bordwell· Level Designers
- Duncan Botwood· Level Designers
- Paul Dobson· Level Designers
- Garth Hendy· Level Designers
- Kendal Husband· Level Designers
- Nick King· Level Designers
- Roozbeh Madanipour· Level Designers
- Brent Mitchell· Level Designers
- Monica Roque· Level Designers
- Luke Shelswell· Level Designers
- Ian Sinclair· Level Designers
- Robyn Sinclair· Level Designers
- Ken Alguire· Level Scripters
- Dustin Boyce· Level Scripters
- Sirada Leelawanich Jensen· Level Scripters
- Kyle Kotevich· Level Scripters
- Meiyi Alice Li· Level Scripters
- David Marhal· Level Scripters
- Jake Reicher· Level Scripters
- Samuel Watson· 3D Graphics Programming
- Christian Drouin-Plante· 3D Graphics Programming
- Zhenyu Mao· 3D Graphics Programming
- Steven Bilton· AI Programming
- Peter Chan· AI Programming
- Glen Hempstock· AI Programming
- Steven Miles· AI Programming
- Sergio Ocio Barriales· AI Programming
- Nick Bygrave· Audio Programming
- Ori Cohen· Engine Programming
- Philip D'Antonio· Engine Programming
- Lucas Furukawa Gadani· Engine Programming
- Duong Hoac· Engine Programming
- Xiao Liu· Engine Programming
- Matthieu St-Pierre· Engine Programming
- Éric Tremblay· Engine Programming
- Gary Goemans· Gameplay Programming
- Nicolas Huon· Gameplay Programming
- Jean-François Lévesque· Gameplay Programming
- Bryan Robertson· Gameplay Programming
- Will Brown· Multiplayer & Online Programming
- Matt Delbosc· Multiplayer & Online Programming
- Jon Renish· Multiplayer & Online Programming
- Robert Sugar· Multiplayer & Online Programming
- Thuan Thanh Ta· Multiplayer & Online Programming
- Bashar Taha· Multiplayer & Online Programming
- Garret Thomson· Multiplayer & Online Programming
- Shawn Carroll· Tools Programming
- Tadeusz Marianski· Tools Programming
- Laurent Nguyen· Tools Programming
- Jayendra Rathod· Tools Programming
- Sushama Chakraverty· Presentation Programming
- Gero Gerber· Presentation Programming
- Firas Hosn· Presentation Programming
- Matthew Severin· Presentation Programming
- Derek Tong· Presentation Programming
- Nishanth Paramsothy· Release Management
- Nathan Seyler· Release Management
- Patrick Ma· Release Management
- Phani Raghavendra Prasad Anne· Tools Testing
- Shawn Beckles· Tools Testing
- Frederic Djoenaedi· Cinematic Animators
- Alex Gatsis· Cinematic Animators
- Alain Huynh· Cinematic Animators
- Andrew Lam· Cinematic Animators
- Sean Parry· Cinematic Animators
- Robert Rodas· Cinematic Animators
- Andrew Grant· Cinematic Animators
- Christopher Marleau· Cinematic Animators
- Michelle Perez Rudson· Cinematic Animators
- Maxim Polozov· Cinematic Animators
- Manuel Torres Pineda· Cinematic Animators
- Marie Bois· Gameplay & AI Animators
- Yu Chen· Gameplay & AI Animators
- David Collantes· Gameplay & AI Animators
- Du Bo· Gameplay & AI Animators
- Daniel Lee· Gameplay & AI Animators
- Duy Nguyen· Gameplay & AI Animators
- Michael Rivera· Gameplay & AI Animators
- David Yoon· Gameplay & AI Animators
- David Saguil· Gameplay & AI Animators
- Riley Maruyama· Camera Artists
- Randy Yuen· Camera Artists
- Tito A. Belgrave· Character Artists
- Magdalena Dadela· Character Artists
- Steven Fabok· Character Artists
- Charles Lim· Character Artists
- Mark Vick· Character Artists
- Ryan Bailey· Coop Character Modeller
- Tim Anderson· Concept Artists
- Branko Bistrovic· Concept Artists
- Kay Huang· Concept Artists
- Juan Ignacio Yagüe Gonzalez· Concept Artists
- James Raiz· Storyboard Artist
- Alexander Ahilov· Level Artists
- Christopher Babic· Level Artists
- Denny Borges· Level Artists
- Jonathan Boujos· Level Artists
- Adam Bromell· Level Artists
- Cindy Cook· Level Artists
- Iain Gordon· Level Artists
- Michael Hong· Level Artists
- Ken Liao· Level Artists
- Gary Mason· Level Artists
- Vasilios Papagianis· Level Artists
- Christopher Smart· Level Artists
- Graham Yaxley· Level Artists
- Edwin Yee· Level Artists
- Derek Carter· Modellers
- Edwin Chan· Modellers
- Daniel Cox· Modellers
- Sarah Faber· Modellers
- Jobye-Kyle Karmaker· Modellers
- Matt Kazan· Modellers
- Dae Hyen Kim· Modellers
