
Tigger
Platforms: Windows · PlayStation · Nintendo 64Genres: Genres · Action · Side view · Platform · Licensed
Winnie the Pooh plans a party and therefore he needs honey. His friend Tigger promises to help him and starts searching for honey pots. Tigger
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
E
Cast & Crew · 78 people
- Dan Winters· Director, Product Development, Console
- William Beaman· Associate Producer
- Tom Barlow· Senior Artist
- Jason Chayes· Additional Artist
- Genevieve Roestel· Project Lead, QA
- Douglas Jacobs· Senior Project Lead, QA
- David Yeung· Compatibility Lead Tester
- Carole Degoulet· Marketing Manager, Europe
- Catherine Duperron· Localization Manager, Europe
- Joseph Limbaugh· Customer Support Liaison
- Joachim Kaps· With the voice talent of (German version)
- Michael Rüth· With the voice talent of (German version)
- Karl Sturm· With the voice talent of (German version)
- Victoria Frenz· With the voice talent of (German version)
- Santiago Ziesmer· With the voice talent of (German version)
- Jörg Gottschick· With the voice talent of (German version)
- Ellen Rappus-Schikowski· With the voice talent of (German version)
- Gerald Schaale· With the voice talent of (German version)
- Filipe Pirl· With the voice talent of (German version)
- Tilo Schmitz· With the voice talent of (German version)
- Rainer Martens· Translation (German version)
- Nina Sandau· Reviewer (German version)
- Nick Bridger· Special Thanks to
- Kate Farmer· Special Thanks to
- Ticket Carson· Special Thanks to
- Steve Finney· Special Thanks to
- Maggie Brewis· Special Thanks to
- Tamira Webster· Special Thanks to
- Pascal Stradella· Studio Director
- Olivier Gaudino· Project Manager
- Marc Albinet· Lead Game Design
- Pierre Bracconi· Art Director and Graphic Co-ordination
- Emre Yaliniz· 3D Department Manager and Wizard
- Denis Dufour· Programming Manager
- Gilles Baril· Assistant Project Manager
- Jean-Christophe Capdevila· Lead Code
- Denis Roussel· Programming
- Jean-Vincent Lamy· Programming
- Piotr Zambrzycki· Programming
- Mikael Muller· Programming
- Benoit Nesme· Programming
- Vincent Terraillon· Tool Programming, PC Conversion
- François Delnord· Main Character Animation and 3D Wizard
- Jean-Jacques Poncet· RTC Direction and Integration
- Jean-Philippe Maras· RTC Expert Integration
- Christophe Garnier· Design Assistants
- Pascal Cammisotto· Design Assistants
- Bénédicte Peyrusse· RTC Character's Animation and Main Character Movement Studies
- Anatole Huynh Van Phuong· RTC Character's Animation and Main Character Movement Studies
- Xavier Lacombe· RTC Character's Animation and Layout
- Vincent Beaufrère· RTC Character's Animation
- Roxan Carle· RTC Character's Animation
- Damien Pougheon· RTC Character's Animation
- Jean-Christophe Serme· RTC Character's Animation
- François Beudin· Characters Modelisation
- Olivier Renaudat· 2D Artwork and 3D Sets Construction
- Daniel Balage· 2D Artwork and 3D Sets Construction
- Fabien Gallégo· 2D Artwork and 3D Sets Construction
- Nicolas Andry· 2D Artwork and 3D Sets Construction
- Alban Perret· 2D Artwork and 3D Sets Construction
- Gaël Chaize· 2D Artwork and 3D Sets Construction
- Albert Videt· 2D Artwork and 3D Sets Construction
- Beatrice Desperrier· 2D Artwork and 3D Sets Construction
- Eric Skoura· 2D Artwork and 3D Sets Construction
- François Chancrin· NPC Animation
- Hugues Fournaise· Scenaric Programming Manager
- Romuald Beaucamps· Scenario Programming
- Fred Capuano· Scenario Programming
- Yann Le Pon· Map Layout
- Cyril Besse· Map Layout
- Lionel Grandclément· Map Layout
- Christophe Brunetti· Map Layout
- Laurent Frick· Sound Effects
- Guillaume Saurel· Music
- Philippe Codecco· Music
- Romain Gauthier· Technical Assistance
- Martin Korolczuk· Thanks to
- David Alloza· Thanks to
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Tigger yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Tigger?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Tigger.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Tigger. Sign in to submit one.
Trailers
No trailers logged for Tigger yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Tigger yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on TiggerNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Tigger.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Tigger.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…