
The Adventures of Tintin: The Game (2011)
Platforms: Windows · PlayStation 3 · Nintendo 3DS · Xbox 360 · WiiGenres: Genres · Action · Side view · 2D scrolling · Platform · Licensed
The Adventures of Tintin: The Game is a game based on The Adventures of Tintin, a series of classic comic books created by Belgian artist Hergé between 1929 and 1983. It is released as a tie-in for the 2011 Spielberg animated movie The Adventures of...
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Age Rating
E10+
Cast & Crew · 296 people
- Jacques Exertier· Creative Director
- Christophe Pic· Game Director
- Drew Quakenbush· Senior Producer
- Cyril Erbin· Producer
- Gregory Hermittant· Associate Producer
- Hubert Chevillard· Art Director
- Patrick Bodard· Animation & Cinematics Director
- Christophe Héral· Music Composer, Audio Director
- Frédéric Houde· Lead Gameplay Programmer
- Vincent Basset· Gameplay Lead Assistants
- Joël Engalenc· Gameplay Lead Assistants
- Beto Bandeira· Gameplay Programming
- Sylvain Casanas· Gameplay Programming
- Matthieu Dutheil· Gameplay Programming
- Cyril Larribal· Gameplay Programming
- Raphaël Nury· Gameplay Programming
- Sebastien Serrano· Gameplay Programming
- Nicolas Vidil· Gameplay Programming
- Sebastien Laigle· Gameplay Programming
- Sébastien Cardona· Gameplay Programming Trainee
- Meihdi Ellahiani· UI Programming
- Baptiste Decain· UI Programming Trainees
- Sylvain Rousseau· UI Programming Trainees
- Farid Belazzoug· Design Technical Director
- Gregory Benazech· Game Design
- Jean-François Le Quéré· Game Design
- Swann Martin Raget· Game Design
- Émile Morel· Game Design
- Frédéric Audouard· Level Design
- Cédric Barthez· Level Design
- Sébastien Chaudet· Level Design
- Fred Grably· Level Design
- Yacine Kadili· Level Design
- Brice Laborde· Level Design
- Glen Martin· Level Design
- Maxime Montcalm· Level Design
- Gregory Palvadeau· Level Design
- Antoine Tous· Level Design
- Marc Manuello· Design Trainee
- Floriane Ho Quang· Usability Expert
- Patrick Charron· Lead Artist
- Nicolas Carré-Gea· Art Technical Director
- Renaud Bec· Concept Art
- Ulrich Brunin· Concept Art
- Christophe Messier· Concept Art
- Lu Yang· Concept Art
- Adrien Cortes· Level Art
- Xavier Deschênes· Level Art
- Mathieu Dubouis· Level Art
- Thierry Mesnage· Level Art
- Frank Quercioli· Level Art
- Moana Wisniewski· Level Art
- Yannick Bachelart· Cinematic Artist
- Anaick Lynch· Bank Manager
- Bertrand Poulain· GPE Artist
- Éric Pelatan· Texture Artist
- David García· Lighting Artist
- Brice Besson· UI Artist
- Xavier Rang· Lead Character & Technical Animation
- Damien Canderle· Character Modelers
- Guillaume Mollé· Character Modelers
- Julien Blervaque· Character Technical Director
- Denis Capdeferro· Rigging Artist
- Véronique Lacombe· Character Skinning
- Benjamin Fator· Animation Technical Director
- Cecilio Cardenete· FaceBuilder Technical Director
- Damien Barranco· Animation
- Gilles Bodard· Animation
- Sylvie Gorris· Animation
- Benoit Lasserre· Animation
- Patrick Le Bayon· Animation
- Laurent Le Guellaut· Animation
- Jean-Yves Regnault· Animation
- Alain Remy· Scenario, Dialogs
- Monique Gabrielle Shrager· English Adaptation
- Valérie Geoffroy· Storyboard
- Karim Bousalaa· Storyboard
- Olivier Soleil· Cinematics Technical Director
- Jessie Bulteel· Cinematics
- Emilie Dugène· Cinematics
- Stéphane Rose· Cinematics
- Wilfried Velasco· Cinematics
- Joël Le Gigan· Lead VFX
- Julien Duband· VFX Artist
- Alexandre Carlotti· Audio Producer
- Timothee Pauleve· Lead Sound Designer
- Eric Maugerard· Sound and Dialogs Designer
- Charlie Atanasyan· Sound Designers
- Jérémy Gavoille· Sound Designers
- Jean-Marie Viollet· Sound Designers
- Martin Weissberg· Sound Designers
- Christine Webster· Sound Designers
- Laurent Baran· Audio Trainee
- Julien Richard· Lead Programmer
- Benjamin Bonnet· Engine Programmers
