
Tetris Evolution (2007)
Platform: Xbox 360Genres: Genres · Action · Puzzle · Side view · Fixed / flip-screen · Falling block puzzle · Direct control
Tetris Evolution is one of the many officially-licensed Tetris games. The game features seven game modes, several of which return from Tetris Worlds. Marathon - Standard, timeless Tetris, where the goal is to clear as many lines as possible. Ultra -...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
E
Cast & Crew · 78 people
- David Todd· Executive Producer
- Ken Jordan· Technical Director
- Mike Berro· Game Engineering Manager
- Rodney Walden· Art Director
- Paul Mithra· Designer
- Paul Hoffmeier· Producer
- David White· Audio Producer
- Chris Shrigley· Programmers
- Alex Rowell· Programmers
- Robert Toone· Programmers
- Sandeep K. B.· Programmers
- Jonathan Straw· Artists
- Jeffrey Hilbers· Artists
- Jay Jang· Artists
- Mike Holcomb· Artists
- Sean Rodrigues· Artists
- Robin Karlsson· Artists
- Orn Ty· Artists
- Brandon Dicks· Artists
- Bill Perkins· Artists
- Henk Nieborg· Artists
- Ryan Todd· Quality Assurance
- Andrew Burg· Technical Support
- Charlene Bohnhoff· Office Support
- Kevin Riepl· Tetris Theme Music
- Rob Shepherd· Project Manager
- Thom Ang· Art Director
- Richard Browne· Vice President of Product Development
- Steve Dauterman· Senior Vice President, Product Development
- Sarah Handley· Director, Global Brand Management
- Kevin Hooper· Brand Manager
- Melody Khanbeigi· Associate Brand Manager
- Howard Liebeskind· Director, Creative Services
- Brian Balistreri· Senior Manager, Creative Services
- Melissa Roth· Creative Services Manager
- Mayra Serpa· Creative Services Coordinator
- Gregory Harsh· Packaging Layout and Design
- Kelly Flock· Executive Vice President, Worldwide Publishing
- Bob Aniello· Senior Vice President, Worldwide Publishing
- Amy Small· Senior Global Localization Manager
- Susanne Dieck· Localization Manager
- Bernd Kurtz· Localization Engineer
- Jessica Im· Localization Project Manager
- Monica Vallejo· Director, Quality Assurance
- Mario Waibel· QA Managers
- Mike Motoda· QA Managers
- David Sapienza· Test Supervisor
- Antonio Herrera· Test Lead
- Lori Androsczuk· Testers
- Andrew Dodson· Testers
- Nathan Kraw· Testers
- Michael Manley· Testers
- John Scott· Testers
- Israel Velasco· Testers
- Mazen Zalya· Testers
- Jason Hughes· First Party Supervisor
- Michael Booker· First Party Specialists
- Hugh Mitchell IV· First Party Specialists
- Eugene Park· First Party Specialists
- Brian Skidmore· First Party Specialists
- Richard Jones· QA Technicians
- Michael Zlotnicki· QA Technicians
- Anthony Dunnet· Mastering Lab Supervisor
- Glen Peters· Mastering Lab Technicians
- T. Ryan Arnold· Mastering Lab Technicians
- Heiden Salguero· Mastering Lab Technicians
- Ryan Fell· Mastering Lab Technicians
- Charles Batarse· Remastering Project Manager
- Jonathan Gill· Database Administrator
- Brian Kincaid· Database Applications Engineer
- F. Scott Frazier· Game Evaluation Team
- Matt Elzie· Game Evaluation Team
- Eric Weiss· Game Evaluation Team
- Chris Emerson· Game Evaluation Team
- Ray Kowalewski· Human Factors Design Specialist
- David Wilson· Playability Engineering Lab Coordinator
- Steve Nelson· QA Operations Coordinator
- Eve Waldman· HR Generalist
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Tetris Evolution (2007) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Tetris Evolution (2007)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Tetris Evolution (2007).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Tetris Evolution (2007). Sign in to submit one.
Trailers
No trailers logged for Tetris Evolution (2007) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Tetris Evolution (2007) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Tetris Evolution (2007)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Tetris Evolution (2007).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Tetris Evolution (2007).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…