
The Crew 2 (2018)
Platforms: Windows · PlayStation 4 · Xbox One · StadiaGenres: Genres · Racing / Driving · 1st-person · Behind view · Direct control · Automobile · Off-roading · Street racing
The newest iteration in the revolutionary franchise, The Crew® 2 captures the thrill of the American motorsports spirit in one of the most exhilarating open worlds ever created. Welcome to...
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Cast & Crew · 289 people
- Ahmed Boukhelifa· Managing Director, Co-Founders, Executive Producer
- Stéphane Beley· Co-Founders, Creative Director
- Emmanuel Oualid· Co-Founders, CFO
- Olivier Gueydon· Producers, Associate Producers
- Yann Le Guyader· Producers
- Stéphane Jankowski· Producers
- Loïc Barrier· Art Studio Manager
- Delphine Dosset· Brand Director
- Omar Bouali· Project Closer
- Didier Blanché· Technical Director
- David Guillaume· Art Director
- Boris Mellet· Lead Game Designer
- Paul Narducci· Lead Mission Designer
- Julien Hummer· Player Experience Director
- Julien Charpentier· Narrative Director
- Nathan Blais· Lead Audio
- Nicolas Hoestlandt· Lead Economy Designer
- Lucas Houerou· User Research Manager
- Adrian Iliescu· Associate Producer
- Emmanuel Courrossé· Lead Game Engine
- David Baudet· Game Engine Programmers
- Alexandre Baron· Game Engine Programmers
- David Deleo· Game Engine Programmers
- Alexis P· Game Engine Programmers
- Thibaud Tardy· Game Engine Programmers
- Laurent Renoux· Lead Tool
- Guillaume Pagnier· Tool Programmer
- Carl Pédimina· Lead Graphic Engine Programmer
- Julien Chevalier· Graphic Engine Programmers
- Philippe Duparque· Graphic Engine Programmers
- Michel Galliard· Graphic Engine Programmers
- Kenzo Lespagnol· Graphic Engine Programmers
- Olivier Ravet-Zabé· Graphic Engine Programmers
- David Wong· Graphic Engine Programmers
- Ludovic Balsan· Lead Online Programmer
- Frédéric Batardy· Online Programmers
- Benjamin Bloc· Online Programmers
- Théo Licin· Online Programmers
- Marco Lorenzo· Online Programmers
- Patrick Mahouin· Online Programmers
- Pierre Deltour· Technical Director Live
- Benjamin Blois· Web Developers
- Anh Nguyen· Web Developers, Associate Producers, Associate Producer
- Jean-Christophe Capdevila· Pipeline & Mastering Senior Programmer
- Kevin Mortier· Lead Data Manager
- Clair-Baptiste Marin· Data Managers
- Thierry Mathieu· Data Managers
- Scott Rejasse· Data Managers
- Thomas Wiplier· Data Managers
- Alexandra Iliescu· QC Manager
- Chaitanya Tamilisetti· QC Lead On-Site Coordinator
- Kim Ea· Dev Tester
- Grégory Corgié· Associate Producers 3D, UI & Game Flow
- Guillaume Barry· Associate Producers 3D, UI & Game Flow
- Laure Duchaussoy· Associate Producer Game Features & AI, Associate Producer
- Quentin Debard· Project Coordinators
- Cyrille Sanquer-Iracane· Project Coordinators
- Sylvain Branchu· Game Control Designers
- Aurèle Gannat· Game Control Designers
- Hervé Gengler· Game Feature Designers
- Joris Navarro· Game Feature Designers
- Kevin Sultan· Game Feature Designers
- Loïc Lacote· Lead Gameplay Programmer
- Mathieu Isorce· Associate Lead Gameplay Programmer
- Nicolas Seytre· Gameplay Programmers
- Yann Henri· Gameplay Programmers
- Guillaume Durand· Gameplay Programmers
- Aurélien Jusselme· Gameplay Programmers
- Ronan Guinot· Gameplay Programmers
- Olivier Lavalley· Gameplay Programmers
- Samuel Berthaud· Gameplay Programmers
- Vincent Boumard· Gameplay Programmers
- Stéphane Randanne· Vehicle Gameplay Programmers
- Antoine Chavasse· Vehicle Gameplay Programmers
- Nicolas Langlois· AI Programmers
- Julian Perry· AI Programmers
- Vincent Furminieux· AI Programmers
- Benoit Treins· Physics Programmers
- Mathias Tamayo· Physics Programmers
- Romain Daize· Physics Programmers
