
The Chronicles of Riddick: Escape from Butcher Bay
Platform: Microsoft WindowsGenres: Genres · Action · 1st-person · Behind view · Puzzle elements · Shooter · Stealth · Direct control · Sci-fi / futuristic · Licensed
The Chronicles of Riddick: Escape from Butcher Bay is a single-player action game combining stealth, first-person shooter, and adventure elements. The player assumes the role of Richard B. Riddick, a notorious criminal captured by a bounty hunter and...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 232 people
- Vin Diesel· Richard B. Riddick, Additional Script Composition and Consultation, VUG Additional Game Design
- Cole Hauser· Johns
- Kristin Lehman· Shirah
- Xzibit· Abbott
- Willis Burks II· Pope Joe
- Ron Perlman· Jagger Valance
- Michael Rooker· Centurion, Jack
- Arnell Powell· Jupiter
- Dwight Schultz· Hoxie
- Steven Jay Blum· Rust
- Joshua Leonard· Coyne, Two Tongue
- Joaquim de Almeida· Mattsson, Silencio, Zuni, Fateen
- Arthur Burghardt· Booger, Haamid, Thunder, Wilkins
- Lombardo Boyar· Theo, Zlonzo, Barassa
- Michael Chinyamurindi· Jamal-Udeen, Lambert, Barney
- Bingo Dinh· Yu, Chang
- Nicholas Guest· Gray, Pixie, Gulug, Napolean, Shivers
- Nick Jameson· Nurse, Barber, Georgie, Gino, Inmate #2
- Adam Alexi-Malle· Izzudeen, Waman, Shurik
- Stephen McHattie· Pascal, Haley, Harman, Sawtooth
- Valentino Morales· Mercury, Cusa
- Ivo Nanov· Baasim, Armadaro, Dog Bone
- Khary Payton· Rael, Michaels
- Wayne Pere· Binks, Abe, Moesgaard, Mosely, Padilla
- Tony Plana· Tom, Cuellas
- Michael Ralph· Abu Bakr, Craps, Motorhead
- Eddie Santiago· Molina, Quintana, Trigo
- William Morgan Sheppard· Pink, Valya, Red
- Harry Van Gorkum· Jimbo, Flores, Steele
- Jody Wood· Victum, Gomer, Charlie Green
- Ron Yuan· Matthies, Monster, Wpminer, Shinnick
- David Anthony Pizzuto· Guards
- John DiMaggio· Guards
- Keith Ferguson· Guards
- David Sobolov· Guards
- Debi Mae West· Computer Voice, Elevator Voice
- Michael Gough· Smoker, Valve, IDI
- Christian Johnson· Head of Sound
- Tom Keegan· Talent Director and Creative Affairs, Voice Over Direction
- Eric Weiss· Casting and Voice Over, Voice Over Direction
- Kirsten Gavoni· Script Supervisor, Associate Producer
- Andrea Toyias· Dialogue Supervisor, Dialgoue Recording, Dialogue Editing
- Shawn Johnson· Production Coordinator
- Jack Fletcher· Voice Over Direction
- Lisa Baro· Dialgoue Recording
- Patrick McNutty· Dialogue Editing
- Peter Wanat· Original Game Concept, Producer, VUG Additional Game Design
- Lars Johansson· Producer, Game Design, Starbreeze Quality Assurance
- Fredrik Ljungdahl· Lead Game Designers, Game Design, Scripting, Additional Level Design, Starbreeze Quality Assurance
- Jens Andersson· Lead Game Designers, Game Design, Lead Game Programmer, Game Programming
- Mikael Säker· Game Design, Additional Scripting, Lead Writer, Written By, Additional Script Composition and Consultation
- Jerk Gustafsson· Game Design, Lead Level Designer, Level Design
- Jens Larsson· Additional Game Design, Original Design
- David Wessman· Additional Game Design
- Ian Stevens· Additional Game Design, Producing Assistant, Game Manual, Associate Producer, VUG Game/Level Design
- Jan Andersson· Scripting, Cinematics Lighting and Effects, Textures
- Anders Olsson· Additional Scripting, Game Programming
- Jim Fagerlund· Additional Scripting, Level Design
- John Zuur Platten· Written By
- Flint Dille· Written By, Additional Script Composition and Consultation
- Magnus Högdahl· Lead Engine Programmer, Engine Programming
- Erik Olofsson· Engine Programming
- Jim Kjellin· Engine Programming
- Anders Backman· Game Programming
- Olle Rosenquist· Game Programming
- Magnus Auvinen· Game Programming, Graphical User Interface Code
- Samuel Ranta-Eskola· Additional Programming
- Magnus Runesson· Additional Programming
- David C. Mondelore· Additional Programming