- Florent Bordel· Engine Programmers
- Benjamin Couratin· Engine Programmers
- Fabrice Décréau· Engine Programmers
- David Fournier· Engine Programmers
- Gilles Jaffier· Engine Programmers
- Victor Lavaud· Engine Programmers
- Thierry Quere· Engine Programmers
- Antoine Tandin· Engine Programmers
- Wei Wu· Engine Programmers
- Vincent Lhullier· Tools Programmers
- Alexandre Brissac· Tools Programmers
- Christophe Siccardi· Tools Programmers
- Stéphanie Cochet· Programming Trainees
- Tristan Kahn· Programming Trainees
- Roland Ferrier· Audio Programmers
- Isabelle Prévost· Audio Programmers
- Clément Visseq· Audio Programmers
- Benoit Guillebon· Quality Assurance
- Daniel Raviart· Quality Assurance
- Laurent Lecerf· Quality Assurance
- Marianne Calva Bluteau· Technical Writer
- Jean Emmanuel Rumeau· Data Management
- Lucca Tralongo· Data Management
- Mathieu Hidrio· Data Management
- Claudiu Popa· Lead Tester
- Marion Faucon· Dev Test
- Adrian Frăsineanu· Dev Test
- Alexandre Lelandais· Dev Test, Compliance Specialists
- Kimberley Petitjean· Dev Test
- Ghislaine Rohaut· Dev Test
- Adrien Vert· Dev Test
- Loic Brioude· Compliance Specialist Coordinator
- Olivier Dignard· Compliance Specialists
- Marion Ferracci· International Brand Manager
- Guillaume Cerda· International Product Manager
- Hugues Petrini· Marketing Assistants
- Mary Arteta· Marketing Assistants
- Benjamin Combes· Communication Artists
- Guillaume Jobst· Communication Artists
- Gérard Barnaud· Localization Project Manager
- Clémence Bucco· Localization Project Manager Assistant
- Frederik Audet· Project Closer
- Michel Ancel· Tintin First Project Team
- Mathieu Audrain· Tintin First Project Team
- Julien Chevallier· Tintin First Project Team
- Fabien Grosyeux· Tintin First Project Team
- Yann Masson· Tintin First Project Team
- Malick Sangare· Tintin First Project Team
- Hanane Sbai· Tintin First Project Team
- Lilly Bruneval· Production Babies
- Bastien Carlotti· Production Babies
- Lisa Carré-Gea· Production Babies
- Adrien Decreau· Production Babies
- Gaston Erbin· Production Babies
- Clementine Ferracci· Production Babies
- Louna Houde· Production Babies
- Gaspard Lasserre· Production Babies
- Alia-Fey Montcalm· Production Babies
- Eliot Le Quere· Production Babies
- Max Palvadeau· Production Babies
- Alix Rang· Production Babies
- Lena Soleil· Production Babies
- Thibaut Coudeville· Special Thanks
- Élodie Ceselli· Special Thanks
- Stéphane Fricard· Special Thanks
- Olivier Guitton· Special Thanks
- Anthony Horowitz· Special Thanks
- Ludovic Hell· Special Thanks
- Med Hondo· Special Thanks
- Maxime Marin· Special Thanks
- Sébastien Morin· Special Thanks
- Matthieu Pierrot· Special Thanks
- Mounir Radi· Special Thanks
- Hergé· Special Thanks
- Marc Resch· Special Thanks
- Sylvie Reboul· Special Thanks
- Philippe Vimont· Special Thanks
- Emil Gheorghe· Partnership Coordinator
- Mike Prunescu· Art Team Coordinator
- Alexandru Moțățăianu· Art Lead
- Dragos Avadanei· Level Art
- Florin Badita· Level Art
- George Cerchează· Level Art
- Raoul Daieh· Level Art
- Carmen Constantina Ilie· Level Art
- Mihaela Elena Ionda· Level Art
- Valentin Leonida· Level Art
- Andrian Luchian· Level Art
- Dumitru Oprea· Level Art
- Cristina Orac· Level Art
- Radu-Romică Spânu· Level Art
- Marian Rotaru· Level Art
- Constantin Gian Simion· Level Art
- Mircea Siniuc· Level Art
- Mihai Stavila· Level Art
- Ecaterina Carmen Ştefan· Level Art
- Alexandru Trocea· Level Art
- Alexandru Truţescu· Level Art
- Andreea Larisa Văllimărescu· Level Art
- Gabriel Florentin Visan· Level Art
- Filofteia Bocăneţ· Texture
- Elena Dragu· Texture
- Andreea Gabriela Vatau· Texture
- Radu Ionescu· 3D Modeling
- Ioan Stoica· 3D Modeling
- Mathieu Caramella· Lead Level Design
- Maria-Roxana Pandelea-Dobrovicescu· Level Design
- Lucian Istrate· Level Design
- Alfred Timmer· Level Design
