
Stonekeep: Bones of the Ancestors
Platform: WiiWareGenres: Genres · Action · Role-playing (RPG) · 1st-person · Fantasy
Stonekeep. The legendary city was once ruined by a dark god’s magick, but saved by your ancestors. Now the legend of Stonekeep requires a new hero: You. Explore dungeons, watch out for deadly...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
T
Cast & Crew · 24 people
- Les Pardew· Game Design, Art Team - Character Modeling, Art Team - Environments
- Daniel Pardew· Game Design
- Mike Hansen· Game Design
- Sam Cahoon· Level Design
- Paul Grimshaw· Art Team - Character Modeling
- Aaron Anderson· Art Team - Concept Graphics
- Ross S. Wolfley· Manual
- Eric Nunamaker· Theme Music
- Kenneth Moore· Game Design, Development Lead, Art, Music / Sound Effects
- Rachelle Pinkerton· Level Design, Technical Assistant, Art, Music / Sound Effects
- Sally McLeod· Testers
- Nikole Moore· Testers
- Chava Espitia· Testers
- Rylee Lindsey· Testers
- Adrienne Moore· Testers
- Ashley Hamlin· Testers
- Jacob Moore· Testers
- Eric Caen· Executive Producer
- Hervé Caen· Executive Producer
- Mark O'Green· Story
- christopher taylor· Design
- Jeff Clendenning· Art
- Serg Souleiman· Art
- Chris Nelson· Legal
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Stonekeep: Bones of the Ancestors yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Stonekeep: Bones of the Ancestors?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Stonekeep: Bones of the Ancestors.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Stonekeep: Bones of the Ancestors. Sign in to submit one.
Trailers
No trailers logged for Stonekeep: Bones of the Ancestors yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Stonekeep: Bones of the Ancestors yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Stonekeep: Bones of the AncestorsNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Stonekeep: Bones of the Ancestors.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Stonekeep: Bones of the Ancestors.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…