- Jens Matthies· Art Director, Cinematics Lighting and Effects, Additional Level Design, Lead Texture Artist, Textures, Graphical User Interface Design
- Joakim Hellstedt· Concept Art
- John Wallin· Concept Art, Additional Textures
- Seung Ho· Additional Concept Art
- Hans Roger Östlin· Additional Concept Art
- Pär Tingström· Lead Modeller, Models
- Tom Fritzson· Models
- Erik Pettersson· Models, Additional Animation
- Patrik Karlsson· Models
- John Klepper· Animation Studio Manager, Motion Capture Supervisor
- Patrik Zayas· Animation Production Manager
- Benny Edlund· Lead Animator, Animators
- Johan Fröjd· Animators
- Daniel Eriksson· Animators, Cinematic Artists
- Mattias Lindkvist· Animators, Motion Capture Talent
- peter saumur· Animators
- Dejan Momcilovic· Animators, Motion Capture TD & Solving
- Henrik Håkansson· Additional Animation, Lead Cinematic Artist
- Eckhardt Milz· Cinematics Director
- Markus Söderqvist· Cinematic Artists
- Christian Sjöström· Cinematic Artists
- Sigtor Kildal· Motion Capture Tracking
- Leraldo Anzaldua· Motion Capture Talent
- Henry Lee Layton· Motion Capture Talent
- Brian Byrnes· Motion Capture Talent
- Michael Roberts· Motion Capture Talent
- Gustaf Grefberg· Lead Sound Designer, Sound, Cinematics Sound, Music
- Johan Althoff· Sound, Cinematics Sound
- Kimberly Grefberg· Additional Voice Acting
- Emil Gustavsson· Additional Level Design
- Christian Plogfors· Additional Level Design, Starbreeze Quality Assurance
- Rickard Edén· Additional Level Design
- Martin Mastomäki· Additional Level Design
- Johan Oskarsson· Photography
- Carl-Mikael Lagnecrantz· Textures
- Måns Bagge· Textures
- Kevin Sodini· Starbreeze Quality Assurance, Core Test
- Justin A. Cruz· Starbreeze Quality Assurance, Core Test
- Theo Savidis· Starbreeze Quality Assurance
- Robert Widing· Starbreeze Quality Assurance
- Jon Johansson· Starbreeze Special Thanks
- Mia Björner· Starbreeze Special Thanks
- Alexandra Lindgren· Starbreeze Special Thanks
- Linda Carlsson· Starbreeze Special Thanks
- Tunde Bajdor· Starbreeze Special Thanks
- Maria Garenhag· Starbreeze Special Thanks
- Ida Rödén· Starbreeze Special Thanks
- Annika Tykesson· Starbreeze Special Thanks
- Ronny Ahlgren· Starbreeze Special Thanks
- Hans Andersson· Starbreeze Special Thanks
- Scott Gershin· Supervising Sound Designer, DMG Creative Director
- Bryan Celano· Sound Designers
- Peter Zinda· Sound Designers
- Steve Tushar· Sound Designers
- Sara Huddleston· Asset Manager
- James Tabb· Audio/Visual Coordinator
- Justin Langley· Production Assistant
- Becky Allen· DMG General Manager
- Melissa Kangeter· CEO/EP
- Cos Lazouras· Director, VUG Additional Game Design
- Marco Bertoldo· Director/Cinematographer, FMV Animatics
- Gustavo Manriquez· Animation DIrector, FMV Animatics
- Eric Ronay· Technical Director/Modeler
- David Winn· Animator
- Hagop Kaneboughazian· Animator/Render Wrangler
- Brittnell Anderson· FMV Animatics
- Tony Preciado· FMV Animatics
- Brett Smith· Stroboscopic Image Montage Creation & Direction
- Christopher Hepburn· Stroboscopic Image Montage Creation & Direction
- Daniel E. Suarez· Executive Producer
- Daniel Badilla· Assistant Producer, VUG Additional Game Design
- Sean Mountain· Production Assistant, VUG Additional Game Design
- Clark Wyatt· Production Coordinator
- Michael Graham· Additional Production Support, VUG Additional Game Design, Project Lead
- Cris Lee· Additional Production Support, VUG Additional Game Design, Associate Project Lead
- Michael Pole· Executive Vice President of Worldwide Studios
- Kelly Ryan· Vice President
- William Kendall· Vice President Content and Development
- Michael Sequeira· Creative Supervisor Content and Development
- Brent Rabowsky· Legal & Business Affairs
- Michael Heilemann· Chief Technical Director
- Ryan T. Sammartino· Technical Director
- Philip O'Neil· Executive Vice President, NA Sales and Marketing
- Stephen Farr-Jones· Vice President, Marketing Services