- Hélène Grandmontagne· Physics Programmers
- Pierre Bracconi· Lead Special FX Artist
- Théo Brunet· Special FX Artists
- Célia Hanini· Special FX Artists
- Yoann Bazoge· Lead UI Artist
- Laura Gayet· UI Artists
- Guillaume Mainardis· UI Artists
- Fabien Seguin· UI Artists
- Vedran Beric· UI Artists
- Jean-Luc Damieux-Verdeau· UI Artists
- Eric Hauchecorne· UI Programmers
- Maxime Piquot· UI Programmers
- Christian Nasr· UI Programmers
- David Hübner· UI Programmers
- Thibaut Dubien· UI Programmers
- Thomas Rabouin· UI Programmers
- Jean Raillon· UI Programmers
- Guillaume Nnunez· Special Thanks
- Alexandre Margnac· Project Coordinators
- Claudiu Popa· Project Coordinators
- Jonathan Toti-Buttin· Project Coordinators
- Mathieu Reydellet· Concept Artists
- Vincent Denis· Concept Artists
- Romaric Rivallin· Lead Modelling Artist
- Antoine Galanti· Modeling Artists
- Michael Intilla· Modeling Artists
- Richard Malinar· Modeling Artists
- Ludovic Piard· Modeling Artists
- Clinton Wennink· Modeling Artists
- Hugo Barbier· Modeling Artists
- Marion Chevallier· Modeling Artists
- Ludwig Dresch· Modeling Artists
- Najim Filali Saksak· Modeling Artists
- Jean-Pierre Folleté· Modeling Artists
- Vincent Gros· Modeling Artists
- Théo Labaune· Modeling Artists
- Antoine Merveille· Modeling Artists
- Aurélie Mesmin· Modeling Artists
- Mathieu Richecoeur· Modeling Artists
- Sébastien Baffert· Senior Technical Artists
- Douglas Clayton· Senior Technical Artists
- Valentin Gueu· Asset Validation Artists
- David Sellier· Asset Validation Artists
- Sarah Boumnina· Asset Validation Artists
- Sébastien Debourg· Lead Art World Foundations
- Thomas Datoussaid· Artists World Foundations
- Samantha Fardilha· Artists World Foundations
- Alexandre Marbaix· Artists World Foundations
- Laureine Sautereau· Artists World Foundations
- Emmanuel Aubert· Lead Lighting Render Artist
- Stephane Lair· Lighting Render Artists
- Yoann Lori· Lighting Render Artists
- Étienne Bednarz· Lighting Render Artists
- Adrien Guigues· Lighting Render Artists
- Jean-Christophe Blanc· Leads Level Art
- Benoit Boucher· Leads Level Art
- Najah Benothman· Level Artists
- Clémence Dutel· Level Artists
- Mathieu Fernandez· Level Artists
- Baptiste Forey· Level Artists
- Thomas Gaigeard· Level Artists
- Blandine Leray· Level Artists
- Matthieu Mahy· Level Artists
- Emeline Oleszko· Level Artists
- Fanny Renard· Level Artists
- Rémi Sautai· Level Artists
- Antoine Tanguy· Level Artists
- Joseph Vicard· Level Artists
- David Gagnerot· Lead Level Design
- Emmanuel Rougier· Level Design Technical Director
- Jérôme Descharmes· Level Designers
- Lucie Dugand· Level Designers
- Véréna Favre· Level Designers
- Mathieu Ogier· Level Designers
- Antoine Pitavy· Level Designers
- Charles Bensoussan· Game & Mission Designers
- Quentin Fetiveau· Game & Mission Designers
- Jade Jacson· Game & Mission Designers
- Maeva Gruvaz· Special Thanks
- Valentin Mehu· Special Thanks
- Christophe Laboureau· Associate Producer
- Nizar Zghida· Project Coordinator
- Hugues Poncet· Lead Vehicle Artist
- Frédéric Marchetti· Vehicle Designer
- Lionel Billault· Vehicle Artists
- François Beudin· Vehicle Artists
- Matthieu Hospice· Vehicle Artists
- Maxime Réa· Vehicle Artists
- Maxence Benoit· Vehicle Artists
- Sandra Charbonnier· Vehicle Artists
- Christophe De Lentaigne De Logivière· Vehicle Artists
- Florent Vilbert· Vehicle Artists
- Régis Beylot· Dev Tester
- Damien Haimovici· Cinematic & Animation Project Coordinator
- Bruno Julien· Audio Project Coordinator, Localization Project Coordinator
- David Guionet· Cinematic Director
- Cédric Lavanche· Character & Animation Technical Director
- Arnaud Lhomme· Lead Animator
