
The Trace (2015)
Platforms: iPhone · iPad · Android · tvOSGenres: Genres · Adventure · 1st-person · Graphic adventure · Puzzle elements · Point and select · North America · Crime · Detective / mystery
The Trace is a murder mystery game that focuses on forensic examination of crime scenes. You examine detailed 3D environments using high-tech CSI gear to find clues, piece together events, and eventually solve the mystery. The story begins with an...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 29 people
- Andrew Eades· El Presidente
- Bruce Heather· Studio Manager
- Ricard Reixach· Product Lead
- Karl Fitzhugh· Lead Designer
- Peter Pimley· Lead Engineer
- Adam Mamoany· Engineers
- Andrew Killingbeck· Engineers
- Darren Farmer· Lead Artist
- Steve Leney· Artists
- Cao-Hsin Lee· Artists
- Tim Turner· Character Artist
- Tim Ansell· Lead Sound Designer
- Liam Wyatt· Lead QA
- David Varela· Storyline and Dialogue
- Sanj Sen· Music
- Pete Newing· Additional Design
- Louis de Wet· Additional Code
- Gina Nelson· Character Concept Art
- Ian Shepherd· Additional Art
- Edward Sludden· Additional Art
- Roarke Nelson· Additional Art
- Chris Gorsuch· Marketing
- Dan Kragh· IT
- Heather Souter· Finance
- Alexander Young· Special Thanks
- Leila Eades· Special Thanks
- Tom Hoddle· Special Thanks
- Paul Widelski· Special Thanks
- Greg Sue· Special Thanks
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for The Trace (2015) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on The Trace (2015)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on The Trace (2015).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for The Trace (2015). Sign in to submit one.
Trailers
No trailers logged for The Trace (2015) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for The Trace (2015) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on The Trace (2015)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on The Trace (2015).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around The Trace (2015).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…