- Nicholas Longano· Group Vice President of Marketing
- Koren Hubbard· Director of Marketing
- Lori Inman· Senior Brand Manager
- Jason Covey· Associate Brand Manager
- Lauren Faccidomo-Evans· Associate Brand Manager, VUG Special Thanks
- John Choon· Marketing Coordinator
- Michael James Larson· Public Relations
- Chandra Hill· Director of Promotions
- Bob Loya· Business Development
- Steven L. Parker· Senior Director, Creative Services
- Kathy Carter-Humphreys· Creative Director
- Jessica Drossin· Creative Manager
- Zachary Hubert· Associate Graphic Designer
- Lauren Azeltine· Manual Designer
- Jacob Cho· Account Supervisor
- Mary Moffitt· Licensor Relations Supervisor
- Eric Culqui· Research Managers
- Miriam Bishay· Research Managers
- Ulysses Forosan· Core Test
- brian kang· Core Test
- Daniel Germann· Core Test
- Kit Chan· Core Test
- Duane Wik· Core Test
- Steven Hoey· Core Test
- Adam Bailey· Core Test
- John Triplett· Core Test
- kevin jackson· Core Test
- Raymond Hsaio· Core Test
- Michael A. Robles· Additional Test
- Andrew Wbert· Additional Test
- Armond James· Additional Test
- Chuck Stevenson· Additional Test
- James Magano· Additional Test
- James Pasque· Additional Test
- Jonathan Masterson· Additional Test
- Joshua Sunarjadi· Additional Test
- William Pamier· Additional Test
- Ellen Williams Schack· Additional Test
- Joe Castellano· Additional Test
- Jacob Zabie· Additional Test
- Jennifer Johnson· Additional Test
- Donna Woo· Additional Test
- Geoff Bent· Additional Test
- Tim Harrison· Additional Test
- Calvin Wong· Additional Test
- Igor Krinistkiy· QA Brand Manager
- Jamie Saxon· TRG Supervisor
- Joseph Olivas· TRG Testers
- Lauren Kamieniecki· TRG Testers
- Igor Krinitskiy· QA Manager
- James Galloway· Senior TRG Manager
- Michael Gonzales· QA Manager, Tester Resources
- Rene Marquez· QA Supervisors
- christopher richardson· QA Supervisors
- Jaime Rios· Burn Lab Supervisor
- Jason Perry· Configuration Engineers
- Afolabi Akibola· Configuration Engineers
- Zachary Turner· Configuration Engineers
- Evan Greenberg· Configuration Engineers
- Danny Koo· Configuration Engineers
- Jorge Pacheco· Configuration Engineers
- Andrew Ebert· Configuration Engineers
- Brandon Valdez· VU Product Certification
- Cyra Talton· VU Product Certification
- Glenn Dphrepaulezz· VU Product Certification
- Richard Benavides· VU Product Certification
- Benjamin Chan· VU Product Certification
- Alexander Zherdev· VU Product Certification
- Kevin Truong· IT Technicians
- Jeffery Kuhn· IT Technicians
- Randy Linch· Director of Product Certification
- Jeremy S. Barnes· Senior Director of QA
- Rich Robinson· V.P. of Studio Operations
- Letty Cadena· VUG Special Thanks
- David Christensen· VUG Special Thanks
- Peter Della Penna· VUG Special Thanks
- Torrie Dorrell· VUG Special Thanks
- Craig Howe· VUG Special Thanks
- Scott M. Johnson· VUG Special Thanks
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for The Chronicles of Riddick: Escape from Butcher Bay yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on The Chronicles of Riddick: Escape from Butcher Bay?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on The Chronicles of Riddick: Escape from Butcher Bay.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for The Chronicles of Riddick: Escape from Butcher Bay. Sign in to submit one.
Trailers
No trailers logged for The Chronicles of Riddick: Escape from Butcher Bay yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for The Chronicles of Riddick: Escape from Butcher Bay yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on The Chronicles of Riddick: Escape from Butcher BayNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on The Chronicles of Riddick: Escape from Butcher Bay.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around The Chronicles of Riddick: Escape from Butcher Bay.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…