- Hyoyong Koo· Modellers
- Dino Litonjua· Modellers
- Ruo Liu· Modellers
- Joseph MacDonald· Modellers
- Billy Matjiunis· Modellers
- justin smith· Modellers
- Jonathan Wiley· Modellers
- Morgan Young· Modellers
- Milan Beric· Coop Modeller
- Tim Bergholz· Texture Artists
- Richard Braithwaite· Texture Artists
- Tyler De Block· Texture Artists
- Merritt Filban· Texture Artists
- Shelley Xiao Liu· Texture Artists
- Hiten Mistry· Texture Artists
- Alexander Nikolaev· Texture Artists
- Yukiko Otsu· Texture Artists
- James Stout· Texture Artists
- Yun Kyung Suh· Texture Artists
- Pierre Theriault· Texture Artists
- Sudarsan Varma· Texture Artists
- Jasmine Hiu Yan Wong· Texture Artists
- Gary Yeung· Texture Artists
- Grzegorz Puzniak· Lighting Artists
- Danila Pogalov· Lighting Artists
- Taeha Park· Lighting Artists
- Paramjit Sarai· Lighting Artists
- Kent Wilson· Lighting Artists
- Christopher Beintema· Riggers
- Felipe Nogueira· Riggers
- David Payne· Riggers
- Chris Francis· UI Artists
- Nicolas LaJeunesse· UI Artists
- Oscar Enrique Mar Leal· UI Artists
- Vincent Shayer· UI Artists
- Guy Walshe· UI Artists
- Craig Alguire· Visual Effects Artists
- john lee· Visual Effects Artists
- Alejandro Mendoza· Visual Effects Artists
- Cameron Britton· Sound Designers
- Devin Hurd· Sound Designers
- Richie Nieto· Sound Designers
- Eduardo Vaisman· Sound Designers
- Carlos Yusim· Sound Designers
- Jason Cook· Cinematic Editors
- Mischa Hrziwnatzki· Cinematic Editors
- Lesley Phord-Toy· Producer
- David Coulombe· Live Producer
- Michael Surya· Game Designer
- Latham Bromwich· Web Developer
- Yannick Spagna· Brand Director
- Thomas Leroux-Hugon· Brand Manager
- Heather Steele· Communications Director
- Zack Cooper· Community Developer
- Danielle Engels· Product Manager
- Nina Bascos· Assistant Product Manager
- Jason Wozencroft· Marketing Presentation Director
- Beth Mally· Marketing Artists
- Aleks Ruiz· Marketing Artists
- Dan Sampson· Marketing Video Editor
- Poonam Tewari· HR Project Advisor
- Joakim Bautista· QC Development Testers
- Adam C. Beamish· QC Development Testers
- Michael Bobesich· QC Development Testers
- Maxwell Case· QC Development Testers
- Chris Carpenter· QC Development Testers
- Hee Duk Choi· QC Development Testers
- Dave Coleman· QC Development Testers
- Kyle Cislak· QC Development Testers
- Lenny Frimpong· QC Development Testers
- William Howie· QC Development Testers
- Niko Ketsilis· QC Development Testers
- Tammy Keys· QC Development Testers
- Rob Martin· QC Development Testers
- Gabriela M· QC Development Testers
- Kevin Nanni· QC Development Testers
- Anthony Panecasio· QC Development Testers
- Justin Poon· QC Development Testers
- Paul Pytlik· QC Development Testers
- Adrian Rosca· QC Development Testers
- Matthew Scriver· QC Development Testers
- Cory Sherman· QC Development Testers
- Jaclyn Smith· QC Development Testers
- Carly Solven· QC Development Testers
- Kristal Stittle· QC Development Testers
- Lindsay Walter· QC Development Testers
- Catalin Popa· QC Coordinator
- Marie-Lou Landry· Compliance Specialists
- Françis Vaillancourt· Compliance Specialists
- Ahmed Ghoneim· User Research Coordinator
- Sébastien Ébacher· Producer - Spies Vs Mercs
- Gunther Galipot· Game Director
- Noël Kechichian· Associate Producers
- François Quidoz· Associate Producers
- Simon Larouche· Lead Game Designer
- Geoff Ellenor· Level Design Directors
- Erik Sjövold· Level Design Directors
- Nicolas Blanchard· Art Director
- Patrick Charron· Assistant Art Directors
- Jocelyn Da Prato· Assistant Art Directors
- Robert Osborne· Technical Art Director
- Jose-Manuel Salgado· Assistant Technical Art Director
- Zhou Min· Technical Level Design Director
- Louis-Philippe Séguin· Team Lead Programming
- Mathieu Blouin· Team Lead Animation
- Daniel Bordeleau· Team Leader Character Modeling
- Vincent Gagnon· Lead Audio Designer
- Brian Lee· Production Managers
- Émeric Le Jouan· Production Managers
- Jean-Yves Thiboutot· Quality Control Project Manager
- Flora Luccini-Montiel· Project Coordinator
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