- Liviu Totolici· Level Design
- Mihai Vartolomeu· Level Design
- Marius Voicu· Level Design
- Gabriel Vasile· Visual FX
- Cristian Hriscu-Badea· Visual FX
- Virgil Mihailescu· Animation Team Coordinator
- Constantin Barbulescu· Animation
- Calin Cazan· Animation
- Gabriel Dinu· Animation
- Cosmin Genete· Animation
- Iuliana Oana Ispas· Animation
- Marius Tudor· Cinematics Team Coordinator
- Cristian Robert Costescu· Cinematics
- Alin Gurită· Cinematics
- Bogdan Ionete· Cinematics
- Laurentiu Nastasa· Cinematics
- Andrei Alexandru Ababei· Data Management
- Cristian Cogălniceanu· Data Management
- Răzvan Rotunjanu· Worldwide QC Director
- George Enescu· Test Studio Manager
- Adrian Sîmpetru· Quality Control Coordinator
- Liviu Galateanu· Lead Tester
- Corneliu-Bogdan Visan· Functionality Testers
- Mihai-Victor Minciunescu· Functionality Testers
- Bogdan H· Functionality Testers
- Dragoș Dragomirescu· Functionality Testers
- Florin Cojocaru· Functionality Testers
- Mihai Alexandru Scelcunov· Functionality Testers
- Claudiu-Bogdan Grigoraș· Functionality Testers
- Ioan Alexandru Antonescu· Functionality Testers
- Pavel Malos· Functionality Testers
- Radu-Emanuel Constantin· USR Test Department Coordinator
- Codruţ Catargiu· PC/Mac Compliance Lead
- Andrei-Costin Alexe· PC/Mac Compliance Specialists
- Horațiu Bradeanu· PC/Mac Compliance Specialists
- Alexandru Ivana· PC/Mac Compliance Specialists
- Alexandru Bontu· UOR/Networking Lead
- Cătălin Daniel Bălan· UOR/Networking Specialists
- Sorin Stefan Balasa· UOR/Networking Specialists
- Claudiu Demian-Constantin· UOR/Networking Specialists
- Daniel Codruț Cosmescu· UOR/Networking Specialists
- Andrei Catalin Ionescu· UOR/Networking Specialists
- Bogdan Preda· UOR/Networking Specialists
- Stefana Simion· UOR/Networking Specialists
- Andrei Stanciu· UOR/Networking Specialists
- Adrian Tilă· UOR/Networking Specialists
- Constantin Vîlceanu· UOR/Networking Specialists
- Marius Tudorache· QC Compatibility Lead
- Florian Alungulesa· QC Compatibility Specialists
- Mihai Cristian Stoian· QC Compatibility Specialists
- Octavian Constantin· Special Tests Lead
- Andrei Begu· Special Tests Team
- Liana Popescu· Special Tests Team
- Anca Marica· Localization QC Team
- Cristina Paraschiv· Localization QC Team
- Joseph-Laurentiu Bourdette· Localization QC Team
- Radu-Dumitru Bărbosa· Localization QC Team
- Anda-Maria Burcea· Localization QC Team
- Sebastian Acuña· Localization QC Team
- Virginia Croitoru· Localization QC Team
- Alin Oprea· Data Management
- Marius Păsărică· Data Management
- Bénédicte Laborie· Localization Manager Europe & Quality
- Sophie Goldstein· Localization Content Quality Manager
- Emma Lepeut· Marketing Materials
- Martial Le Minoux· Art Direction (French Version)
- Olivier Rabat· Management (French Version)
- Dieter Pfeil· Translation (German Version), Art Direction (German Version)
- Stefan Dinger· Translation (German Version)
- Mauro Bozetti· Project Management (Italian, Spanish and Brazilian Versions)
- Elisa Leanza· Project Management (Italian, Spanish and Brazilian Versions)
- Nino Nastasi· Project Management (Italian, Spanish and Brazilian Versions)
- Ksenia Kovaleva· Russian Version
- Nadya Romanchuk· Russian Version
- Romuald Wawrzyniak· Polish Version
- Václav Poláček· Czehc Version
- Rémy Julita· Linguistic Testing
- Florent Goy· Production Manager
- Shelley Karakochuk· Production Coordinator
- Julien Joubert· Mocap Supervisors
- Mathieu Paquin· Mocap Supervisors
- Jean Boucher· Actor Casting
- Martin Côté· Tracking
- François Harvey· Tracking
- Danny Ménard· Tracking
- Marc-Olivier Sabourin· Tracking
- Stéphan Chabot· Retargeting
- Martin Pigeon· Retargeting
- Luc Loubat· Technical Support (Script)
- Shawn Baichoo· Mocap Actors
- Jean-Sébastien Côté· Mocap Actors
- Alex Ivanovici· Mocap Actors
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