- Manu Bachet· Music Supervisor
- Richard E. Dansky· Lead Writer
- Jeremy Bernstein· Writer
- Simon Darras· Game & Narrative Designer
- Laurent Marin· Sound Designers
- Raphaël Joffres· Sound Designers
- Sylvain Livenais· Sound Designers
- Benoit Marsalone· Sound Designers
- Lorenzo Salvadori· Sound Designers
- Fabrice Fournet· Sound Programmers
- Ismael Zerraf· Sound Programmers
- Shannon Beaule· Cinematic Artists
- Camille Butez· Cinematic Artists
- Florent Dumas· Cinematic Artists
- Florent Garcia· Cinematic Artists
- Bertrand Picrel· Cinematic Artists
- Lucil Lepeuple· Cinematic Artists
- Laurent Hugot· Animator
- Florian Chagué· Technical Integrator
- Emmanuelle Bascoul· Special Thanks
- Arthur Faure· Special Thanks
- Lewis Griffin· Special Thanks
- Derek Lebrero· Special Thanks
- Eric Maugerard· Special Thanks
- Benjamin Nachman· Special Thanks
- Cristina-Maria Simion· Special Thanks
- Pier Francesco Tortorelli· Special Thanks
- Seb Thomas· Special Thanks
- Christophe Ziatyk· Special Thanks
- Sofiane Brahimi· Associate Producer
- Benjamin Yoris· Project Coordinator
- Fabienne Laurède· Store Manager
- Julien Pellet· Data Analyst
- Arnaud Fremont· Community Developers
- James Rees· Community Developers
- Claire Garin· Communication Manager
- Benjamin Rigot· International Product Managers
- Maxime Vial· International Product Managers
- Anais Cravic· Marketing Artist
- Jennifer Million· Human Resources Manager
- Victoire Decaux· Human Resources Advisors
- Jennifer Merlino· Human Resources Advisors
- Noémie Ogier· Financial Planning Analysts
- Julie Marty· Financial Planning Analysts
- William Hojikian· IT Technician
- Simon Chanois· Special Thanks
- Jun Liu· Producer
- Sun Jing· Associate Producers
- Yann Dang· Associate Producers
- Minjie Gu· Lead Programmer
- Yu Min Ye· Lead 3D Programmer
- Milos Tosic· 3D Programming Technical Director
- Cao Meng Kai· Lead Gameplay Programmer
- Qian Tian· Lead UI Programmer
- Péter Ligeti· Lead Game Designer
- Sun Ming Jun· Lead UI Artist
- Xu Hai Ling· Lead Testers
- Chen Liyu· Lead Testers
- Thomas Godet· Game Designers
- Xie Jie Wen· Game Designers
- Cao Zhi Fan· Game Designers
- Luo Zhu Yun· 3D Programmers
- Wu Yi Fan· 3D Programmers
- Xin Tao· 3D Programmers
- Zhang Yan· 3D Programmers
- Zou Pan Pan· 3D Programmers
- Hu Shi· Gameplay Programmers
- Lai Rong Wei· Gameplay Programmers
- Li Jing· Gameplay Programmers, Lead Technical Operation, Special Thanks
- Li Meng· Gameplay Programmers
- Lin Ji· Gameplay Programmers
- Li Yin· Gameplay Programmers
- Wang Xi· Gameplay Programmers
- Wang Yan Kai· Gameplay Programmers
- Zhong Tang· Gameplay Programmers
- Hu Yue Qi· UI Programmers
- Liu Can· UI Programmers
- Wang Wu· UI Programmers
- Jun Wu· UI Programmers
- He Yan Xia· UI Artists
- Wang Mei Ying· UI Artists
- Wang Wei· UI Artists
- Li Yi Yun· Release & Build Specialist
- Wang Si Jun· Technical Operation Programmer
- Cai Xin· Game Testers
- Jiang Guo Hua· Game Testers
- Wang Min Qi· Game Testers
- Yang Tian Qing· Game Testers
- Yue Jia Wei· Game Testers
- Zhou Sheng Lin· Game Testers
- Lina Lu· Nide Director
- Bai Ying Nan· Production Managr
- Liao Jun Cheng· Art Director
- Gao Feng· Lead Artist
- Zhang Yi Fei· Model Artists
- Huang Xue Wen· Model Artists
- Sai Dong Hai· Model Artists
- Wei Ren· Model Artists
- Fu Zhong Xiong· Character Artist
- Shao Yi Nan· Concept Artist
- Zhai Hui Jie· Lead Animator
- Ye Hong Dou· Animator
- Yu Jia Qing· Vehicle Artist
- Callaghan McCarthy· Special Thanks
- Chen Xi Lun· Special Thanks
- Du Ya Guang· Special Thanks
- YongBin Hu· Special Thanks
- Kou Zhe· Special Thanks
- Li Hong Yi· Special Thanks
- Li Man Yi· Special Thanks
- Li Si Qi· Special Thanks
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